6000 BC: There is no true civilization in the Outer World. Humans are tribal hunter-gatherers, living mostly in plains and light forests. Dwarves are barbaric mountain and foothill dwellers, mostly goatherds. Elves are sheltered, protected and nurtured by the forest-spirits they worship; they do not need to work or suffer. There are no monstrous humanoids on the world to threaten the demihumans. 5000 BC: The childhood of the elves is over; the forest spirits stop sheltering them, forcing them to leave paradise and to seek their own futures. The first great elf civilization, Evergrun, develops on the southern continent in areas now under the southern icecap. Far across the galaxy, on another world, a race of pale-skinned humans called the Alphatians begin to rise to preeminence and to study mighty magics. 4500 BC: Beastmen - reincarnated souls of evil beings - appear in the Borean Valley, a frozen land north of Blackmoor. These beastmen are wild, chaotic creatures that do not breed true; whelps may have some or none of the traits of their parents, may be of different size and appearance. This is all brought about by the magic of Hel, an Immortal of the sphere of Entropy, who wants to introduce more confusion, dismay, and death into the world. 4000 BC: The human Blackmoor civilization begins a meteoric rise due to its great success in developing powerful sciences and technologies. It conquers and assimilates all surrounding human tribes and quickly grows very powerful. Another human civilization, the Oltecs, begins a more stately rise toward civilization in lands far to the south of Blackmoor. Protected by deep forests and sheltering hills, they do not have any communication with Blackmoor. On the Alphatians' world, the Alphatians defeat the Cypris civilization... and begin to be assimilated by it. 3850 BC: A group of warlike, flatland tribes are colonized by the Oltecs. These tribes fiercely cling to their distinct heritage in spite of the Oltec conquerors. 3500 BC: The Blackmoor civilization is flourishing. It conducts trade and intermittent war with the southern elves, at the other end of the world. Four clans of elves colonize in the region near Blackmoor. Both the southern and the colonial elves e mbrace Blackmoor's technology. Blackmoor priests demand the extermination of the "unnatural" beastmen in the Borean Valley, and promote holy wars to hunt down and destroy those creatures. Following a failed military coup, a rift occurs in the Oltec civilization; the more aggressive Azcan tribes declare their independence and begin to wage war on the Oltecs. According to modern Azcan histories, the hated former masters were overthrown and enslaved. In fact, the Oltecs and Azcans exist side by side for almost five centuries, alternating war and commerce, until outside forces literally destroy the world they know. The widespread Neathar race is beginning to undergo development; the language in individual areas changes rapidly into very different dialects, and the independent Neathar tribes no longer recognize a kinship or a common origin among themselves. On the Alphatians' world, the Alphatian/Cypris civilization uses its magical knowledge to begin colonization and conquest of nearby planets and exploration of the elemental planes. 3200 BC: The Blackmoor crusades drive the Beastmen farther north, into the land called Hyperborea; they adapt to the colder climate and survive. 3100 BC: Aquarendi elves seek the guardianship of Manwara, an Immortal of the Sea, and enter the warm waters to begin a new life. 3000 BC: Some Blackmoor devices explode, shifting the axis of the Known World in an event later called the Great Rain of Fire or the Planetshift. Blackmoor becomes the north pole and its civilization disappears. The elven civilization becomes the south pole; the elves are able to migrate to the area called Grunland (which now begins centuries of volcanic upheaval that lead to its being renamed Vulcania). These southern-continent elves, though suffering hardship, are not in immediate danger of extinction and so none are taken to the Hollow World. Melting ice caps raise ocean level by several hundred feet. Lowland marshes and coastal plains along the southern edge of the northern continent are flooded. Survivors of the elven colony near Blackmoor flee to the newly-formed Broken Lands; they burrow deep into the ground to survive the aftereffects of the Great Rain of Fire. These are the ancestors of the Shadow Elves. The ice caps recede from the southern edge of the continent of Brun. Spirits are drawn in to merge with the world. One of the most dangerous Blackmoor devices is left untouched in the Broken Lands. The Great Rain of Fire is seen by Azcans and Oltecs alike as an important part of their mysticism: the End of the Fifth Sun. The Immortals magically transplant large numbers of these peoples to the Hollow World to save them. The shark-kin, after spending thousands of years on the land, return to the sea. On the Alphatians' world, Alphatian aggression has gradually supplanted by Cypric self-absorption; other-planetary conquests and colonies are left to fend for themselves as Alphatian study of magic turns inward. 3000 - 2500 BC: Formerly arctic areas of the Known World, including most of the lands covered in the Gazetteer series, slowly become habitable as the ice recedes from former polar regions. 2900 BC: The Immortal named Garal Glitterlode created the gnomish race, planting colonies of them in the land that would later become Rockhome and the mountains of the northern continent. 2800 BC: New elven nation on the southern continent land of Vulcania divides on magic vs. technology. A separatist branch of the southern elves, led by Ilsundal the Wise, decides to abandon Blackmoor technology and return to the nature-oriented magic of their ancestors. They begin a long migration northward in the hope of finding the lost colony of elves that had settled near Blackmoor. Azcans and Oltecs on the outer world have practically vanished, dispersed across the world and culturally transformed in every case. A small number of survivors take refuge in the caves of a mighty plateau. These are the ancestors of the modern Atruaghin Clan. This plateau, although impressive, is nowhere near as grand as the one that now stands in the lands north of the Sea of Dread. They retain a dim memory, retold and altered into myth and folklore, of Azcan and Oltec glory and strife. They also remember the mysterious disappearance of many kin. 2500 BC: Gnomes and dwarves enter the Northern Reaches region and settle in its hills and mountains as the continental ice sheets recede. The Taymora humans settle the southern shores of the northern continent. Climatic changes due to the axial shift have rendered the lands of Blackmoor and the elves uninhabital. In Vulcania, the elvish civilization is losing its battle with the elements; it has forgotten most of its magic and its Blackmoor technology is failing. A second separatist group of southern elves begins its long march northward. 2400 BC: The land that was Hyborea is now warming up; the Beastmen migrate to the area that was once Blackmoor, which is now the northern pole, and thrive there. They are beginning to breed true, in recognizable species. The tribes gather at Urzud. A great volcanic explosion occurs in Vulcania, destroying the remnants of the southern elvish civilization. A human culture, the Antalian tribes (descendants of the Neathar) are flourishing in the area later to be called Norwold. They are a blond, warlike culture with bronze weapons and armor. 2200 BC: Some elves break off from Ilsundal's migration and eventually find their way to the frozen valleys of Glantri, where they settle. A few survivors from the second migration from Vulcania also reach Glantri and settle among their cousins. 2100 BC: Meditor and Verdier elf clans leave Ilsundal's northward migrations and settle in southern Traldar lands (Karameikos). The main force of Ilsundal's migration reaches the Sylvan Realm, far to the west of lands such as Karameikos and Thyatis. 2000 BC: The Beastmen have now evolved into the modern species of orcs, goblins, ogres, giants, and trolls. The Ethengars arrive on the fertile lands of the Steppes. First human settlements in the coastal and island lowlands of the Northern Reaches. 2000 - 1750 BC: An agricultural settlement flourishes along the River Nithia. It swiftly becomes the seat of a fast-growing culture. Tribal humans, swarthy descendants of Oltec and Neathar tribes, also settle in the coastal and island lowlands of the Northern Reaches, in the Ethengar Steppes. Antalian colonists migrate southward into the lands later to be called the Northern Reaches. 1900 BC: On the great continent to the east of Alphatia and Bellissaria, a nomadic, cavalry-based race of warriors grows strong. These are the Jennites, copper-skinned descendants of an Oltec expeditionary party; their language and customs have evolved far away from their Oltec origins. 1800 BC: The dwarfish race on the Known World is slowly, inevitably dying out. The Immortal called Kagyar the Artisan takes all remaining dwarves in the Known World. Half he transplants to the Hollow World, and half he reshapes into a new dwarven race. Now there are no remnants of the original dwarven race on the outer world. Some of the "new dwarves" are returned to the Northern Reaches, where the largest dwarf colonies had been, and eventually become the Modrigswerg clans; others are planted in the Rockhome region. Both groups are given false memories and believe that the Modrigswerg dwarves also originally lived in the Rockhome lands. In the Sylvan Realm, Ilsundal creates the first elvish Tree of Life and becomes an Immortal. The Steel Wars divide the humanoid tribes.Plague, famine, and massacres ravage Urzud, and the population dwindles. 1750 - 1500 BC: The human tribes along the River Nithia progress from Bronze Age to Iron Age metals technology. A jackal-headed creature named Pflarr achieves Immortality. 1725 BC: King Loark of the humanoids organizes an army of humanoids known as the Great Horde. They migrate southeastward into the lands of men, ravaging as they go, continuing Loark's Quest for a Blue Knife. Great waves of hill goblins, trolls, and giants especially begin moving southward into areas now occupied by human settlers. 1722 BC: The Great Horde of King Loark ravages Norwold and learns Norse culture, sending the Antalian culture there into a dark age; the Immortals Odin and Thor send intact communities of Antalians into the Hollow World. (The descendants of the outer-world Antalians eventually become the men of the Heldann Freeholds.) 1720 BC: Akilla-Khan conquers the southern steppes of Ethengar. 1711 BC: Great Horde reaches pre-khanate Ethengar. Akilla-Khan allies with King Loark against the Ethengarian nomads. 1710 BC: The Great Horde of King Loark invades the Ethengar Steppes and enslaves the primitive Ethengars. King Loark's horde is joined by Akilla-Khan's humanoid horde. Together they ravage the steppes. 1709 BC: Akilla-Khan betrays King Loark in exchange for lands west of the Dol-Anur. The Great Horde is defeated at the Battle of Chongor, in ancient Ethengar. King Loark's Great Horde splinters; the trolls head east, the goblins south, and the rest of the Great Horde is driven out of the steppes into the Broken Lands and settles there. 1700 BC: The elves of Glantri discover, in the Broken Lands, a strange artifact from the lost Blackmoor civilization. They tinker with it, and the artifact explodes cataclysmically, sending impenetrable clouds into the sky (which last for years), and spreading a strange rotting plague among the surviving elves - those who were far enough away to survive. The elves shelter themselves in the deepest caves of Glantri. They find an incredible series of caverns there and begin a years-long migration. The traveling tribes are separated from one another. These are the ancestors of the Hollow World's Gentle Folk, Icevale Elves, and the Schattenalfen. A fourth group, led by an elf named Atziann, had no survivors save that king. Some emerge, years later, hundreds of miles south, past the Broken lands. Some perish. The catastrophe forms the Land of the Black Sand in the Ethengar Steppes. Elsewhere, a series of great volcanic eruptions and earthquakes split several large land masses away from what is now the Five Shires and Atruaghin Clans area; aboriginal (Neathar-descended) peoples called the Makai and lizardmen called Malpheggi are tranded on the new islands. The Taymora civilization is destroyed. The plateau under which the surviving Azcans have been living largely collapses, killing many of them and leaving the survivors in a shattered, hostile land. Meditor elves are stranded on the newly formed Minrothad Isles. The local cataclysm rakes the Broken Lands and buries the Great Horde. King Loark dies, and his horde breaks apart. Giants, trolls, and gnolls are driven south into the Northern Reaches in successive waves of migration. 1691 BC: Baka betrays Akilla-Khan and drives his humanoids into the Broken Lands. 1690 BC: Akilla-Khan builds a fortress in the Broken Lands, and starts raiding Glantri and Ethengar borders. 1688 BC: Akilla-Khan retires from the world and becomes an Immortal, He takes the name of Yagrai. Unaware of the truth, Ethengarians rejoice. Baka declared Khan of all Ethengars. 1681 BC: Baka Khan is poisoned. The Ethengars war over his successor. The War of Succession starts. 1680 BC: Land masses split further, forming 10 islands south of the Five Shires. Verdier elves build ships and join their cousins, the Meditor clan, in the Sea of Dread. 1675 BC: Tahkati Stormtamer unites the tribes that are now known as the Children of the Horse and leads them in conquest of the other tribes that now make up the Atruaghin Clans. Eventually, he becomes an Immortal. 1650 BC: Atziann, king and sole survivor of a clan of Glantri elves who had been driven underground, comes across the Hollow World Azcans, emerging near Chitlacan. Fascinated by these people, he spends several years among them (in disguise) and studying their ways before leaving to pursue his dream of Immortality. 1600 BC: Tensions erupt between the two largest Jennite hordes: One horde, the more traditional of the two, has woman warriors, while the other has virtually enslaved its women. The Immortal Tarastia enjoins the more traditional horde to conquer the other, but the resulting holy war all but destroys Jennite civilization. (By the time the Alphatians reach the Known World, six centuries later, the outer-world Jennites have regressed to stone-age barbarism, their previous glory all but forgotten.) 1500 BC: Nithian culture begins its climb to greatness. One colonial expedition led by the Nithian Traldar clan travels to the lands now known as Karameikos. As these colonies spread out, they become the first humans to inhabit Darokin. The Immortal Pflarr creates a jackal-headed servitor-race he calls the Hutaaka. He uses many of them as agents, heralds, and servants throughout the known world; he plants a large colony of them in mountains south of the Nithians. Modest Bronze Age human cultures in the eastern lowlands of the Northern Reaches. Sophisticated gnomish and dwarven cultures co-exist with primitive giantish clans in the western uplands of the Northern Reaches. The elf, Atziann attains Immortality and adopts the Azcan form of his name, Atzanteotl, "Atziann the Divine." He begins whispering to the priests that rule Azcan society and selected subterranean elves, turning them to evil and entropy. Only Atruatzin, the Azcan priest-king, who would later become Atruaghin, resists the Immortal. On the Alphatians' world, the civilization has achieved total mastery of its environment; the great universities are at the peak of their powers and just beginning to indulge in serious scholastic competitions and squabbles. 1494 BC: A terrible plague strikes Chitlacan, killing almost two thirds of its population. Atruatzin, himself a survivor of the disease, and his most faithful followers are driven out of Chitlacan by his philosophical and political rivals (who follow Atzanteotl). They settle in the fortress of Quauhnahuac. 1484 BC: Driven by the whispers of Atzanteotl, and his own fear that Atruatzin might reclaim the throne, the treacherous Azcan usurper leads an massive assault on Quauhnhuac. Everyone found in the fortress is slain or sacrifices, but there is no trace of Atruatzin or his inner circle. The priests curse the land on which Quauhnahuac is built, and sow salt among the ruins. 1470 BC: The Chochomecs (an Azcan tribe) desert Atacalpa, migrating to Oltec lands of the east. 1468 BC: Atruatzin and his loyal companions find a resting-place, where they establish a temple to the old gods. They name it Mictlan, the "Land of the Dead." 1420 BC: The underground elven wanderers stumble upon Mictlan, and overthrow the humans. Those elves who have been seduced by Atzanteotl declare that the temple is sacred to him, and he has given them victory over their enemies and a place to call home. These elves become the Schattenalfen. Most of the elves are uneasy about this alien Immortal, but they are weary, and so they settle and build the city of Aengmor. All of Atruatzin's followers are slain; he alone escapes. 1410 BC: Atruatzin reaches the surface world in his quest for meaning in his life. He finds the lost descendants of the surface world Azcans and Oltecs living in the shattered lands north of the Sea of Dread. 1400 BC: Within a few generations, the Traldar settlers have suffered enormous population losses (through bad winters, animal attacks, and disease), have lost most of the materials and time necessary to forge metal (and consequently have forgotten how), and have reverted to a pre-agrarian lifestyle. They now fall under the domination of the Hutaaka humanoid people from the northern mountainous region. Denwarf, golem-like leader of the Known World's dwarves, settles his people in the great cavern called Dengar and disappears into the lower caverns. A group of Schattenalfen are driven out of Aengmor (by the will of their patron). They retrace an earlier expedition's path to the Hollow World. Atruatzin, who now calls himself Atruaghin, unites the warring tribes he lives among. His skill as a warrior and leader makes the a challenging, but not impossible task. The newly unified people begin to call themselves the Children of Atruaghin - the outside world calls them the Atruaghin Clans. 1395 BC: After an unsuccessful bid to unseat the Kogolor dwarves, the Schattenalfen move on to settle near the Azcans, with whom they immediately make war. Atzanteotl delights in and encourages the instant, uncompromising enmity among his followers. 1310 BC: Quest for Steel; Wogar Tribe migrates west from Blackmoor to a great lake, called the Cradle. 1305 BC: Prophecy from King Wogar's Great Shaman; Wogar Tribe moves south, along a major river, following the Great Shaman's floating gri-gri. 1300 BC: The halflings from the southern continent, long-abandoned by their friends the elves, and increasingly endangered by the ever-growing human population, make a mass naval migration to the northern continent. They settle the area later called the Five Shires. They become friends with a declining, pacifistic clan of elves called the Gentle Folk. 1299 BC: Vestland trolls miss a turn and pop-up in Broken Lands. Trollhattan is founded. Bagni Gullymaw eats an elephant. Nithia enslaves the Black Moon horde of trolls. 1296 BC: Ogres kill King Wogar's Great Shaman at the Battle of Khuzud, and flee with his treasure. They settle in the Sind Desert and learn local culture. 1290 BC: The outer-world Shadow Elf city of Aengmor is "destroyed" (actually, merely surrounded by lava and made uninhabitable) during a volcanic eruption; many Schattenalfen escape, burrowing deeper into the crust of the earth. Actually, this is part of a grand scheme of Atzanteotl, their patron. 1270 BC: Great Drought dries up the ogres' wells in Sind. The ogres migrate east, devastating and enslaving Sind villages. 1269 BC: Ogres settle in Broken Lands. They found Ogremoor. 1265 BC: Ahmanni Turtlerider and Atruaghin become lovers. Atruaghin's ageless nature becomes apparent, making marraige between them impossible. 1263 BC: Wogar becomes an Immortal. His tribe continues along the coast to Atruaghin. They learn the use of feathers, war paints, light cavalry tactics, and scalping. 1260 BC Atruaghin leaves the Atruaghin Clans to explore the surface world in a search for the nature of his seemingly eternal youth. He appoints new chiefs to each of the Clans and establishes the Words of Atruaghin that his people live by to this day. 1259 BC: Tahkati Stormtamer, now an Immortal, agrees to help Atzanteotl in destroying the work that Atruaghin has done in uniting the Atruaghin Clans. 1257 BC: Wogar Tribe,Red Orcs, conquers and enslaves the people of the Atruaghin Clans. Their rule is oppressive and savage. Tahkati Stormtamer realizes that he has been betrayed by Atzanteotl and breaks all ties with the Immortals of Entropy. He vows vengeance. 1254 BC: Wogar Tribe splits into three nations. One settles south of Atruaghin, another in the Five Shires. The last goes north, and torches a trading post called Akorros, then moves to central Broken Lands. 1190 BC: Descendants of the Great Horde resurface in the Broken Lands. The Tribes meet again and discover the Rock of Oenkmar and a knife they mistake for one of their legendary artifacts. End of the Quest for a Blue Knife. Truce proclaimed. 1104 BC: Underground elves discover the Refuge of Stone and take the name of shadow elves unto themselves. Building work begins on the City of Stars. 1100 BC: Nithians lead by Minroth colonize the islands later to be called the Minrothad islands, and found Harbortown. Nithians under Prince Ramenhotep establish the colony of Thothia on the Isle of Dawn. This is the eastern extent of Nithian colonization. 1090 BC: On the Alphatians' world, the Followers of Flame begin their serious rivalry with the Followers of Air. 1050 BC: Great wizards of the Nithians, inspired by the Immortal Pflarr's servant race (the Hutaaka), create the gnoll race by magically blending trolls and gnomes. But they've been deluded that the results might be an equivalent servant-race for the Nithians; instead, the gnolls turn out to be savage, strong, warlike, and prolific. They rebel; they escape and later invade Karameikos. Nithian priests visit the Shamans of Oenkmar. Atzanteotl is increasingly offended. 1027 BC: On the Alphatians' world, sporadic violence breaks out between the Followers of Flame and Followers of Air. 1010 BC: On the Alphatians' world, a temporary peace results from one academian's proposal of the Flame vs. Air essay debate. 1009 BC: On the Alphatians' world, Emperor Alphaks I arbitrarily declares the Flames to have won the debate. Outrage, protest, rebellion and revolt result; the Followers of Flame war with the Followers of Air. 1000 BC: The Broken Lands are overpopulated. Broken Lands orcs, ogres, trolls, gnolls, and goblins migrate outward, especially southward, displacing other humanoid tribes before them. All forces hoin and raid Rockhome; they are defeated by dwarven King Blystar III. Minor raids go on for 500 years. Orcs from the Broken Lands invade and conquer the region now known as the Five Shires. Their reign is brutal, to say the least. Gnolls cross southern Darokin and invade Traldar lands, destroying their Golden Age. Most of the Darokin humans flee north, right into orc territory, where few survive. The Hutaakans retreat to their valley while the Traldar and gnolls practically anhilate one another. By the time the gnolls retreat, the Traldar population is 20% of its pre-invasion amount. Many seafaring Traldar, led by a lesser king named Milen, flee south across the Sea of Dread, and reach the southern continent to the east of what would later be called the Hinterlands. They travel far upriver, and establish a new kingdom there. Elsewhere, nonhuman tribal movements pit tribes of orcs and goblins against the dwarves. The Nithian Empire is at its peak; it is the first post-Blackmoor empire in the world. It features monumental architecture, large urban complexes in the delta region of the River Nithia, conquest of neighboring states, establishment of more remote colonies, and the development of sophisticated arts and culture. Colonies are planted in the Makai islands (south of the Five Shires area), where they conquer the aboriginal natives. The humans of the Northern Reaches areas are conquered and enslaved by the Nithian Empire. The Nithians, made curious about the southern continent by the Traldar flight in that direction, transport many Northern Reaches slaves to Harbortown and thence to the southern continent, to colonize there. This is the southern limit of Nithian expansion, and it isn't very successful; The Northern Reaches slaves soon rebel and slay their Nithian overlords. These tribes carve out their own territory in the southern continent, and are the forefathers of the Thyatian, Kerendan and Hattian tribes who later found the empire of Thyatis. Black explorers from Tangor find and colonize the Pearl Islands. On the Alphatians' world, the war between the Followers of Air and Followers of Flame reaches its zenith. The Followers of Flame are defeated. Alphaks is banished. Old Alphatia is destroyed; the Followers of Air come to the Known World to settle on the great continent they name Alphatia, bringing along natural strains of wolf and tiger lycanthropy. They proceed to build a mighty empire based on magic. 1000 - 610 BC: Orcs, part of the migration from the Broken Lands, invade the Five Shires region and enslave the halflings. The Gentle Folk elves of the Five Shires region disappear or are destroyed by the orcs. Over a period of four hundred years, the halflings are conquered and reconquered by orcs, dwarves, and bandits of different races; eventually they reclaim their land and establish a strong kingdom. 900 BC: Atruaghin returns to the Hollow World briefly. He visits the ruins of Quauhnahuac and uses his ever increasing power to create Atruaghin's Mystic Conveyor, a powerful magical artifact the links the Known and Hollow Worlds. 800 BC: The ice finally recedes to the north of Glantri. Elves led by Mealiden Starwatcher leave the Sylvan Realm via the magical rainbow; they carry nine seedlings of the tree of life with them. They land in the forested regions of what would later be called Thyatis, but are driven out by the warlike humans there, and flee northward. The Callarii clan settles in Traladara territory; most of the rest settle in a windy steppes area. Elvish wizards begin to alter those steppes with their magic, changing the land nearly overnight into terrain where a mighty forest could flourish. In the process, they drive orcs from the open lands to the west. One of the elf-clans, the Shiye, listens to the guidance of the elf-immortal Eiryndul and makes a dangerous crossing to the continent of Alphatia, where they set up their own kingdom in the deep central forests of that continent. Using the artifact he constructed at Quauhnahuac, Atruaghin returns from his exploration of the Known and Hollow Worlds to lead his adopted people in a revolt against the Red Orcs. The conflict is savage, but in the end the Children of Atruaghin are successful. Deep in the southern continent, the Milenians, descendants of the Traldar, are flourishing, conquering the surrounding tribes, and establishing a strong empire. Human clans begin building permanent settlements in Darokin. 795 BC: Atruaghin recalls the memory of that great plateau that once stood in the lands of his people. Using magics and powers that he has aquired from his travels throughout the Known and Hollow Worlds, he calls it back into existance that the Children of Atruaghin might never again fear invasion. Atruaghin, having completed the Path of the Polymath, becomes an Immortal in the Sphere of Thought in recognition of his lifelong struggle against entropy. 792 BC: Atzanteotl begins to turn Danel Tigerstripes against Atruaghin and his followers. Atruaghin sends Hattani Stoneclaw, leader of the Bear Clan, to prevent his corruption. The intervention is too late, the Children of the Tiger begin to worship Atzanteotl and Hattani Stoneclaw becomes an Immortal. 700 BC: Thanatos, Immortal of the Sphere of Entropy, helped by the Immortal Ranivorus, corrupts the pharaoh of the Nithians. The pharaoh turns the Nithian empire toward worship of Entropy. The Nithian colonists in Thothia turn away from the Entropic faith of their homeland and increasingly turn to a new form of mysticism. Mealiden is acclaimed king of Alfheim. 610 BC: Inspired by the example of Atruaghin and his people some two centuries before, the Hin revolt against the humanoids and reclaim their place as an independent state. The modern Five Shires are born. 600 BC: Three warrior-tribes from the southern continent (the Thyatians, Kerendans, and Hattians), hard-pressed by the Milenians to the south, migrate to the northern continent. 500 BC: The Traldar are in the midst of their Dark Age. Communication between communities is infrequent. Local dialects begin to differ widely. The national epic of King Halav is the only thing which gives the people a sense of unity. Linguistic changes are already advanced enough that the people consider themselves Traladara, descendants of the Traldar, the people of King Halav. Elsewhere, the Nithian Empire, having incurred Immortal dislike, abruptly ends; the Immortals alter the climate, divert the headwaters of the River Nithia, promote social unrest, deny magical powers to their clerics, and take other actions which cause the Empire to collapse catastrophically. The Immortals use magic to ensure that almost all trace of the Empire is wiped from the face of the Known World. The colonies are systematically destroyed - except for Thothia, which has already turned away from the Entropic faith which led to the destruction of Nithia. Ancestors of modern Alasiyan peoples with draw to desert basins and establish a nomadic culture. Weak mainland human tribal cultures in the Northern Reaches are at the mercy of giantish clans. The remaining Black Moon gnolls scatter east and west. In the Ierendi islands, the Malpheggi lizard men, doomed to extinction by a parasitic plague brought by the Nithian colonists, wipe out the Nithians before dying themselves. This is part of the Immortal plan to destroy the Nithian Empire. By now, the steppes where Mealiden's elves settled have become the mighty Canolbarth forest. By now, the Thyatians, Kerendans and Hattians have conquered and assimilated the human tribes who opposed them; they are now in full control of the region which will one day be called Thyatis. 493 BC: Queen Ubdala of the Broken Lands raises Great Horde again. She recruits goblins and gnolls in the Altan Tepes, and marches north. 492 BC: At the battle of Sardal Pass, they are routed, the orcs utterly massacred. Ubdala dies. Hordes routed south and west, crowding Cruth mountains and Altan Tepes. Gnomes kicked out. 490 BC: Kobold clans are driven into the uplands of the Northern Reaches from the west. They overrun and exterminate the gnomes, and occupy their subterranean kingdoms. 452 BC: Mahmatti Running Elk becomes an Immortal after becoming one of the most powerful shamani ever to exist atop the Atruaghin Plateau. 350 BC: Mealiden abdicates the throne to follow Ilsundal's path to Immortality. Alevar of the Grunalf clan becomes king of Alfheim. 322 BC: A Schattenalfen attack annihilates the southern Azcan city of Axateotl for the seventh, and last, time. 250 BC: Mealiden becomes an Immortal of the Sphere of Energy. 200 BC: Tritons fleeing from their devilfish enemies enter the Sunlit Sea and establish the Kingdom of Undersea in the waters between the islands of Ierendi and Minrothad. 192 BC: The Alphatians, annoyed by the piratical activities of the Thyatian tribes, launch a campaign to conquer Thyatis. 190 BC: The Alphatians complete their conquest of Thyatis; Thyatis is now part of the Alphatian empire. 150 BC: The outer-world Shadow Elves contact the humanoid tribes of the Broken Lands, spreading their hatred of the above-ground elves and persuading the humanoids to attack Alfheim. 100 BC: The Milenian civilization has grown soft and decadent. It enslaves surrounding tribes and nations; most soldiers in the Milenian army are conscripts from conquered tribes. The Immortals decide to preserve the Empire in its earlier, more heroic form; they transport to the Hollow World all Milenians who adhere to the earlier Milenian goals and desires. Depriving the Milenians of their few remaining true warriors and uncorrupted government leaders sends the empire to its doom even more swiftly. In the Lost Valley of the Hutaaka, the descendants of the Traldar finally free themselves from Hutaakan rulership and begin warring on their former masters. This racial war is destined to go on for another 1,100 years. 50 BC: The decadent Milenian civilization collapses utterly under the attacks of surrounding tribes. 2 BC: Lucinius Trenzantenbium, a Thyatian-born, Alphatian-trained wizard, kills the Alphatian wizards in Thyatis and declares himself King of Thyatis; was breaks out between Thyatis and Alphatia. 0 AC: The economies of both Thyatis and Alphatia have been wrecked by the war; the two powers conduct a peace treaty in the city of Edairo, the capital of Thothia (on the Isle of Dawn). Later, in Thyatis, General Zendrolion Tatriokanitas assassinates King Lucinius and several other kings gathered there, and crowns himself Emperor of Thyatis, Ochalea and the Pearl Islands. The Thyatians celebrate for weeks. Thyatians do some trading with Minroth islanders. The Traladara begin a period of regrowth as trade is slowly established with southern peoples. Peacable demihumans (the Callarii elves and the Highforge gnomes) settle in Traladara territories; warlike demihumans (goblins, hobgoblins, orcs) do as well, in lesser numbers. Early Alasiyan agricultural settlements along coastal plain and interior desert oases. 21 AC: Ansel Darokin declares himself King of Darokin, beginning the reign of the Eastwind Kings. 87 AC: Aden I, King of Darokin, is killed by orcs, ending the Eastwind reign. 88 AC: Orcs make major gains against the leaderless Darokin humans, forcing the Elves of Alfheim to support Corwyn Attleson as a compromise choice to lead Darokin. The reign of Darokin Kings begins. 100 AC: Descendants of Makistani tribal nomads enter Ylarum from the north and settle the Ust-Urt Valley. Celedryl of the Erendyl clan is crowned king of Alfheim. 122 AC: In Darokin, Corwyn I dies after a long and successful reign. His son, Corwyn II, assumes power. 150 AC: Thyatians begin colonizing into the southeastern coastal plain and the foothills of the Altan Tepe range in Ylarum, enslaving and assimiliting, and scattering the indigenous population. 200 AC: Rockhome dwarves begin colonizing into outside lands; they are usually welcomed into human communities. 250 AC: The Alphatians begin colonizing into the northern and central coastal plain of Ylarum, enslaving and scattering the indigenous population. Some of the Ylari driven out by the Alphatian and Thyatian aggression migrate to Darokin. The Alphatians also found the colony of New Alphatia on the Isle of Dread; Alphatian magic is adapted to seafaring needs. 276 AC: Human and elf cultures in the Isles of Dread meet and establish trade. 284 AC: Minrothian and Alphatian cultures clash on Dread Island over slave trading issues; elves force the humans to make peace. 293 AC: Last of the orc tribes driven from Darokin. 300 AC: The water elf trading port of Seahome is established on Alfeisle in the Minrothad isles. 360 AC: Minroth traders carry slaves for Thyatian Empire; halfling slaves are introduced to the Isles of Dread. 390 AC: Disastrous humanoid raid on Alfheim. Some orcs captured. 395 AC: The Flaems, an offshoot of the Alphatians from the original Alphatian homeworld, settle the Glantri area where they discover the Radiance. They bring natural strains of bear and boar lycanthropy. 400 AC: Ostland raiders range south to Thyatis and north to Norwold. Mainland Northern Reaches tribes are victimized by the sea raiders and by giantish clans. The Flaems discover that other, enemy Alphatians are in possession of the mighty Alphatian empire to the east. The Traladaran village of Marilenev begins doing more trade business than fishing and begins slow, gradual growth from the increasing trade. Thyatian clerics learn the "Song of King Halav" and commit it to writing for the first time. Rogue Alphatian wizards attempting to develop a hardier, more powerful Alphatian race create fast-spreading magical strains of the curses of vampirism and lycanthropy. 401 AC: A two-month epidemic of lycanthropy in Alphatia results in thousands of werecreatures and dozens of weretypes. The newly-formed Alphatian Center for Disease Control acts quickly to limit the effects of the epidemic. 406 AC: The magical strain of lycanthropy stabilizes into seven primary weretypes - wolf, boar, tiger, bear, bat, fox, and giant hawk. 410 AC: Minroth traders unwittingly help spread the new vampirism and lycanthropy throughout the seafaring world, including the Kingdom of Undersea. 411 AC: The first wererat awakens to intelligence and the stunning revelation that he can take human form. He calls himself Mrikitat. 415 AC: Weresharks first appear in Undersea, triggering an epidemic of lycanthropy among the sea peoples. 419 AC: Normal seals carry lycanthropy to the sub-polar regions of Mystara. 443 - 445 AC: Expeditions of elves and humans attempt to purge Dread Island of all lycanthropes; human population is decimated; this time is called the Silver Purge. Similar events take place in Undersea, during the Night of the Long Knives; many weresharks flee to deeper waters. Werecreatures know this time as the Great Persecution. 445 - 450 AC: Lycanthropes fleeing from the Great Persecution establish colonies on every continent. 450 AC: Malf Quickhand leads a halfling slave revolt; newly-freed halflings take ships and migrate to the island they name Open Isle. 451 AC: Mrikitat establishes a nation of wererats in the sewers beneath the City of Thyatis. 460 AC: Wereseals join the list of persistent weretypes. 475 AC: The forest elf trading port of Verdon is founded on Alfeisle. 478 AC: Ostland is united under King Cnute the Bold. 488 AC: Hadric Corser, the Great Uniter, brings the remaining Minroth humans together; founds the city of Minrothad and lays foundation for an organized trading federation. 491 AC: Mrikitat the wererat attains Immortality in the Sphere of Time. 500 AC: Thyatian and Alphatian colonies in Ylarum begin what will become three centuries of warfare. The Alasiyan tribes are constantly feuding. Conflict between Alphatian and Thyatian empires begins; Minroth traders maintain neutrality and dominate merchant shipping for both sides. Traders bearing vampirism and wolf, bear, and boar lycanthropy settle in Traladara's deep woods and flourish there. Big Chief Sitting Drool unites the Broken Lands. Siege of Corunglain. Orcs threaten Darokin City. Sons of Cnute colonize the mainland near Ostland. Troll and giant raids are discouraged by punitive expiditions. 501-504 AC: Darokin battles Alfheim in the Elfwar. 502 AC: Corunglain freed. Darokin Punitive Expedition massacred and devoured in Trollhattan. Scandal in Daorkin. 520 AC: The halfling trading port and capital city of Open Isle, Malfton, is established. Second Punitive Expedition from Darokin is massacred in Kol. First caravans attempt to cross Broken Lands. 522 AC: Second Diege of Corunglain. Villages torched. 523 AC: In Darokin, Corunglain falls to the orc armies of Big Chief Sitting Drool. Thousands are killed and the entire city is looted. Enslaved population taken back to Broken Lands. 525 AC: Third Punitive Expidition from Glantri and Darokin. Sitting Drool brought back in chains. 526 AC: Sitting Drool traded for slaves and gold taken from Corunglain, causing great political uproar in Darokin. Truce with Darokin and Glantri. 527 AC: Adventurers assassinate Sitting Drool. Tribes break up again. Various humanoid hordes invade Red Orcland. 550 AC: The beast man invasion of the wizard Illodius scars the magical forests of Alfheim. Alfheim Town founded in the blighted area. 560 AC: Alfheim/Darokin alliance crushes teh shadowelf invasion. 570 AC: First settlement is started on the Island of Ierendi by castoffs from the Five Shires. The island is already inhabited by small tribes of native aboriginal peoples. 571 AC: Thyatis establishes prisons on five Ierendi islands currently inhabited by shipbuilding halflings. 585 AC: Ethengar raiders oppose the Flaemish in numerous skirmishes; the Khan's horsemen are driven out. 586 AC: The Thyatians, in need of funds and resources, conquer the Ierendi islands and seize the shipbuilding facilities there. The halflings retaliate with piratical raids on Thyatian shipping. 593 AC: Ruaidhri kills the last of the werehawks. 600 AC: On Ierendi, Mad Creeg lead a rebellion among the prisoners. With native help, Mad Creeg's improvised army drives Thyatiand from the islands. The Sylvan Lands are conquered by humans led by the wizard Moorkroft; the surviving elves of the Sylvan Lands, the Feadiel clan, make the dangerous passage to Alfheim. 601 AC: Gregus Verdier, the "Second Uniter," is born on Alfeisle in Minrothad. 602 AC: Monarchy formed as Mad Creeg claims all islands, establishing the Kingdom of Ierenfi, and declares himself ruler. 614 AC: Ottar the Just defeats King Finnbogi of Ostland in the Battle of Bridenfjord, and establishes the Kingdom of Vestland. Ostland continues to raid southern mainland coasts. Vestland pursues trade with Alphatian and Thyatian colonies. 623 AC: Devil swine first appear in Alphatia. 637 AC: Black Toes assumes rulership of Ierendi upon the death of hsi father. He marries Kethy Matrongle from Glantri and assumes her surname. The Matrongle family begins long control of the island. 645 AC: Ethengar attempts a major invasion of what is now Glantri but is defeated at Skullhorn Pass. 646 AC: Gregus Verdier forges forest elves of Minrothad into unified political and economic faction. 662 AC: The Flaemish attempt to invade Ethengar, but the expeditionary force is utterly massacred in the steppes. 675 AC: King Celedryl purges shadowelf infiltrators from Alfheim, but is only partly successful. 691 AC: Gregus Verdier establishes the Council of Dread and the Minrothad Guilds. 700 AC: Warfare intensifies between Alphatian and Thyatian colonies in Ylarum. Gregus Verdier is assassinated. Doriath, a former adventurer, assumes the throne of Alfheim. The Erewan faction of Erendyl clan leaves Alfheim for Glantri. 713 AC: The Ierendi Navy destroys a Thyatian naval patrol. The Royal Navy achieves instant preeminence among the powers of the Known World. 723 AC: Santhral II dies, ending the reign of the Darokin Kings. 728 AC: The Alphatian colonies in Ylarum destroy the Thyatian colonies there; Thyatian colonists flee. The d'Ambrevilles and their vassals arrive from Old Averoigne in another dimension, establishing a French-like culture in the wooded valleys of northwestern Glantri. 730 AC: Settlers come to Glantri, including fair elves (descendants of the elves who fled the area in 1700 BC) and humans from Traladara and Thyatian colonies in Ylarum. Frictions begin between the Flaems and settlers. 748 AC: The merrow of the Sunlit Sea agree to help the Ierendi Navy in return for Ierendi agreeing to protect sacred merrow shrines from pirate plunder. 784 AC: A Thyatian settler kills a Flaemish lord; war is declared. 784 - 788 AC: The Followers of Flame (the Flaemish) war with other settlers in Glantri. With defeat come the executions of Flaemish lycanthropes who fought against the elven and Thyatian settlers. 785 AC: Battle of Braejr; the settlers are driven south of the Vesubia by the Flaemish. 786 AC: An Alphatian wizard named Halzunthram arrives in Flaemish lands and helps the humans and elves there against the Flaems. 788 AC: Once the Flaems are conquered at the Battle of Braastar, Halzunthram captures the council and declares this land to be a protectorate of Alphatia; war breaks out again. The elves become independant and the Flaemish revolt. Many Flaemish lycanthropes fight and die in the ensuing rebellion. 800 AC: Birth of Suleiman Al-Kalim, a great philosopher and warlord of the desert nomads of Ylarum. Orcwars. Desperate Broken Lands hordes ravage neighboring nations for food, treasure, or shelter. Caravans systematically plundered. Cities torched. Agitation in Darokin. Devilfish appear in the Sunlit Sea. War breaks out between them and Undersea, characterized by localized skirmishes and terrorist attacks by the devilfish. 802 AC: A gold rush in Glantri brings many Rockhome dwarves into that nation. A plague sent by the orcish Immortal Yagrai spreads into Glantri, and the Glantrians are convinced that the dwarves are responsible, resulting in a vicious war on the dwars by the people of Glantri. Lycanthropes seem peculiarly susceptible to the plague - few werecreatures survive. 814 AC: A massive Schattenalfen invasion of the Azcan empire is turned back at the Battle of Huixtla. 815 AC: The Azcan attempt to carry the war onto the Schattenalfen lands ends in ambush and disaster at the Battle of Wondyviel. 825 AC: Al-Kalim captures the village of Ylarum and establishes it as his tribal seat. 826 AC: Al-Kalim captures Cinsa-Men-Noo, Parsa, and Cresiphon, and unites the Makistani and Alasiyan tribes under the banner of the Eternal Truth. 827 AC: Campaign against Alphatian overlords in Ylarum ends with successful siege of Jaboor, removing Alphatian presence in region. 828 AC: Lord Alexander Glantri, of Thyatian descent, captures Halzunthram and confirms the land's independence from Alphatia. The population names the land Glantri in his honor. Principalities of Glantri expel all dwarves, some of whom migrate to Darokin. They depart on Minrothad ships to join the craftsmen of the Minrothad Isles; they settle on Fortress Island. 829 AC: Lord Glantri founds the Republic of Glantri and reforms the council. 830 AC: The Ylarum campaign against the Thyatian overlords ends with the successful siege of Tameronikas, driving Thyatian influence from the region. 831 AC: Founding of the Confederated Tribes of the Emirates of Ylarum. 835 AC: Suleiman Al-Kalim's pilgrimage to the Immortals. Al-Kalim begins quest on the Path of the Dynast. 841 AC: The dwarven port of Stronghold is established on Fortress Island in Minrothad. 845 AC: Construction begins on the School of Magic in Glantri. 846 AC: Orc horde from the Broken Lands loots Ardelphia, utterly destroying the city. 850 - 862 AC: The Council of Minrothad refines government structure and establishes office of ruling guild master. The first ruling guild master, Missan Meditor, is appointed. Severe laws restricting immigration are passed. 855 AC: Suleiman Al-Kalim composes the Nahmeh, an important work of Ylari religious thought. 858 AC: Nobility is reserved for wizards only in Glantri. Council members gain the hereditary title of Prince. Establishment of the Eternal University and Council of Preceptors in Ylarum. 859 AC: Illegal Glantrian nobles are expelled and the wizards crush a minor rebellion. 860 AC: Suleiman Al-Kalim retires from public life. 875 AC: Construction is completed on the School of Magic. 880 AC: Fire Island is declared off limits to all shipping. The Minrothad thieves' guild secretly establishes Cove Haven as a pirate base on this island. 890 AC: Ruling Minrothad guild master Kitrina Meditor passes Isolation Act prohibiting immigration and most visitors to Minrothad. 896 AC: Chateau d'Ambreville disappears from New Averoigne in Glantri without a trace, taking the d'Ambrevilles with it. 898 AC: New immigration wave to Glantri. The population mixes freely, and frictions decrease. 900 AC: Marilenev is a flourishing trade village of 500. The Empire of Thyatis moves on Marilenev, conquers it, and claims all of the Traladara region as a Thyatian protectorate. Marilenev is renamed "Specularum." Many refugees from Traladara flee to Darokin. The Thyatians also conquer several areas of the Isle of Dawn, and build and settle the city of Oceansend in Norwold. North Isle is annexed by Minrothad. The refuge colony of Gapton is established there. Suleiman Al-Kalim falsely spreads reports of his death to conceal his disappearance as he continues his quest for Immortality. 920 AC: The war between the Kingdom of Undersea and the devilfish ends indecisively. Economic agreement signed between Glantri and Darokin, allowing free passage for all merchant caravans. Business is booming in Glantri City. 927 AC: The Great Merger. Darokin's largest and richest merchant families agree on a central government for the entire country. Charles Mauntea picked to lead Darokin, beginning the reign of the Merchant Kings. 932 AC: Lydia Mauntea takes over rulership of Darokin after the death of her husband, Charles. She assumes the title "Chancellor". 934 AC: Chancellor Mauntea calls the Second Great Merchants' Council in Darokin. Many of the reforms started in 927 are finalized, including the election of a new president upon the death of the current leader by a standing Council of 15 major merchants. 940 AC: All Minrothad trading vessels are now captained by merchant-princes and carry marines. A boatload of refugees from the Stonecarver culture, driven ashore by a titanic hurricane onto Azcan lands, found the town of Colima. 942 AC: The Azcans defeat the Schattenalfen at the Battle of Ploiec, and are consequently able to maintain the Tepetitlan gold mines. 948 AC: Stefan Karameikos III born. 949 AC: Birth of Moctitlapac, the current Tlatoani (Emperor) of the Azcan Empire. Vardon Kalimi named Chancellor of Darokin after the death of Lydia Mauntea. 950 AC: Minrothad signs neutrality pacts with most mainland countries. The Nordhartar Defense League is formed at the Council of Soderfjord, creating the Soderfjord Jarldoms. Treaties with Vestland and Ylarum aid Soderfjord in securing Overland Trade Route through Castellan and challenge Ostland to desist coastal raiding. Ostland in turn allies with Thyatian Empire. 959 AC: Alphatia begins another direct war upon Thyatis. 960 AC: The Alphatian assault forces reach Thyatis City and kill the Thyatian emperor, but are repelled by a counterattack led by Thincol the Brave, a famous gladiator. 963 AC: The Azcans discover the Stonecarvers at Colima, and send a small troop to wipe them out. The Colimans prevail, however, and maintain their way of life. 965 AC: Kitrina Meditor, ruling guildmaster of Minrothad, is assassinated. The council of guild Leaders acts as regent until Oran Meditor comes of age. 970 AC: Duke Stefan Karameikos III trades his ancestral lands (the Duchy of Machetos) to Emperor Thincol for independent rulership of Traladara, which is renamed the Grand Duchy of Karameikos. Duke Stefan sails to and takes possession of his duchy, then begins parcelling out land and titles to his Thyatian followers. He begins building roads across the Duchy and a strong military to protect it. 971 AC: Corwyn Hoff named Chancellor of Darokin after the resignation of Kalimi. 972 AC: Moctitlapac is installed as tlatoani - Emperor of the Azcans. 975 AC: Rypien Hallonica names Chancellor of Darokin after the death of Hoff. King Thar unites Broken Lands, threatening Darokin commerce. Enforces Tharian Code of Conduct. The Legion is created. Thyatis frowns at the military threat. 979 AC: The d'Ambrevilles and their estate return to New Averoigne. Chateau d'Ambreville is destroyed, and the House of Sylaire erected in its place. Sire Malachie du Marais and Dame Genevieve de Sephora enter Glantri from Old Averoigne. An epidemic of wolf lycanthropy begins. Duke Stefan Karameikos marries Lady Olivia Prothemian. Devilfish resume their attacks on the Kingdom of Undersea. 980 AC: Lycanthropes are again discovered in Minrothad and in Undersea; fear spreads that more may have escaped the Silver Purge (443-445 AC). Devil swine and wererats seem particularly numerous. Weresharks reappear in Undersea. Lady Adriana Karameikos born. 982 AC: Sire Malachie du Marais wins control of the Barony of Morlay deep within the Valley of Wolves, in Glantri. Lord Justin Karameikos born. 985 AC: Founding of the Canine Protection Society in Glantri. 986 AC: Lord Valen Karameikos born. 988 AC: After Hallonica's death, the Merchant's Council names Corwyn Mauntea, great-grandson of Charles and Lydia, president of Darokin. 989 AC: Oran Meditor takes office as ruling guildmaster of Minrothad, instituting reforms. 991 AC: Oran Meditor rescinds the Isolation Act and opens Minrothad to outside contact. 995 AC: First assassination attempt on Oran Meditor. Clan Kasan is behind the attempt and is removed from control of the water elf guild. Clan Elsan is promoted to replace Clan Kasan. 998 AC: Second assassination attempt on Oran Meditor. The assassin is believed to be a hired wizard from Glantri. Undead are reported in the waters to the south. 1000 AC: Minrothad celebrates 150 years of nationhood. Oran Meditor makes public appearances to stop rumors of his continued ill health. In Glantri, the Brotherhood of Free Wolves is pressing hard for their own Principality under the leadership of Sire Malachie du Marais, Baron of Morlay. Werecreatures in the southern waters of Undersea grow in numbers and strength. Vestland is a modern nation and a strong, independant trading partner with the nations of Mystara. Ostland is a powerful, independant ally of Thyatis, aggressive and belligerent, barbaric in culture and religious practices. Soderfjord is a weak alliance of feuding minor jarls, victimized by giantish clans and Ostland pirates. Ylarum is under governance of sultans from Preceptors faction of Al-Kalim's descendants. Its culture and economy flourishes. Shark-kin take up arms against the land dwellers; devilfish increase their attacks on Undersea; the numbers of undead and werecreatures in the southern waters grows at an alarming rate. Everast XV is on the throne of Rockhome. 1001 AC: Political lobbyists introduce a bill allowing the practice of clerical magic in Glantri under very strict conditions. Clerics must obtain a letter of sanction from the ruler of the dominion they wish to practice clerical magic, and the ruler has free rein over the terms of the sanction - fees imposed, types of magic allowed (healing only, etc.), expiration of the letter, and so forth. Clerics are still forbidden to preach their beliefs, regardless of any letters of sanction, and only Parliament of the Council of Princes may grant a letter of sanction to clerics operating within the free territories of Glantri. The Council of Princes is evenly split over the matter, and the measure goes to the House of Lords at Parliament. Sire Malachie du Marais votes against it, but the measure passes. The White Wolf prepares for an infestation of lycanthropy-fighting clerics. 1002 AC: Sire Malachie learns of an enormous silver deposit in the bedrock beneath le Chateau de Malinbois. This is a serious obstacle to his plans to control Malinbois. 1003 AC: The Council of Princes approves and Act of Enfiefment in the economically depressed area of Bramyra, ending years of chaotic contests for control of the area. 1004 AC: Thyatis city suffers an enormous riot by the poorer citizens, who have seen a steady decline in the quality and quantity of free bread passed out by the officials. This has little effect on anyone not in - or under - Thyatis city. The wererats of Thyatis participate in the riot, as they depend on the free bread almost as much as Thyatis' poor do. Relations between Glantri and the Empire of Alphatia become strained, as the Alphatian Council of Wizards accuses the Glantrian Great School of Magic of harboring followers of the Entropic Immortals and using forbidden, evil magics. Spies and counter-spies make matters worse. Prince Etienne d'Ambreville is swept up in the politics and espionage between the two magocracies. A gold strike in les Montagnes Noires leads to a rapid influx of population with the Valley of Wolves in Glantri. Sire Malachie must contend with the fact that the majority of the newcomers are unwanted - they put a great strain on the taxed natural resources of the valley, strip the mountains of precious minerals Sire Malachie hoped to control for himself, and clash with the resident populations (both werewolves and non-lycanthropes). The Council of Princes approves an Act of Enfiefment in the area of Fort Sablestone. Sire Malachie attempts to capitalize on the Council of Prince's current willingness to create new Principalities. The White Wolf is also amused at this - if the Council grants an Act of Enfiefment in the Valley of Wolves, it will become the thirteenth Principality. 1005 AC: Empress Eriadna of Alphatia issues a proclamation of war against Glantri. In return, Glantri, backed by the Empire of Thyatis and the Heldann Freeholds, declares war on Alphatia. Alphatian wizards travel secretly to Glantri, and set loose hordes of monsters - many from other planes. Meanwhile, the Master of the war and invades Darokin from the west. A substantial number of weretypes live secretly in Darokin - merchants and adventurers who contracted lycanthropy while abroad. The Council of Princes in Glantri approves an Act of Enfiefment for la Vallee des Loups in Favor of Sire Malachie du Marais. 1006 AC: The forces of Karameikos - including some werecreatures, although they try to keep that secret - march to the defense of the city of Darokin. A devastating meteor sent by the Master of Desert Nomads impacts on the Darokin/Glantri border, destroys a mountain range, and raises an impenetrable cloud above the two nations. Crops fail, causing famine and economic collapse. The dwarves of Rockhome, dismayed at the events of the surface world, retreat into their subterranean communities. 1007 AC: King Thar of the Broken Lands leads his humanoid hordes in raids on southern Glantri, finally besieging Glantri City itself. Shadow Elves invade Alfheim, transmuting the forest and forcing the Alfheim elves to flee. Plague erupts in the Heldann Freeholds. 1008 AC: Plague spreads throughout the north, reaching Glantri through Ethengar. With little clerical magic to combat it, Glantri's population is devastated. Lycanthropes seem just as susceptible as normal folk, and the Valley of Wolves loses many werewolves. 1009 AC: Thyatis, hard-pressed by the Alphatian military juggernaut, sues Empress Eriadna for peace. A storm of tremendous force deluges the Alphatian city of Sundsvall with rain, hail, and lightning - and drains the world of magic. For an entire week, no magic works, either on Mystara or in the Hollow World. Lycanthropes can no longer transform and are stuck in whatever form they were in when the storm struck. When magic returns, so does lycanthropy and its effects. The storm and its after-effects were caused by an Immortal artifact, the Nucleus of the Spheres, the source of the radiance, a magical power unique to Glantri. The Thousand Wizards of Alphatia teleport to the skies over Glantri City and begin a magical bombardment. The Nucleus of the Spheres is destroyed and Glantri is devastated. Immediately afterward, earthquakes rock Alphatia, and the continent sinks deep beneath the sea. 1010 AC: The nations of the Known World begin the long, difficult process of rebuilding. In Glantri, the Principality of Fenswick is enfeoffed. 1011 AC: New Kolland becomes the first humanoid principality in Glantri. 1012 AC: Specularum, Karameikos is renamed to Mirros. Subtle events mold a darker, more sinister Glantri. 1020 AC: Joint Darokinian and Thyatian operations to protect their interests. All-out war pits humans vs. orcs. 1050 AC: Ylarum falls under the rule of Kin faction sultans. Its sulture and economy flourishes, but its values decline, and there is a resurgence of traditional tribal enmities. 1150 AC: The deaths of High King Maramet of Vestland and his sole heir throw the nation into a political turmoil. The Sorona, the enchanted crown of Vestland, is sought by various factions hoping to claim the throne.