Timeline of Mystara (Updated)

Version 1.12


The following Timeline contains some of the most complete information I have found on the Mystara history/future. I have been trying to piece it all into one big thing, but it is taking some time. Here is the rundowon:
Version 1: More of a simple reprint of Daniel Boese's submission to the Mystara Mailing List. It was divided into four parts and had some inconsistancies.
Version 1.1: List became a more interactive html document which included information from the first two Dragonlord of Mystara Chronicles books. Further use of Mystara Mailing list information.
Version 1.11: Inclusion of more timeline info from T$R books. Some timeline material by Herve Musseau added. Dragonmage of Mystara book and the Dark Knight of Karameikos book events included.
Version 1.12: Included information from Boese's timeline v 1.2.
Version 1.13: Addition of some Niponeria information.
Chronomancy was known to the wizards of Alphatia, but all Alphatian chronomancers were destroyed by an unknown Immortal after they attempted to make contact with the long-lost techno-magical empire of Blackmoor. One investigator of this disaster believes the Immortals Rafiel and possibly Rad (a.k.a. Etienne d'Amberville) are defending a pre-historic secret somehow connected with the Radiance of Glantri. Rumors sometimes pass through Glantri that a local wizard has rediscovered the lost secrets of chronomancy, but this has never been proven.
Unobtrusive chronomancers have considerable freedom; furthermore, they might gain the cautious notice of Immortals from Energy or Time (particularly Ixion), who might be bribed at tremendous expense to reveal other secrets of chronomancy or Mystaran history. Immortals of Time carefully shunt chronomancers "around" critical events in history, so that all attempts to reach those times are missed by days, months, or years. Time travelers perceived as dangerously hostile to Mystaran history are located and destroyed without ceremony or delay.

Contents

6000 BC to 0 AC (Dawn of time to Thyatis)
1 AC to 900 AC (Begining of Thyatis until T$R books)
901 AC to 1013 AC (Roughly time of T$R Books)
1014 AC on (Post T$R MYSTARA timeline)

Prehistory
? BC: Creation of Mystara
? BC: Creation of Life: Once the world was shaped, life is created upon its (outer) surface over thousands or even millions of millennia. Some species and races evolve naturally; others are created by ancient, elemental Immortals and by unknown forces. (hw)
As some of these races learn to manipulate magic, they too begin creating entirely new species. And as they probe ever deeper into the workings of magic, some of them learn of the path they could take to Immortality. A few of the ones who learned of the path actually set out on it. A very few of the ones who set out on the path actually achieve Immortality. (hw)
A time so ancient most scholars know nothing of it: Mystara is occupied by great beasts of all sizes and varieties - especially huge reptiles. (hw)
A thousand years after his birth, Ka the Preserver stumbles on the path to Immortality, and becomes one of the earliest of the world's Immortals. (hw)
? BC: A great meteor, a rock the size of a large island, slams into Mystara, causing massive environmental changes and threatening thousands of species with extinction. (hw)
? BC: After the thousands of years it took to preserve as many species as possible, Ka, exploring the crater of the great meteor, follows a series of cracks and fissures and discovers the World-Shield and the Hollow World, which is currently only a hole in the ground (although the greatest hole in the ground there could possibly ever be). (HW)
? BC: Over subsequent millennia, Ka, Ixion, Ordana, and Korotiku sculpt and alter the Hollow World into a giant preserve of species and cultures. Ka opens great shafts a few miles across from the outer world to the Hollow World at the poles. (HW)
Old Stone Age, Dawn of Sentient Races
? BC: As the millennia pass, more and more races and cultures are preserved in the Hollow World. (HW)
6000 BC: There is no true civilization in the Outer World. Humans are tribal hunter-gatherers, living mostly in plains and light forests. They are divided into three great races: Neathar (light-skinned), Oltec (copper-skinned), and Tanagoro (black-skinned). Dwarves are barbaric mountain and foothill dwellers, mostly goatherds. Elves are sheltered, protected and nurtured by the forest-spirits they worship; they do not need to work or suffer. There are no monstrous humanoids on the world to threaten the demihumans. Halflings live in the rolling hills and forests of the southern continent, some distance from the elves, whom they respect greatly.
The Hollow World is very sparsely populated. Many regions are inhabited by giant reptiles which are now extinct in the Outer World; the only sentient race in the Hollow World is a species of Neanderthal-like near-human. (HW)
5500 BC: Powerful burrowing monsters created by Thanatos infiltrate the Hollow World and begin to corrupt the Brute-Men culture there. (HW)
5300 BC: The Brute-Men tribes begin to fall upon one another in savage, irrational wars. These wars rage, off and on, for three centuries. (HW)
First Civilizations
5000 BC: The childhood of the elves is over; the forest spirits stop sheltering them, forcing them to leave paradise and to seek their own futures (fall of the Eldar). The first great elf civilization, Evergrun, develops on the southern continent in areas now under the southern icecap.
The first dragons awaken on Mystara as a result of Terra's manipulation with the dying Eldar race.
The Immortals destroy the corrupt elements of the Brute-Men culture, and then cast their Spell of Preservation on the Hollow World; now, sentient races places within the Hollow World will always retain their distincitve characteristics. (HW)
Far across the galaxy, on another world, a race of pale-skinned humans called the Alphatians begin to rise to preeminence and to study mighty magics.
4500 BC: Beastmen - reincarnated souls of evil beings - appear in the Borean Valley, a frozen land north of Blackmoor. These beastmen are wild, chaotic creatures that do not breed true; whelps may have some or none of the traits of their parents, may be of different size and appearance. This is all brought about by the magic of Hel, an Immortal of the sphere of Entropy, who wants to introduce more confusion, dismay, and death into the world.
The Era of Blackmoor
4000 BC: The extra-terrestrial ship The Beagle crash lands on Mystara near the Blackmoor civilization.
The human Blackmoor civilization begins a meteoric rise due to its great success in developing powerful sciences and technologies. It conquers and assimilates all surrounding human tribes and quickly grows very powerful.
Another human civilization, the Oltecs, begins a more stately rise toward civilization in lands far to the south of Blackmoor. Protected by deep forests and sheltering hills, they do not have any communication with Blackmoor.
With the situation on the outer world relatively stable, the Immortals confine themselves to placing a few human tribes and a few animal species within the Hollow World; this is a time of comparitive peace there. (HW)
On the Alphatians' world, the Alphatians defeat the Cypris civilization... and begin to be assimilated by it.
Ogdoban Treel begins the systematic dismanteling and trading of the Beagle's technology to King Uther of Blackmoor. The ship becomes unstable, and only the quick work of the First Assistant Rheddrian Benekander the ship would have exploded with a force similar to the Rain of Fire. Instead, the ship imploded, forming the Mirror Shield and trapping Benekander within it.
3850 BC: A group of warlike, flatland tribes are colonized by the Oltecs. These tribes fiercely cling to their distinct heritage in spite of the Oltec conquerors.
3800 BC: An offshoot of the Oltec peoples, the ancestors of the Niponerian people, discover the sailboat and settle on the northernmost part of the southern continent (Brun). The struggle with the colder climate, but survive and adapt to their new home.
3500 BC: The Blackmoor civilization is flourishing. It conducts trade and intermittent war with the southern elves, at the other end of the world. Four clans of elves colonize in the region near Blackmoor. Both the southern and the colonial elves embrace Blackmoor's technology. Blackmoor priests demand the extermination of the "unnatural" beastmen in the Borean Valley, and promote holy wars to hunt down and destroy those creatures.
Following a failed military coup, a rift occurs in the Oltec civilization; the more aggressive Azcan tribes declare their independence and begin to wage war on the Oltecs. According to modern Azcan histories, the hated former masters were overthrown and enslaved. In fact, the Oltecs and Azcans exist side by side for almost five centuries, alternating war and commerce, until outside forces literally destroy the world they know.
The widespread Neathar race is beginning to undergo development; the language in individual areas changes rapidly into very different dialects, and the independent Neathar tribes no longer recognize a kinship or a common origin among themselves.
A large number of Neathar tribes are placed in the Hollow World so that the original Neathar culture will be preserved. They are placed to the north of the great equatorial mountain range, away from the Brute-Men. They swiftly grow in numbers and spread in all directions through the northern hemisphere. (HW)
The Ancestors of the Niponerian people, now calling themselves the Nippin, build a great capital for their society. They are nearing the pre-technological greatness of the Blackmoor people.
On the Alphatians' world, the Alphatian/Cypris civilization uses its magical knowledge to begin colonization and conquest of nearby planets and exploration of the elemental planes.
3400 BC: To avoid the ongoing war in their homeland, some Oltecs migrate to the Savage Coast, settling the eastern and central shores. Manscorpions and tortles already live along the central coast, and aranea and wallara civilizations flourish on the western end. (RS)
A red dragon, flying over the site of the Beagle's implosion discovers a mirror-like disk. She carried it off to join her hoard.
3300 BC: Ka now implements Korotiku's ideas for a massive center of mortal knowledge in the Hollow World. He instructs certain very wise beings of all sentient races to travel to a very secluded mountain valley; there, they are to interact, to build a great library, to accumulate and exchange knowledge. This secret library, protected by Ka all through its history, is to become the Lighthouse. (HW)
3200 BC: The Blackmoor crusades drive the Beastmen farther north, into the land called Hyperborea; they adapt to the colder climate and survive.
3100 BC: Aquarendi elves seek the guardianship of Manwara, an Immortal of the Sea, and enter the warm waters to begin a new life.
Catastrophe and Recovery, Return to the Stone Age, Early Bronze Age
3000 BC: Some Blackmoor devices explode, shifting the axis of the Known World in an event later called the Great Rain of Fire or the Planetshift. Blackmoor becomes the north pole and its civilization disappears. The elven civilization becomes the south pole; the elves are able to migrate to the area called Grunland (which now begins centuries of volcanic upheaval that lead to its being renamed Vulcania). These southern-continent elves, though suffering hardship, are not in immediate danger of extinction and so none are taken to the Hollow World.
The Blackmoor explosion catches the Immortals offguard; they cannot summon enough power to prevent its most harmful effects. The Blackmoor civilization is eradicated before they can preserve any part of it. The Oltec and Azcan races are threatened with imminent extinction by the changing climate brought about by the Rain of Fire, so large numbers of both tribes are magically whisked to the Hollow World. They are placed in the land to the north of the great equatorial mountain range; the Azcans are located in the forests next to the sea, which they name the Aztlan Ocean. The Oltecs are placed to their southeast, with a great swamp separating them and the Azcans. Both races encounter the numerous Neathar tribes; the Oltecs leave them alone, while the Azcans wage war on the Neathar, always trying to expand their borders. (HW)
Melting ice caps raise ocean level by several hundred feet. Lowland marshes and coastal plains along the southern edge of the northern continent are flooded.
Survivors of the elven colony near Blackmoor flee to the newly-formed Broken Lands; they burrow deep into the ground to survive the aftereffects of the Great Rain of Fire. These are the ancestors of the Shadow Elves.
With the planetshift, the Nippin find themselves in warmer climates. The destroy their cities, take what they can with them, and travel farther north to match the receeding icecaps.
Two races of humans come to the land that will later be called the Minaean Coast. From the east comes Tangor Man, driven from his home by climatic changes brought on by the Great Rain of Fire. From across the waters to the west comes Oltec Man on one of his great colonizing migrations.
The ice caps recede from the southern edge of the continent of Brun. Spirits are drawn in to merge with the world.
One of the most dangerous Blackmoor devices is left untouched in the Broken Lands.
The Great Rain of Fire is seen by Azcans and Oltecs alike as an important part of their mysticism: the End of the Fifth Sun. The Immortals magically transplant large numbers of these peoples to the Hollow World to save them.
The shark-kin, after spending thousands of years on the land, return to the sea.
On the Alphatians' world, Alphatian aggression is gradually supplanted by Cypric self-absorption; other-planetary conquests and colonies are left to fend for themselves as Alphatian study of magic turns inward.
3000 - 2500 BC: Formerly arctic areas of the Known World, including most of the lands covered in the Gazetteer series, slowly become habitable as the ice recedes from former polar regions.
The Nippin settle in the valley of the Yalulu river south of the Endworld line. They name the valley "Nippinaerie," which is later corrupted by the Nithians into "Niponeria."
Ka and his ally-Immortals must spend hundreds of years and incalculable magical energy to prevent the sudden change in the planet's axis from destroying whole regions of the Hollow World. The Immortals create new, gigantic, fogclad openings to the outside world at the location of the new poles, and seal up the former (smaller) polar openings. They also work madly to preserve numerous Known World human tribes from extinction; these include some of the Tanagoro tribes. The Tanagoro are placed in the plains south of the great equatorial mountain range, south and west of the Brute-Men; the Tanagoro think of those races as monsters and keep well away from their hills and mountains. (HW)
2900 BC: The Immortal named Garal Glittergold created the gnomish race, planting colonies of them in the land that would later become Rockhome and the mountains of the northern continent.
2800 BC: New elven nation on the southern continent land of Vulcania divides on magic vs. technology. A separatist branch of the southern elves, led by Ilsundal the Wise, decides to abandon Blackmoor technology and return to the nature-oriented magic of their ancestors. They begin a long migration northward in the hope of finding the lost colony of elves that had settled near Blackmoor.
Azcans and Oltecs on the outer world have practically vanished, dispersed across the world and culturally transformed in every case. A small number of survivors take refuge in the caves of a mighty plateau. These are the ancestors of the modern Atruaghin Clan. This plateau, although impressive, is nowhere near as grand as the one that now stands in the lands north of the Sea of Dread. They retain a dim memory, retold and altered into myth and folklore, of Azcan and Oltec glory and strife. They also remember the mysterious disappearance of many kin.
2500 BC: Gnomes and dwarves enter the Northern Reaches region and settle in its hills and mountains as the continental ice sheets recede.
The Taymora humans settle the southern shores of the northern continent.
Climatic changes due to the axial shift have rendered the lands of Blackmoor and the elves uninhabitable. In Vulcania, the elvish civilization is losing its battle with the elements; it has forgotten most of its magic and its Blackmoor technology is failing. A second separatist group of southern elves begins its long march northward.
2410 BC: It is obvious to the Immortals that the southern elves are doomed, but this leaves them with a quandry. They want to preserve that elvish culture, but not the technologies which nearly destroyed the world. They settle on a compromise: They will magically alter the devices upon which the elves have grown so dependant, so that these devices will operate in only one certain valley in the Hollow World. That way, the dangerous sciences of Blackmoor cannot infect any other part of the Hollow World. Many of the elves of the southern continent are transplanted to the Hollow World. They are placed in a warm, volcanically-heated series of valleys near the southern polar opening, far away from any of the other Hollow World cultures. (HW)
2400 BC: The land that was Hyborea is now warming up; the Beastmen migrate to the area that was once Blackmoor, which is now the northern pole, and thrive there. They are beginning to breed true, in recognizable species. The tribes gather at Urzud.
The Immortals are intrigued by the Beastmen. Since they are now beginning to breed in recognizable strains, the original "chaotic" race is threatened with extinction. The Immortals take a few Beastman tribes, magically restore them to their original chaotic state, and lead them to the Hollow World. They don't magically transport the Beastmen into the Hollow World; they inspire one leader/colonizer to lead followers northward, and those Beastmen eventually wander their way into the Hollow World. They settle in the icy lands near the northern polar opening. (HW)
A great volcanic explosion occurs in Vulcania, destroying the remnants of the southern elvish civilization.
A human culture, the Antalian tribes (descendants of the Neathar) are flourishing in the area later to be called Norwold. They are a blond, warlike culture with bronze weapons and armor.
2300 BC: Ilsundal's elves have crossed the Strait of Izonda to the Immortal's Arm, then headed east along the Savage Coast. Another group took another route through the Adakkian Sound, where they rejoined Ilsundal's band and continued with them.
Elves arrive in and settle the eastern and central Savage Coast. They live alongside, but not among, Oltecs. (RS)
The Sheyallia clan turns south, onto the Serpent Peninsula, and settle in the forest. The Meditor and Verdier clans, disliking the increasingly rainy and hot climate, sail east in search of better lands.
2200 BC: Some elves break off from Ilsundal's migration and eventually find their way to the frozen valleys of Glantri, where they settle. A few survivors from the second migration from Vulcania also reach Glantri and settle among their cousins.
Some Tanagoro colonists from halfway around the world reach the Serpent Peninsula and decide they like they abundant rain forests. However, the elves regard their slash-and-burn agriculture with horror. Eventually, they work out a compromise: the Tanagoros keep to the coastlines and forest fringes, while the elves withdraw deeper into the forest.
2100 BC: Meditor and Verdier elf clans leave Ilsundal's northward migrations and settle in southern Traldar lands (Karameikos).
The main force of Ilsundal's migration reaches the Sylvan Realm, far to the west of lands such as Karameikos and Thyatis.
2000 BC: The Beastmen have now evolved into the modern species of orcs, goblins, ogres, giants, and trolls.
The Ethengars arrive on the fertile lands of the Steppes.
First human settlements in the coastal and island lowlands of the Northern Reaches.
Elven and human mages settle in the forests of the western Savage Coast, supplanting aranea; they name their land Herath. Enduks are created on the Orc's head Peninsula and begin building the civilization of Nimmur. (RS)
Rise of Nithia, Middle Bronze to Middle Iron Ages
2000 - 1750 BC: An agricultural settlement flourishes along the River Nithia. It swiftly becomes the seat of a fast-growing culture.
Tribal humans, swarthy descendants of Oltec and Neathar tribes, also settle in the coastal and island lowlands of the Northern Reaches, in the Ethengar Steppes.
The people of Nippinaerie have reached hights of civilization surpassing the level they had at the Rain of Fire. They have mighty cities, an Emperor as a leader, a clan of military warriors known as Shogun, and walls protecting parts of their valley from outside settlers' encroachments.
Antalian colonists migrate southward into the lands later to be called the Northern Reaches.
1900 BC: On the great continent to the east of Alphatia and Bellissaria, a nomadic, cavalry-based race of warriors grows strong. These are the Jennites, copper-skinned descendants of an Oltec expeditionary party; their language and customs have evolved far away from their Oltec origins.
1800 BC: The dwarfish race on the Known World is slowly, inevitably dying out. The Immortal called Kagyar the Artisan takes all remaining dwarves in the Known World. Half he transplants to the Hollow World, and half he reshapes into a new dwarven race. Now there are no remnants of the original dwarven race on the outer world. Some of the "new dwarves" are returned to the Northern Reaches, where the largest dwarf colonies had been, and eventually become the Modrigswerg clans; others are planted in the Rockhome region. Both groups are given false memories and believe that the Modrigswerg dwarves also originally lived in the Rockhome lands.
The dwarves transplanted to the Hollow World, who mostly belong to the Kogolor clans, thrive in their new lands. They have been placed in easter mountains just north of the great equatorial mountain range, fairly distant from other sentient races; they have occasional contact with the Neathar tribes to the north and west, but are largely left to their own devices. (HW)
In the Sylvan Realm, Ilsundal creates the first elvish Tree of Life and becomes an Immortal.
The Steel Wars divide the humanoid tribes. Plague, famine, and massacres ravage Urzud, and the population dwindles.
The people of Nippinaerie send a colonizing group to the lands of Skothar to investigate the events of the outside world.
1750 BC: The earthquakes that rock the Sea of Dread drastically change the Serpent Peninsula. The Tanagoro culture collapses into warring tribes. They tear the original Atruaghin Plateau from the mainland, forming the Ierendi islands.
Copper-skinned people fleeing the earthquakes the destroyed the original Atruaghin Plateau join light-skinned Urduk tribesmen, descendants of the Neathar tribesmen, in the Great Waste.
Elsewhere, a series of great volcanic eruptions and earthquakes split several large land masses away from what is now the Five Shires and Atruaghin Clans area; aboriginal (Neathar-descended) peoples called the Makai and lizardmen called Malpheggi are stranded on the new islands. The Taymora civilization is destroyed. The plateau under which the surviving Azcans have been living largely collapses, killing many of them and leaving the survivors in a shattered, hostile land.
1750 - 1500 BC: The human tribes along the River Nithia progress from Bronze Age to Iron Age metals technology. A jackal-headed creature named Pflarr achieves Immortality.
1725 BC: King Loark of the humanoids organizes an army of humanoids known as the Great Horde. They migrate southeastward into the lands of men, ravaging as they go, continuing Loark's Quest for a Blue Knife. Great waves of hill goblins, trolls, and giants especially begin moving southward into areas now occupied by human settlers.
1722 BC: The Great Horde of King Loark ravages Norwold and learns Norse culture, sending the Antalian culture there into a dark age; the Immortals Odin and Thor send intact communities of Antalians into the Hollow World. (The descendants of the outer-world Antalians eventually become the men of the Heldann Freeholds.)
The Immortals Odin and Thor have sent whole Antalian tribes into the Hollow World, placing them in icy lands south and east of the Beastman territories. The Antalians thrive in their new home, happily fighting among themselves, with the Beastmen to the north and with the Neathar tribes to the southwest. (HW)
1720 BC: Akilla-Khan conquers the southern steppes of Ethengar.
1711 BC: Great Horde reaches pre-khanate Ethengar. Akilla-Khan allies with King Loark against the Ethengarian nomads.
1710 BC: The Great Horde of King Loark invades the Ethengar Steppes and enslaves the primitive Ethengars. King Loark's horde is joined by Akilla-Khan's humanoid horde. Together they ravage the steppes.
1709 BC: Akilla-Khan betrays King Loark in exchange for lands west of the Dol-Anur. The Great Horde is defeated at the Battle of Chongor, in ancient Ethengar. King Loark's Great Horde splinters; the trolls head east, the goblins south, and the rest of the Great Horde is driven out of the steppes into the Broken Lands and settles there.
Glantrian Catastrophe
1700 BC: The elves of Glantri discover, in the Broken Lands, a strange artifact from the lost Blackmoor civilization. They tinker with it, and the artifact explodes cataclysmically, sending impenetrable clouds into the sky (which last for years), and spreading a strange rotting plague among the surviving elves - those who were far enough away to survive.
The elves shelter themselves in the deepest caves of Glantri. They find an incredible series of caverns there and begin a years-long migration. The traveling tribes are separated from one another. These are the ancestors of the Hollow World's Gentle Folk, Icevale Elves, and the Schattenalfen. A fourth group, led by an elf named Atziann, had no survivors save that king. Some emerge, years later, hundreds of miles south, past the Broken lands. Some perish.
The catastrophe forms the Land of the Black Sand in the Ethengar Steppes.
Fearing the recent explosions, the Emperor of Nippinaerie, now officially Niponeria, annouces the Edict of Magi, officially banning all non-clerical magicks from the country. A growing push by an isolationist faction calls for completing the wall to block the valley off from the outside.
The local cataclysm rakes the Broken Lands and buries the Great Horde. King Loark dies, and his horde breaks apart. Giants, trolls, and gnolls are driven south into the Northern Reaches in successive waves of migration.
Goblinoids settle in the Yazak Steppes. (RS)
1691 BC: Baka betrays Akilla-Khan and drives his humanoids into the Broken Lands.
1690 BC: Akilla-Khan builds a fortress in the Broken Lands, and starts raiding Glantri and Ethengar borders.
1688 BC: Akilla-Khan retires from the world and becomes an Immortal, He takes the name of Yagrai. Unaware of the truth, Ethengarians rejoice. Baka declared Khan of all Ethengars.
1681 BC: Baka Khan is poisoned. The Ethengars war over his successor. The War of Succession starts.
An isolationalist Emperor, Shamuri Nonowichi, gains the throne when the old emperor dies whithout an heir. His first act is to begin building the rest of the "Great Wall" to seal the Niponerian valleys from outside intrusion.
1680 BC: Land masses split further, forming 10 islands south of the Five Shires.
Verdier elves build ships and join their cousins, the Meditor clan, in the Sea of Dread.
1675 BC: A surviving clan of Glantrian elves from the outer world finds its way to the Hollow World through thousands of miles of subterranean passages. The tribe emerges in lands thickly occupied by hostile Neathar tribes and dinosaurs; they migrate northward, to lands similar to frozen Glantri, and settle in the mountains south of the Beastmen and west of the Antalians. They call their new land Icevale. (HW)
Tahkati Stormtamer unites the tribes that are now known as the Children of the Horse and leads them in conquest of the other tribes that now make up the Atruaghin Clans. Eventually, he becomes an Immortal.
1650 BC: Atziann, king and sole survivor of a clan of Glantri elves who had been driven underground, comes across the Hollow World Azcans, emerging near Chitlacan. Fascinated by these people, he spends several years among them (in disguise) and studying their ways before leaving to pursue his dream of Immortality.
1600 BC: Tensions erupt between the two largest Jennite hordes: One horde, the more traditional of the two, has woman warriors, while the other has virtually enslaved its women. The Immortal Tarastia enjoins the more traditional horde to conquer the other, but the resulting holy war all but destroys Jennite civilization. (By the time the Alphatians reach the Known World, six centuries later, the outer-world Jennites have regressed to stone-age barbarism, their previous glory all but forgotten.)
The Immortal Tarastia preserves several clans of the self-destructing Jennite culture, choosing to save only the more traditional horde. She transfers them to the Hollow World, placing them in the southern hemisphere, south of the forests and plains occupied by the tanagoro tribesmen. The Jennites begin a fierce rivalry and occastional warfare with the Tanagoro men. (HW)
1500 BC: Nithian culture begins its climb to greatness. One colonial expedition led by the Nithian Traldar clan travels to the lands now known as Karameikos. As these colonies spread out, they become the first humans to inhabit Darokin.
The Immortal Pflarr creates a jackal-headed servitor-race he calls the Hutaaka. He uses many of them as agents, heralds, and servants throughout the known world; he plants a large colony of them in mountains south of the Nithians.
Modest Bronze Age human cultures in the eastern lowlands of the Northern Reaches.
Sophisticated gnomish and dwarven cultures co-exist with primitive giantish clans in the western uplands of the Northern Reaches.
The elf, Atziann attains Immortality and adopts the Azcan form of his name, Atzanteotl, "Atziann the Divine." He begins whispering to the priests that rule Azcan society and selected subterranean elves, turning them to evil and entropy. Only Atruatzin, the Azcan priest-king, who would later become Atruaghin, resists the Immortal.
A group of halflings pause in their northward migration at Thanegia Island. Dismayed by the unrest in the land, they quickly move on.
On the Alphatians' world, the civilization has achieved total mastery of its environment; the great universities are at the peak of their powers and just beginning to indulge in serious scholastic competitions and squabbles.
1494 BC: A terrible plague strikes Chitlacan, killing almost two thirds of its population. Atruatzin, himself a survivor of the disease, and his most faithful followers are driven out of Chitlacan by his philosophical and political rivals (who follow Atzanteotl). They settle in the fortress of Quauhnahuac.
1484 BC: Driven by the whispers of Atzanteotl, and his own fear that Atruatzin might reclaim the throne, the treacherous Azcan usurper leads an massive assault on Quauhnuac. Everyone found in the fortress is slain or sacrifices, but there is no trace of Atruatzin or his inner circle. The priests curse the land on which Quauhnahuac is built, and sow salt among the ruins.
1470 BC: The Chochomecs (an Azcan tribe) desert Atacalpa, migrating to Oltec lands of the east.
1468 BC: Atruatzin and his loyal companions find a resting-place, where they establish a temple to the old gods. They name it Mictlan, the "Land of the Dead."
1420 BC: The underground elven wanderers stumble upon Mictlan, and overthrow the humans. Those elves who have been seduced by Atzanteotl declare that the temple is sacred to him, and he has given them victory over their enemies and a place to call home. These elves become the Schattenalfen. Most of the elves are uneasy about this alien Immortal, but they are weary, and so they settle and build the city of Aengmor. All of Atruatzin's followers are slain; he alone escapes.
1410 BC: Atruatzin reaches the surface world in his quest for meaning in his life. He finds the lost descendants of the surface world Azcans and Oltecs living in the shattered lands north of the Sea of Dread.
1400 BC: Within a few generations, the Traldar settlers have suffered enormous population losses (through bad winters, animal attacks, and disease), have lost most of the materials and time necessary to forge metal (and consequently have forgotten how), and have reverted to a pre-agrarian lifestyle. They now fall under the domination of the Hutaaka humanoid people from the northern mountainous region.
Denwarf, golem-like leader of the Known World's dwarves, settles his people in the great cavern called Dengar and disappears into the lower caverns.
A colonizing party of Shadow Elves, mostly Schattenalf followers of Atzanteotl are driven out of Aengmor (by the will of their patron). Retracing an earlier lost expedition's path to the Hollow World, they emerge just north of the great equatorial mountain range, right in the middle of the Kogolor Dwarf territory. They immediately begin a war against the dwarves, whose lands they want. The Immortal Kagyar causes Denwarf, the former leader of the Outer World's dwarves, to help the Kogolors against the Shadow Elves. (HW)
Atruatzin, who now calls himself Atruaghin, unites the warring tribes he lives among. His skill as a warrior and leader makes the a challenging, but not impossible task. The newly unified people begin to call themselves the Children of Atruaghin - the outside world calls them the Atruaghin Clans.
Atruatzin, who now calls himself Atruaghin, unites the warring tribes he lives among. His skill as a warrior and leader makes this a challenging, but not impossible task. The newly unified people begin to call themselves the Children of Atruaghin - the outside world calls them the Atruaghin Clans.
1395 BC: 395 BC: The Schattenalfen are badly beaten by the Kogolor dwarves and must break off the war. They continue travelling west, to an area not infested with dwarves, and settle there. But due north of their new lands are the Azcans, whose culture and architecture are disturbingly and insultingly like theirs (a result of Atzanteotl's guidance of the Schattenalf culture, though they don't know this); the Schattenalfen hate these people, whom they see as a mockery of their culture, and begin an ages-long war with the Azcans. (HW)
1310 BC: Quest for Steel; Wogar Tribe migrates west from Blackmoor to a great lake, called the Cradle.
Kagyar places Denwarf in a state of suspended animation, transferring him to a cavern deep beneath the Dengar caverns of Rockhome.
1310 BC: Quest for Steel; Wogar Tribe migrates west from Blackmoor to a great lake, called the Cradle.
1305 BC: Prophecy from King Wogar's Great Shaman; Wogar Tribe moves south, along a major river, following the Great Shaman's floating gri-gri.
1300 BC: The halflings from the southern continent, long-abandoned by their friends the elves, and increasingly endangered by the ever-growing human population, make a mass naval migration to the northern continent. They settle the area later called the Five Shires, which they name Faerdinel. They become friends with a declining, pacifistic clan of elves called the Gentle Folk.
In the Savage Coast, goblinoid hordes decimate elven and Oltec civilization. Those humans and elves who remain fall to a savage, semi-nomadic existence. (RS)
1299 BC: Vestland trolls miss a turn and pop-up in Broken Lands. Trollhattan is founded. Bagni Gullymaw eats an elephant. Nithia enslaves the Black Moon horde of trolls.
1296 BC: Ogres kill King Wogar's Great Shaman at the Battle of Khuzud, and flee with his treasure. They settle in the Sind Desert and learn local culture.
1290 BC: The outer-world Shadow Elf city of Aengmor is "destroyed" (actually, merely surrounded by lava and made uninhabitable) during a volcanic eruption; many Schattenalfen escape, burrowing deeper into the crust of the earth. Actually, this is part of a grand scheme of Atzanteotl, their patron.
1270 BC: Great Drought dries up the ogres' wells in Sind. The ogres migrate east, devastating and enslaving Sind villages.
A great goblin horde lead by Wogar drives through Hule. They ravage the land, slaughtering many people and enslaving the others. Their reign of terror ends when Hosadus, a young holy man, convinces the horde's leaders that the sacred blue knife they seek lies to the east, beyond the Black Mountains - beyond even the Great Waste. Wogar and most of his horde move on, spurred by the unexpected revelation. The remainder stays in Hule as followers of Hosadus.
1269 BC: Ogres settle in Broken Lands. They found Ogremoor.
1265 BC: Ahmanni Turtlerider and Atruaghin become lovers. Atruaghin's ageless nature becomes apparent, making marriage between them impossible.
1263 BC: Wogar becomes an Immortal. His tribe continues along the coast to Atruaghin. They learn the use of feathers, war paints, light cavalry tactics, and scalping.
1262 BC: A small band of Urduk explorers from Sindh stumble upon the ancient city of the Karimari, and convince them to reduce their isolationism.
1260 BC: Atruaghin leaves the Atruaghin Clans to explore the surface world in a search for the nature of his seemingly eternal youth. He appoints new chiefs to each of the Clans and establishes the Words of Atruaghin that his people live by to this day.
1259 BC: Tahkati Stormtamer, now an Immortal, agrees to help Atzanteotl in destroying the work that Atruaghin has done in uniting the Atruaghin Clans.
1257 BC: Wogar Tribe, Red Orcs, conquers and enslaves the people of the Atruaghin Clans. Their rule is oppressive and savage. Tahkati Stormtamer realizes that he has been betrayed by Atzanteotl and breaks all ties with the Immortals of Entropy. He vows vengeance.
1254 BC: Wogar Tribe splits into three nations. One settles south of Atruaghin, another in the Five Shires. The last goes north, and torches a trading post called Akorros, then moves to central Broken Lands.
1190 BC: Descendants of the Great Horde resurface in the Broken Lands. The Tribes meet again and discover the Rock of Oenkmar and a knife they mistake for one of their legendary artifacts. End of the Quest for a Blue Knife. Truce proclaimed.
1104 BC: Underground elves discover the Refuge of Stone and take the name of shadow elves unto themselves. Building work begins on the City of Stars. Myfallar The Old is chosen as temporary King.
1100 BC: Nithians lead by Minroth colonize the islands later to be called the Minrothad islands, and found Harbortown.
Nithians under Prince Ramenhotep establish the colony of Thothia on the Isle of Dawn. This is the eastern extent of Nithian colonization.
1090 BC: On the Alphatians' world, the Followers of Flame begin their serious rivalry with the Followers of Air.
1050 BC: Great wizards of the Nithians, inspired by the Immortal Pflarr's servant race (the Hutaaka), create the gnoll race by magically blending trolls and gnomes. But they've been deluded that the results might be an equivalent servant-race for the Nithians; instead, the gnolls turn out to be savage, strong, warlike, and prolific. They rebel; they escape and later invade Karameikos. Nithian priests visit the Shamans of Oenkmar. Atzanteotl is increasingly offended.
1040 BC: Tarasfir is enthroned as the first King of the Shadow Elves selected by the shamans of Rafiel.
1027 BC: On the Alphatians' world, sporadic violence breaks out between the Followers of Flame and Followers of Air.
1010 BC: On the Alphatians' world, a temporary peace results from one academian's proposal of the Flame vs. Air essay debate.
1009 BC: On the Alphatians' world, Emperor Alphaks I arbitrarily declares the Flames to have won the debate. Outrage, protest, rebellion and revolt result; the Followers of Flame war with the Followers of Air.
The Dark Ages, The Age of Rebuilding, Alphatia
1000 BC: The Broken Lands are overpopulated. Broken Lands orcs, ogres, trolls, gnolls, and goblins migrate outward, especially southward, displacing other humanoid tribes before them. All forces join and raid Rockhome; they are defeated by dwarven King Blystar III. Minor raids go on for 500 years.
Orcs from the Broken Lands invade and conquer the region now known as the Five Shires. Their reign is brutal, to say the least.
Gnolls cross southern Darokin and invade Traldar lands, destroying their Golden Age. Most of the Darokin humans flee north, right into orc territory, where few survive. The Hutaakans retreat to their valley while the Traldar and gnolls practically annihilate one another. By the time the gnolls retreat, the Traldar population is 20% of its pre-invasion amount. Many seafaring Traldar, led by a lesser king named Milen, flee south across the Sea of Dread, and reach the southern continent to the east of what would later be called the Hinterlands. They travel far upriver, and establish a new kingdom there.
Elsewhere, nonhuman tribal movements pit tribes of orcs and goblins against the dwarves.
Gruugrakh gnolls, fleeing their Nithian masters, first come to the Plain of Fire and settle there.
In the wake of the humanoid invasions, the Immortals are quite busy selecting endangered cultures for preservation in the Hollow World. The Traldar and many other cultures are preserved in this fashion. The Traldar are placed on the coast of the Aztlan Ocean right where the great equatorial mountains reach the ocean; they call that body of water the Atlass Ocean. They're south of the Schattenalfen and north of virgin territories. They quickly spread out to inhabit all their mountainous seacoast lands. Not cooperative enough among themselves to form an empire, they occupy themselves with pirate raides into Azcan territories. (HW)
The Nithian Empire is at its peak; it is the first post-Blackmoor empire in the world. It features monumental architecture, large urban complexes in the delta region of the River Nithia, conquest of neighboring states, establishment of more remote colonies, and the development of sophisticated arts and culture. Colonies are planted in the Makai islands (south of the Five Shires area), where they conquer the aboriginal natives. The humans of the Northern Reaches areas are conquered and enslaved by the Nithian Empire. The Nithians, made curious about the southern continent by the Traldar flight in that direction, transport many Northern Reaches slaves to Harbortown and thence to the southern continent, to colonize there. This is the southern limit of Nithian expansion, and it isn't very successful; The Northern Reaches slaves soon rebel and slay their Nithian overlords. These tribes carve out their own territory in the southern continent, and are the forefathers of the Thyatian, Kerendan and Hattian tribes who later found the empire of Thyatis.
Many Makai are transplanted to the Hollow World to preserve their culture in the face of Nithian assimilation. Placed in an archipelago south of the equator, they resume their carefree, peaceful existence. (HW)
Black explorers from Tangor find and colonize the Pearl Islands.
Meanwhile, an expedition of Shadow Elves leaves the City of Stars in an effort to find the path to the surface world. Instead, they find their way to the Hollow World, where they are fatally poisoned by the rays of the eternal sun. Some of them make it back to the City of the Stars with news of their voyage, but all soon perish. (KW/HW)
On the Alphatians' world, the war between the Followers of Air and Followers of Flame reaches its zenith. The Followers of Flame are defeated. Alphaks is banished. Old Alphatia is destroyed; the Followers of Air come to the Known World to settle on the great continent they name Alphatia, bringing along natural strains of wolf and tiger lycanthropy. They proceed to build a mighty empire based on magic.
1000 - 610 BC: Orcs, part of the migration from the Broken Lands, invade the Five Shires region and enslave the halflings. The Gentle Folk elves of the Five Shires region disappear or are destroyed by the orcs. Over a period of four hundred years, the halflings are conquered and reconquered by orcs, dwarves, and bandits of different races; eventually they reclaim their land and establish a strong kingdom.
900 BC: Atruaghin returns to the Hollow World briefly. He visits the ruins of Quauhnahuac and uses his ever increasing power to create Atruaghin's Mystic Conveyor, a powerful magical artifact the links the Known and Hollow Worlds.
896 BC: First shadow-elf exploration to the surface world ends in disaster with few survivors.
801 BC: Orcs conquer Shaerdon once more.
800 BC: The ice finally recedes to the north of Glantri.
Elves led by Mealiden Starwatcher leave the Sylvan Realm via the magical rainbow; they carry nine seedlings of the tree of life with them. They land in the forested regions of what would later be called Thyatis, but are driven out by the warlike humans there, and flee northward. The Callarii clan settles in Traladara territory; most of the rest settle in a windy steppes area. Elvish wizards begin to alter those steppes with their magic, changing the land nearly overnight into terrain where a mighty forest could flourish. In the process, they drive orcs from the open lands to the west.
One of the elf-clans, the Shiye, listens to the guidance of the elf-immortal Eiryndul and makes a dangerous crossing to the continent of Alphatia, where they set up their own kingdom in the deep central forests of that continent.
Using the artifact he constructed at Quauhnahuac, Atruaghin returns from his exploration of the Known and Hollow Worlds to lead his adopted people in a revolt against the Red Orcs. The conflict is savage, but in the end the Children of Atruaghin are successful.
Deep in the southern continent, the Milenians, descendants of the Traldar, are flourishing, conquering the surrounding tribes, and establishing a strong empire.
Human clans begin building permanent settlements in Darokin.
795 BC: Atruaghin recalls the memory of that great plateau that once stood in the lands of his people. Using magics and powers that he has acquired from his travels throughout the Known and Hollow Worlds, he calls it back into existence that the Children of Atruaghin might never again fear invasion. Atruaghin, having completed the Path of the Polymath, becomes an Immortal in the Sphere of Thought in recognition of his lifelong struggle against entropy.
792 BC: Atzanteotl begins to turn Danel Tigerstripes against Atruaghin and his followers. Atruaghin sends Hattani Stoneclaw, leader of the Bear Clan, to prevent his corruption. The intervention is too late, the Children of the Tiger begin to worship Atzanteotl and Hattani Stoneclaw becomes an Immortal.
Second shadow-elf expedition to the surface lands emerges in the Broken Lands. Failure of this expedition leads to abandonment of further attempts to reach surface.
744 BC: Hin rise up against their orcish overlords; the Time of Heroes begins.
700 BC: Thanatos, Immortal of the Sphere of Entropy, helped by the Immortal Ranivorus, corrupts the pharaoh of the Nithians. The pharaoh turns the Nithian empire toward worship of Entropy.
The Nithian colonists in Thothia turn away from the Entropic faith of their homeland and increasingly turn to a new form of mysticism.
Nithians arrive on the Savage Coast. They interbreed somewhat with Oltecs Elves of the eastern coast establish settlements in and around what will eventually become Torreon and Narvaez. (RS)
Mealiden is acclaimed king of Alfheim.
610 BC: Inspired by the example of Atruaghin and his people some two centuries before, the Hin revolt against the humanoids and reclaim their place as an independent state. The modern Five Shires are born.
600 BC: Three warrior-tribes from the southern continent (the Thyatians, Kerendans, and Hattians), hard-pressed by the Milenians to the south, migrate to the northern continent.
572 BC: The hin formally organize their land into five semiautonomous Shires, each ruled by an elected Sheriff.
Gunzuth dies, splitting the rule of Shaerdon among his five sons; the Five Shires are founded.
556 BC: A boy named Yav is born to an elven mother and a Tanagoro father in the Serpent Peninsula. He is the strongest seer yet known in the area, and his many timely warnings of hurricanes and other disasters make him a hero.
529 BC: A series of abuses by the Serpent Peninsula seers cause a major revolt. Elven purists slaughter every seer they can find. Some take more extreme measures, killing people of mixed elven and human blood regardless of their precognitive abilities. The unrest ends with the power of the seers broken and the Sheyallia elves fleeing the wrath of the Tanagoro people. Yav vanishes; it is thought the elves killed him.
528 BC: 3,000 Sheyallia elves fleeing from the Serpent Peninsula stumble into the Plain of Fire and discover the intricate networks of caves and tunnels beneath. The settle, war with the gnolls, and eventually cooperate with them.
500 BC: The Traldar are in the midst of their Dark Age. Communication between communities is infrequent. Local dialects begin to differ widely. The national epic of King Halav is the only thing which gives the people a sense of unity. Linguistic changes are already advanced enough that the people consider themselves Traladara, descendants of the Traldar, the people of King Halav.
Oenkmar Rock sinks into the earth.
Elsewhere, the Nithian Empire, having incurred Immortal dislike, abruptly ends; the Immortals alter the climate, divert the headwaters of the River Nithia, promote social unrest, deny magical powers to their clerics, and take other actions which cause the Empire to collapse catastrophically. The Immortals use magic to ensure that almost all trace of the Empire is wiped from the face of the Known World. The colonies are systematically destroyed - except for Thothia, which has already turned away from the Entropic faith which led to the destruction of Nithia.
The Immortals gather up great numbers of Nithians, those untouched by the evil of Thanatos and Ranivorus, and transport them to the banks of a great river similar to the River Nithia on the outer world. They swiftly rebuild their civilization. They are near only to the Tanagoro warriors and Jennite riders to the west; then begin on-again, off-again wars against the Tanagoro and Jennites to seize their fertile plains and acquire slaves. (HW)
With the destruction of the Nithians, the Immortal Pflarr, insulted by the Nithians' betrayal , turns his back on the outer world, He turns his attention to the Hollow World Nithians, and sets up a colony of Hutaaka in a sheltered valley of the Hollow World - west of the Brute-Men, north of the Nithians. (HW)
Ancestors of modern Alasiyan peoples withdraw to desert basins and establish a nomadic culture. Weak mainland human tribal cultures in the Northern Reaches are at the mercy of giantish clans. The remaining Black Moon gnolls scatter east and west.
In the Ierendi islands, the Malpheggi lizard men, doomed to extinction by a parasitic plague brought by the Nithian colonists, wipe out the Nithians before dying themselves. This is part of the Immortal plan to destroy the Nithian Empire.
The Immortals cure and transport remnants of the Malpheggi lizard man race to the Hollow World, placing them in the great swamp between the Azcans and the Oltecs. Both the Azcans and the Schattenalfen find mercenary allies among the Malpheggi. (HW)
By now, the steppes where Mealiden's elves settled have become the mighty Canolbarth forest.
By now, the Thyatians, Kerendans and Hattians have conquered and assimilated the human tribes who opposed them; they are now in full control of the region which will one day be called Thyatis.
Yav, known as Mulogo, convinces the Tanagoro people of the Serpent Peninsula to sail across the Western Sea and settle on the Immortal's Arm.
Herath wars with Wallara; manscorpions betray the enduks and take possession of Nimmur; Nithians disappear, leaving little evidence other than a few relics and pyramids. The Red Curse is created, but confined by Herathian mages in portions of the eastern Savage Coast. (RS)
493 BC: Queen Ubdala of the Broken Lands raises Great Horde again. She recruits goblins and gnolls in the Altan Tepes, and marches north.
492 BC: At the battle of Sardal Pass, they are routed, the orcs utterly massacred. Ubdala dies. Hordes routed south and west, crowding Cruth mountains and Altan Tepes. Gnomes kicked out.
The Immortal Karaash takes pity on a band of particularly valiant orc-warriors led by their chieftain, Krugel. Trapped by the dwarves during their assault on Rockhome, surrounded in the Sardal Pass, and in imminent danger of being wiped out, they demonstrate ferocity and gallantry unusual in orc warriors, Karaash transports them to the Hollow World, to the arid plains north of the Kogolor Dwarves. (HW)
490 BC: Kobold clans are driven into the uplands of the Northern Reaches from the west. They overrun and exterminate the gnomes, and occupy their subterranean kingdoms.
480 BC: Yav leaves the Tanagoro and sails back to the Serpent Peninsula to search for what was causing the unnatural greed and selfish thoughts (not to mention precognitive abilities) of residents.
475 BC: Dwarves begin exploration and colonization of neighboring territories.
452 BC: Mahmatti Running Elk becomes an Immortal after becoming one of the most powerful shamani ever to exist atop the Atruaghin Plateau.
450 BC: Dwarves arrive along the eastern Savage Coast and build small colonies. (RS)
Krugel, leader of the Hollow World orcs, dies. In his lifetime, he has transformed a couple of hundred followers into a well-trained, well-motivated, well-supplied horde of conquest-minded plains riders, who now take his name to honor him: They will be called the Krugel Horde. They continue to attack and sack communities of the Neathar to the west and the Kogolor dwarves to the south. They do not want to conquer lands; they wand loot. (HW)
400 BC: The prophet Mulogo (actually Yav) reappears and leads the People of Yav from the Immortal's Arm back to Thanegia Island.
350 BC: Mealiden abdicates the throne to follow Ilsundal's path to Immortality. Alevar of the Grunalf clan becomes king of Alfheim.
322 BC: A Schattenalfen attack annihilates the southern Azcan city of Axateotl for the seventh, and last, time.
251 BC: A legendary gnome craftsman named Glimreen Gemeye discovers a jet engine artifact of the destroyed Blackmoor civilization.
250 BC: Mealiden becomes an Immortal of the Sphere of Energy.
The Immortal Korotiku, charmed by the cleverness and ruthlessness ofthe pirates of Thyatis, transplants several communities of them to the Hollow World, establishing them in equatorial islands not far from the territories settled by the Traldar. He has conceived an interesting experiment for the Hollow World. He's decided that it would be interesting to populate one area of the Hollow World seas with pirates, creating a new culture which is exclusively piratical. (HW)
200 BC: Tritons fleeing from their devilfish enemies enter the Sunlit Sea and establish the Kingdom of Undersea in the waters between the islands of Ierendi and Minrothad.
By now, orcs control the land to the west of the Streel River, as far south as Akorros. The also control the Broken Lands, southern Glantri, and most of Ethengar. Humans control the areas south of Akorros; elves control Alfheim to the east.
Alphatians begin settling the region of the Peninsula of Esterhold. They use their magic and sophisticated military forces to drive most of the Jennites back several hundred miles and enslave the rest.
The centuries-old Milenian Empire begins to weaken.
192 BC: The Alphatians, annoyed by the piratical activities of the Thyatian tribes, launch a campaign to conquer Thyatis.
190 BC: The Alphatians complete their conquest of Thyatis; Thyatis is now part of the Alphatian empire.
150 BC: The outer-world Shadow Elves contact the humanoid tribes of the Broken Lands, spreading their hatred of the above-ground elves and persuading the humanoids to attack Alfheim.
Tortle civilization rises on the central Savage Coast. (RS)
100 BC: The Milenian civilization has grown soft and decadent. It enslaves surrounding tribes and nations; most soldiers in the Milenian army are conscripts from conquered tribes. The Immortals decide to preserve the Empire in its earlier, more heroic form; they transport to the Hollow World all Milenians who adhere to the earlier Milenian goals and desires. Depriving the Milenians of their few remaining true warriors and uncorrupted government leaders sends the empire to its doom even more swiftly.
The newly-transplanted Milenians begin to reforge their civilization along its original lines. Placed on the virgin seacoast far south of the Traldar lands, they have the warlike Tanagoro and Jennite races to their east. They build their empire on the coast and in lands seized from the Tanagoro and Jennites, who become their recurring enemies. (HW)
Newcomers reach Skothar's southwestern shores. They come from the continent of Davania, fleeing the collapse of the Milenian Empire and seeking to establish a colony where their way of life could survive. They find the coast already inhabited, and ask and are granted permission by the nearby natives to settle a stretch of wilderness between two rosperous Jennite cities.
In the Lost Valley of the Hutaaka, the descendants of the Traldar finally free themselves from Hutaakan rulership and begin warring on their former masters. This racial war is destined to go on for another 1,100 years.
98 BC: Rebellion against the corrupt King Bollo of Rockhome - the Rockhome Senate is established.
50 BC: The decadent Milenian civilization collapses utterly under the attacks of surrounding tribes.
2 BC: Lucinius Trenzantenbium, a Thyatian-born, Alphatian-trained wizard, kills the Alphatian wizards in Thyatis and declares himself King of Thyatis; was breaks out between Thyatis and Alphatia.
The Modern Era
0 AC: The economies of both Thyatis and Alphatia have been wrecked by the war; the two powers conduct a peace treaty in the city of Edairo, the capital of Thothia (on the Isle of Dawn). Later, in Thyatis, General Zendrolion Tatriokanitas assassinates King Lucinius and several other kings gathered there, and crowns himself Emperor of Thyatis, Ochalea and the Pearl Islands. The Thyatians celebrate for weeks. Thyatians do some trading with Minroth islanders.
The Traladara begin a period of regrowth as trade is slowly established with southern peoples. Peaceable demihumans (the Callarii elves and the Highforge gnomes) settle in Traladara territories; warlike demihumans (goblins, hobgoblins, orcs) do as well, in lesser numbers.
Early Alasiyan agricultural settlements along coastal plain and interior desert oases.
1 AC: Yav reappears once again, attempting to fix an artifact. However, the fix drains all ambition from the Tanagoro.
20 AC: Emperor Zendrolion dies. Empress Valentia the Justiciar issues her Citizen's Proclamation and initiates other reforms.
21 AC: Ansel Darokin declares himself King of Darokin, beginning the reign of the Eastwind Kings.
39 AC: The Flying City of Serraine makes its maiden flight.
50 AC: An Alphatian wizard, by magical experimentation with wood-imps and pixies, creates a small humanoid race he calls the Kubitts. They average a foot and a half tall; he gives them their name from an old Milenian word for the measurement a foot and a half. He makes them independent and strong, but when he tries to force them to perform deeds against their wishes, they rise up against him and kill him.
The Immortal Vanya, smitten by these diminutive warriors, transplants the entire race to a hidden jungle valley in the Hollow World. (HW)
67 AC: Orcs living near Lake Amsorak wrest most of Darokin from its human inhabitants in this bloody summer. The humans and elves of Darokin join forces to drive the orcs out; they're successful. Thousands of orcs flee into Nagpuri, slaying and pillaging as they overrun the lands. Nagpuri's warriors must contend with orc troubles for the next decade.
87 AC: Aden I, King of Darokin, is killed by orcs, ending the Eastwind reign.
88 AC: Orcs make major gains against the leaderless Darokin humans, forcing the Elves of Alfheim to support Corwyn Attleson as a compromise choice to lead Darokin. The reign of Darokin Kings begins.
100 AC: Descendants of Makistani tribal nomads enter Ylarum from the north and settle the Ust-Urt Valley.
Celedryl of the Erendyl clan is crowned king of Alfheim.
Goblinoid hordes sweep the Savage Coast again. Tortle civilization falls, and humans, dwarves, and elves remaining along the eastern coast are prompted to build permanent settlements. (RS)
100 - 150 AC: Three prominent families rise to power in the Asanda plain - the Pratikutas of Putnabad (which includes present-day Jaibul and Jalawar), the Rastrapalas of Shajarkand, and the Mahavarmans of Nagpuri and Gunjab. Throughout the century, successive generations gain and lose power and ground in almost constant struggles for control.
122 AC: In Darokin, Corwyn I dies after a long and successful reign. His son, Corwyn II, assumes power.
130 AC: First contact by humanoids with shadow elves. Shadow elves rejected by Celedryl. Campaign of shadow-elf incitement of humanoids against surface elves begins.
150 AC: Thyatians begin colonizing into the southeastern coastal plain and the foothills of the Altan Tepe range in Ylarum, enslaving and assimilating, and scattering the indigenous population.
179 AC: The Pratikutas seize control of the entire length of the Asanda River and most of the Salt Swamp - despite internal problems with revolts and rebellions.
186 AC: Rajah Vijay Pratikuta dies, leaving Putnabad to Sarad, his only son. Rajah Sarad's weak rules loses all but a fraction of Putnabad's territory. Newly-powerful families rule in Jalawar and Jhengal. Other rajahs suspect these new rulers are shape shifters.
200 AC: Rockhome dwarves begin colonizing into outside lands; they are usually welcomed into human communities.
250 AC: The Alphatians begin colonizing into the northern and central coastal plain of Ylarum, enslaving and scattering the indigenous population. Some of the Ylari driven out by the Alphatian and Thyatian aggression migrate to Darokin. The Alphatians also found the colony of New Alphatia on the Isle of Dread; Alphatian magic is adapted to seafaring needs.
Alphatian settlers colonize the side of Trader's Isle left uninhabited by the Minroth traders. At first they fight, but soon trade wins over war.
Nomads driven from their homelands in Ylarum by Thyatian colonists make their way into Darokin and then into Sind. They bring with them single-humped dromedaries, fine horses, and techniques for making flying carpets. Some settle in Sindhi towns. Many more find kindred spirits in the Urduk nomads west of Sind and add their herds and desert traditions to those of their new-found brethren. Rajahs seeking to strengthen their armies with Ylari warriors try to attract Ylari settlers to their lands.
276 AC: Human and elf cultures in the Isles of Dread meet and establish trade.
284 AC: Minrothian and Alphatian cultures clash on Dread Island over slave trading issues; elves force the humans to make peace.
293 AC: Last of the orc tribes driven from Darokin.
300 AC: The water elf trading port of Seahome is established on Alfeisle in the Minrothad isles.
330 AC: A group of humans exploring deep underground finds the shadow elves and rekindles their interest in the surface world.
360 AC: Minroth traders carry slaves for Thyatian Empire; halfling slaves are introduced to the Isles of Dread.
390 AC: Disastrous humanoid raid on Alfheim. Some orcs captured.
395 AC: The Flaems, an offshoot of the Alphatians from the original Alphatian homeworld, settle the Glantri area where they discover the Radiance. They bring natural strains of bear and boar lycanthropy.
Beginning of Lycanthropy, The War of the Dragons
400 AC: Ostland raiders range south to Thyatis and north to Norwold. Mainland Northern Reaches tribes are victimized by the sea raiders and by giantish clans.
The Flaems discover that other, enemy Alphatians are in possession of the mighty Alphatian empire to the east.
The Traladaran village of Marilenev begins doing more trade business than fishing and begins slow, gradual growth from the increasing trade. Thyatian clerics learn the "Song of King Halav" and commit it to writing for the first time.
Rogue Alphatian wizards attempting to develop a hardier, more powerful Alphatian race create fast-spreading magical strains of the curses of vampirism and lycanthropy.
401 AC: A two-month epidemic of lycanthropy in Alphatia results in thousands of werecreatures and dozens of weretypes. The newly-formed Alphatian Center for Disease Control acts quickly to limit the effects of the epidemic.
406 AC: The magical strain of lycanthropy stabilizes into seven primary weretypes - wolf, boar, tiger, bear, bat, fox, and giant hawk.
410 AC: Minroth traders unwittingly help spread the new vampirism and lycanthropy throughout the seafaring world, including the Kingdom of Undersea.
411 AC: The first wererat awakens to intelligence and the stunning revelation that he can take human form. He calls himself Mrikitat.
415 AC: Weresharks first appear in Undersea, triggering an epidemic of lycanthropy among the sea peoples.
419 AC: Normal seals carry lycanthropy to the sub-polar regions of Mystara.
425 AC: Minrothad traders unwittingly introduce lycanthropy to Sind. The disease threatens to overrun every level of Sindhi society. Weretigers are especially prevalent. Other shape shifters already in Sind see this as an opportunity to unite their kind - dopplegangers and mujinas allying with lycanthropes - and seize complete control of the area.
Ka the Preserver, an Immortal, fears this would irrevocably alter Sindian culture and transplants nearly half of the Sindhi population to the Hollow World before the shape shifters can effect their takeover. Ka gives false memories to those he transplants - memories of an outer world Sind once ruled by shape shifters called chambahara, or "deformed animals."
Those left behind also receive false memories of a devastating plague that killed half the Sindhi population. They are left with many shape shifters to contend with, as Ka transported only a fraction of the shape shifting population to the Hollow World. For a while, a Sind ruled by shape shifters becomes a reality.
443 - 445 AC: Expeditions of elves and humans attempt to purge Dread Island of all lycanthropes; human population is decimated; this time is called the Silver Purge. Similar events take place in Undersea, during the Night of the Long Knives; many weresharks flee to deeper waters. Werecreatures know this time as the Great Persecution.
445 - 450 AC: Lycanthropes fleeing from the Great Persecution establish colonies on every continent.
450 AC: Malf Quickhand leads a halfling slave revolt; newly-freed halflings take ships and migrate to the island they name Open Isle.
The Flaems build their capital city, Braejr, in the region that is now Glantri.
Thelvyn Foxeyes is born in the Fleamish highlands.
Traldar arrive in the Savage Coast region. They establish several city-states on the eastern shores of the Gulf of Hule. Traldar who settle on the western shores are absorbed into existing human cultures descended from the Oltecs. Humans of the eastern coast begin to establish permanent villages and begin to intermingle with elves of the region. (RS)
451 AC: Mrikitat establishes a nation of wererats in the sewers beneath the City of Thyatis.
Sindhi mages led by Maga Aditi, a name-level female magic-user, unite and overthrow the shape shifters. A brutal purge follows. Elaborate tests and carefully plotted traps expose a great many shape shifters - dopplegangers and lycanthropes alike - who are promptly executed. When the dust settles, the magic-users of Sind establish their own caste, the Jadugeryas, and claim themselves high-born, like the Himayas (warriors) and Rishiyas (clerics).
460 AC: Wereseals join the list of persistent weretypes.
466 AC: Thelvyn Foxeyes discovers the armor of the Dragonlord in the Blackmoor citadel Dragonwatch. He becomes the second Dragonlord of Mystara.
470 AC: Thelvyn Foxeyes comes to the accidental realization that he is actually a Gold Dragon enchanted into the form of an Eldar elf. After a journy to the home plane of the Great One, the spell is broken. The time of the Dragonlord is over. Thelvyn becomes the Dragonking.
Byean Kaalstran, head of the Fire Wizards of the Fleamish people, first discovers how to use the Radience "effectively".
471 AC: The gemstone variations of dragons return to Mystara. They threaten war with the dragons of Mystara, but are defeated by Thelvyn. Thelvyn becomes the Immortal Diamond, and finally beats the off-plane source of the evil.
475 AC: The forest elf trading port of Verdon is founded on Alfeisle.
478 AC: Ostland is united under King Cnute the Bold.
488 AC: Hadric Corser, the Great Uniter, brings the remaining Minroth humans together; founds the city of Minrothad and lays foundation for an organized trading federation.
491 AC: Mrikitat the wererat attains Immortality in the Sphere of Time.
500 AC: Thyatian and Alphatian colonies in Ylarum begin what will become three centuries of warfare. The Alasiyan tribes are constantly feuding.
Conflict between Alphatian and Thyatian empires begins; Minroth traders maintain neutrality and dominate merchant shipping for both sides.
Traders bearing vampirism and wolf, bear, and boar lycanthropy settle in Traladara's deep woods and flourish there.
Big Chief Sitting Drool unites the Broken Lands. Siege of Corunglain. Orcs threaten Darokin City.
Three of Cnute's sons colonize the mainland near Ostland. Troll and giant raids are discouraged by punitive expeditions.
Korotiku now transfers whole pirate villages of Ostlanders to the Hollow World, placing them among the other pirates. Within a few generations, the Ostlanders merge with the other pirates. (HW)
Humans move into the areas that will eventually become Eusedria and Robrenn; some elves and dwarves ally with these humans. Lupins and rakasta form permanent settlements along the central Savage Coast, in lands that will eventually become Renardy and Bellayne. (RS)
501 - 504 AC: Darokin blames the elves for an attack on a farm near the Alfheim border, and battles Alfheim in the Elfwar.
502 AC: Corunglain freed. Darokin Punitive Expedition massacred and devoured in Trollhattan. Scandal in Darokin.
510 AC: A Northrock chief named Qeodhar organizes his people and persuades the Alphatian emperor to accept his nation as a subject territory of Alphatia.
520 AC: The halfling trading port and capital city of Open Isle, Malfton, is established.
Second Punitive Expedition from Darokin is massacred in Kol. First caravans attempt to cross Broken Lands.
522 AC: Second Siege of Corunglain. Villages torched.
523 AC: In Darokin, Corunglain falls to the orc armies of Big Chief Sitting Drool. Thousands are killed and the entire city is looted. Enslaved population taken back to Broken Lands.
525 AC: Third Punitive Expedition from Glantri and Darokin. Sitting Drool brought back in chains.
526 AC: Sitting Drool traded for slaves and gold taken from Corunglain, causing great political uproar in Darokin. Truce with Darokin and Glantri.
527 AC: Adventurers assassinate Sitting Drool. Tribes break up again. Various humanoid hordes invade Red Orcland.
550 AC: The beast man invasion of the wizard Illodius scars the magical forests of Alfheim. Alfheim Town founded in the blighted area.
560 AC: Alfheim/Darokin alliance crushes the shadowelf invasion.
570 AC: First settlement is started on the Island of Ierendi by castoffs from the Five Shires. The island is already inhabited by small tribes of native aboriginal peoples.
571 AC: Thyatis establishes prisons on five Ierendi islands currently inhabited by shipbuilding halflings.
575 AC: The hin begin using the Ierendi islands as year-round naval bases; their seaborne trade flourishes.
585 AC: Ethengar raiders oppose the Flaemish in numerous skirmishes; the Khan's horsemen are driven out.
586 AC: The Thyatians, in need of funds and resources, conquer the Ierendi islands and seize the shipbuilding facilities there. The halflings retaliate with piratical raids on Thyatian shipping.
593 AC: Ruaidhri kills the last of the werehawks.
600 AC: On Ierendi, Mad Creeg lead a rebellion among the prisoners. With native help, Mad Creeg's improvised army drives Thyatians from the islands.
The Sylvan Lands are conquered by humans led by the wizard Moorkroft; the surviving elves of the Sylvan Lands, the Feadiel clan, make the dangerous passage to Alfheim.
The northern barbarians unite into a tremendous army that nearly overruns Hule. With city after city falling, Bozdogan reveals that he has reincarnated Hosadus. The legendary hero combines warfare with trickery and deceit, driving the barbarian hordes from Hule.
601 AC: Gregus Verdier, the "Second Uniter," is born on Alfeisle in Minrothad.
602 AC: Monarchy formed as Mad Creeg claims all islands, establishing the Kingdom of Ierendi, and declares himself ruler.
604 AC: Vestlanders revolt against Ostland in response to increasingly increasing taxes.
609 AC: Decades of feuding between the Jadugeryas and Rishiyas of Putnabad end as the Jadugeryas flee to the southern portion of Putnabad and carve their own mumlyket out of the badlands. They call their small kingdom Jaibul.
610 AC: A band of a hundred elves fleeing their recently conquered Sylvan Lands far to the northwest encounter a group of Graakhalians on the Plain of Fire. Most decide to stay; the rest, having problems accepting the gnolls, leave at sword-point.
614 AC: Ottar the Just defeats King Finnbogi of Ostland in the Battle of Bridenfjord, and establishes the Kingdom of Vestland. Ostland continues to raid southern mainland coasts. Vestland pursues trade with Alphatian and Thyatian colonies.
623 AC: Devil swine first appear in Alphatia.
637 AC: Black Toes assumes rulership of Ierendi upon the death of his father. He marries Kethy Matrongle from Glantri and assumes her surname. The Matrongle family begins long control of the island.
642 AC: Ierendi's Council of Lords is formed.
644 AC: Ierendi repels Thyatian raids.
645 AC: Ethengar attempts a major invasion of what is now Glantri but is defeated at Skullhorn Pass.
646 AC: Gregus Verdier forges forest elves of Minrothad into unified political and economic faction.
662 AC: The Flaemish attempt to invade Ethengar, but the expeditionary force is utterly massacred in the steppes.
675 AC: King Celedryl purges shadowelf infiltrators from Alfheim, but is only partly successful.
687 AC: Ierendi merchants discover the rich trade opportunities Sindhi ports offer. Jaibul and Putnabad compete fiercely for foreign trade.
691 AC: Gregus Verdier establishes the Council of Dread and the Minrothad Guilds.
Yubraj Narenda ul Nervi, the Crown Prince of Sindrastan, nearly dies when his favorite elephant goes mad and gores him. A holy man saves his life, calming the elephant and healing the prince. While he lies unconscious, Narenda experiences a terrible vision of danger Sind will face in the future - a danger the Sindhi people will be powerless against unless Sind's independent mumlykets are united. When Narenda awakens, the holy man is gone; no one can say who he was or where he went. Narenda's father, Sanjiva ul Nervi, dies later in the year, leaving the rulership of Sindrastan to his son.
695 AC: Rajah Narenda ul Nervi's army initiates the slow and bloody process of the unification of Sind by conquering Gom, Karganj, and Naral.
696 AC: Sandapur falls to Narenda's onslaught. Backed by the allied forces of the rajahs of Jalawar and Putnabad, the village of Pramayana stands against Sinddrasan's armies for more than a year.
698 AC: Pramayana falls at last, but Rajah Narenda realizes he cannot hope to conquer all of Jalawar. He strikes westward instead of south, taking Sindri and Khamrati and the rest of Jhengal.
700 AC: Warfare intensifies between Alphatian and Thyatian colonies in Ylarum.
Gregus Verdier is assassinated.
The Immortal Korotiku adds hin (halfling) and human pirates from the Ierendi islands to the area he calls the Merry Pirate Seas. (HW)
Doriath, a former adventurer, assumes the throne of Alfheim. The Erewan faction of Erendyl clan leaves Alfheim for Glantri.
Largest orc horde in modern history defeated in the Five Shires.
Rajah Narenda establishes Gola Keep to encourage desert trading caravans to enter the Asanda Plain via Jhengal. His generous trade agreements with Slagovich bring fabulous trade and wealth to Jhengal. The Rajah also marries his first wife, Drisana, who bears him a son the next year.
703 AC: Rajah Narenda's forces conquer Baratpur, bringing Baratkand under Sindrastani control. The rajah assumes the title Rajadhiraja, allows the former rajah of Baratkand to retain his title and some governmental privileges, and places Rajah Javis Nandin on the throne of Jhengal.
704 AC: Still resistant to being conquered by force, both Putnabad and Jalawar agree to unite with Sindrastan (and pay annual taxes and tribute to Rajadhiraja Narenda ul Nervi) in return for sharing the benefits of trade with Slagovich. The ruling Jadugeryas of Jaibul reach an agreement with the rajadhiraja, allowing them independence in return for promises not to interfere with Sindhi affairs, and to allow caravans traveling through the Barren Plain to pass through Jaibul to Putnabad.
705 AC: The Rajadhiraja turns his attention northward, his eyes on the fertile lands of Nagpuri. Within six months, the rajah of Nagpuri swears fealty to Rajadhiraja Narenda ul Nervi. The deal is sealed with the marriage between the Rajadhiraja and Kumuda, the rajah's daughter.
706 - 713 AC: Bloody wars to control Kadesh and Gunjab nearly exhaust the Rajadhiraja's resources. In AC 712, Raneshwar falls to Narenda's troops. The next year, Kadesh agrees to unite with lower Sind, provided the Rajah of Kadesh retains his rulership under the new title of Maharajah (Great Kind), just as the Rajah of Gunjab was allowed the year before. The Maharajah of Kadesh also betroths his infant daughter to the Rajadhiraja's twelve-year-old son.
707 AC: Heldann the Brave unifies independent petty kingdoms, names this northern land Heldannic Freeholds.
709 AC: In Laterre (an alternate world), Michel d'Ambreville, leader of the d'Ambreville family, dies in battle; his wife Camille assumes control of the family.
710 AC: Heldann the Brave breaks the back of the trolls' nation, is poisoned.
713 AC: The Ierendi Navy destroys a Thyatian naval patrol. The Royal Navy achieves instant preeminence among the powers of the Known World.
714 AC: Rajadhiraja Narenda ul Nervi announces the total unification of the Kingdom of Sind with the treaty reached between Sindrastan and Peshmir. Rajah Ravi Prabhapravitha of Peshmir assumes the title of Maharajah. Mandara, the maharajah's eldest daughter, becomes the Rajadhiraja's third wife.
717 AC: The Rajadhiraja charges Jahore and its ruling families with the task of building a Sindhi Navy. The first problem is to find suitable timber; most bust be imported from eastern lands.
722 AC: In Graakhalia, a rebellion by some of the Sylvan Lands immigrants is quickly put down, and the leaders executed.
723 AC: Santhral II dies, ending the reign of the Darokin Kings. The nation breaks down into independent dominions ruled by whoever can afford to pay troops to keep the roads passable.
725 AC: In Laterre, King Hber the Kind of Averoigne begins investigating the rumors of witchcraft in the d'Ambreville family.
726 AC: The newly-completed Sindhi navy of four merchant vessels and a war galley mysteriously sinks in Jaibul's outer harbor shortly after returning from their maiden voyage to Tanakumba. The rajah of Putnabad suspects sabotage on the part of foreign merchants jealous of their own lucrative positions as middlemen in the trade between the eastern and western lands.
728 AC: The Alphatian colonies in Ylarum destroy the Thyatian colonies there; Thyatian colonists flee.
In Laterre, Etienne d'Ambreville creates a magical gate, enabling the d'Ambrevilles and their dependents to leave the world of Laterre. Marcel killed in rearuard action; Marie-Hlne badly injured but survives.
The d'Ambrevilles and their vassals arrive from Old Averoigne in another dimension, establishing a French-like culture in the wooded valleys of northwestern Glantri.
730 AC: Settlers come to Glantri, including fair elves (descendants of the elves who fled the area in 1700 BC) and humans from Traladara and Thyatian colonies in Ylarum. Frictions begin between the Flaems and settlers.
733 AC: Camille, increasingly erratic, abandons her duties as leader of the House d'Ambreville. After a Fractious family council, Etienne becomes leader of the family.
735 AC: The elderly Narenda ul Nervi dies in his sleep. His son, Kistna, proves a just and capable Rajadhiraja.
Andr-David de Fort appointed Huntsman of Nouvelle Averoigne.
738 AC: The king of Braejr, following the advice of Etienne d'Ambreville, institutes an official policy of welcoming and integrating the settlers. His subordinates follow an unofficial policy of making life unpleasant for the settlers. Frictions build.
747 AC: The Braejr Council of Lords outlaws clerical teaching and clerical magic, upon penalty of death.
748 AC: The merrow of the Sunlit Sea agree to help the Ierendi Navy in return for Ierendi agreeing to protect sacred merrow shrines from pirate plunder.
750 AC: A distant descendent of Yav leads the People of Yav on the road to the prosperous Yavdlom civilization.
The Great Burning: Flaems burn threescore captured clerics - all of them of Thyatian or Traladaran descent.
754 AC: A second Great Burning is interrupted by maddened mobs. Armed revolt erupts in many of the small Thyatian and Traladaran communities. The army of Braejr ruthlessly suppresses the rebellion. Most of the able-bodied men of Thyatian and Traladaran descent are killed.
758 AC: Yav becomes an Immortal.
775 AC: King of Ierendi becomes an elected position after a rebellion against the Council of Lords.
776 AC: Rajadhiraja Kistna ul Nervi dies of a fever after reigning for four decades. His strong rulership cemented Sind's unification. A grandson, Hansh ul Nervi, succeeds Kistna as Rajadhiraja.
784 AC: A third-generation Thyatian settler kills a Flaemish lord. Flaemish forces attack his village. War erupts again between Thyatians and Flaemish.
784 - 788 AC: The Followers of Flame (the Flaemish) war with other settlers in Glantri. With defeat come the executions of Flaemish lycanthropes who fought against the elven and Thyatian settlers.
785 AC: Battle of Braejr; the settlers are driven south of the Vesubia by the Flaemish.
786 AC: An Alphatian wizard named Halzunthram the Free Sword arrives in Flaemish lands and helps the humans and elves there against the Flaems, organizing the settlers into an efficient fighting force.
788 AC: The settlers defeat the Flaemish at the Battle of Braastar. Halzunthram captures the council and declares this land to be a protectorate of Alphatia; war breaks out again. The elves become independent and the Flaemish revolt. Many Flaemish lycanthropes fight and die in the ensuing rebellion. Beginning of the "Forty Years Without Peace."
790 AC: Ierendi's Council of Citizens is formed.
793 AC: Rajadhiraja Hansh ul Nervi is found dead after eating a poisoned fig. His son Ramanan takes the throne.
800 AC: Birth of Suleiman Al-Kalim, a great philosopher and warlord of the desert nomads of Ylaruam.
Orcwars. Desperate Broken Lands hordes ravage neighboring nations for food, treasure, or shelter. Caravans systematically plundered. Cities torched. Agitation in Darokin.
Devilfish appear in the Sunlit Sea. War breaks out between them and Undersea, characterized by localized skirmishes and terrorist attacks by the devilfish.
Corrin Keep is constructed over the spot of the dragon slayer Balthac's old Castle.
802 AC: A gold rush in Glantri brings many Rockhome dwarves into that nation. A plague sent by the orcish Immortal Yagrai spreads into Glantri, and the Glantrians are convinced that the dwarves are responsible, resulting in a vicious war on the dwarfs by the people of Glantri. Lycanthropes seem peculiarly susceptible to the plague - few werecreatures survive.
805 AC: Dwarves fleeing the anti-dwarf policies of Glantri establish small communities in the mountains of Nagpuri, Gunjab, and Peshmir.
808 AC: The Order of Vanya is founded in Hattias by priests banned from the Thyatian Storm Soldiers.
812 AC: Rajadhiraja Ramanan ul Nervi dies after eating a bowl of figs. His eldest son, Kulpakh, assumes the throne, claiming his father's death is the result of Immortal justice. Within a week, Kulpakh begins issuing bizarre proclamations - exhorting the Jadugeryas to find a way to make it snow in the Great Waste, proclaiming all Rishiyas to be vampires feeding on the people of Sind, and insisting all animals be set free of their bondage and not asked to do man's work. Within a month, Kulpakh dies when a ceremonial elephant freed to wander the streets runs amok and tramples him. Kulpakh's brother Balin, barely in his twenties, takes the throne.
814 AC: A massive Schattenalfen invasion of the Azcan empire is turned back at the Battle of Huixtla. (HW)
815 AC: The Azcan attempt to carry the war onto the Schattenalfen lands ends in ambush and disaster at the Battle of Wondyviel. (HW)
825 AC: Al-Kalim captures the village of Ylaruam and establishes it as his tribal seat.
826 AC: Al-Kalim captures Cinsa-Men-Noo, Parsa, and Cresiphon, and unites the Makistani and Alasiyan tribes under the banner of the Eternal Truth.
827 AC: Campaign against Alphatian overlords in Ylaruam ends with successful siege of Jaboor, removing Alphatian presence in the region.
828 AC: Lord Alexander Glantri, of Thyatian descent (directly decended from Solveig White-Gold and Darius Glantri), captures Halzunthram and confirms the land's independence from Alphatia. The population names the land Glantri in his honor. The Forty Years War ends.
Principalities of Glantri expel all dwarves, some of whom migrate to Darokin. They depart on Minrothad ships to join the craftsmen of the Minrothad Isles; they settle on Fortress Island.
829 AC: Lord Glantri founds the Republic of Glantri and reforms the Council of Lords into the Council of Princes.
830 AC: The Ylaruam campaign against the Thyatian overlords ends with the successful siege of Tameronikas, driving Thyatian influence from the region.
831 AC: Founding of the Confederated Tribes of the Emirates of Ylaruam.
832 AC: Rajadhiraja Balin ul Nervi drowns in the Asanda's flood waters while trying to rescue a child caught in the churning river. His eighteen-year-old daughter (and only heir) Nitara ul Nervi claims the throne of Sind and the title of Ranidhiraja. After a rocky start - plagued with assassinations and failed coups - her rule stabilizes into fifty years of peace and prosperity.
835 AC: Suleiman Al-Kalim's pilgrimage to the Immortals. Al-Kalim begins quest on the Path of the Dynast.
841 AC: The dwarven port of Stronghold is established on Fortress Island in Minrothad.
845 AC: Under Etienne's guidance, construction begins on the School of Magic in Glantri. Richard and Isidore appointed Werewolf Executioners of Nouvelle Averoigne.
Etienne D'Ambreville becomes the Immortal Rad through use of the Radience.
846 AC: Orc horde from the Broken Lands loots Ardelphia, utterly destroying the city.
850 AC: In Glantri, Richard and Isidore become werewolves.
850 - 862 AC: The Council of Minrothad refines government structure and establishes office of ruling guild master. The first ruling guild master, Missan Meditor, is appointed. Severe laws restricting immigration are passed.
855 AC: Suleiman Al-Kalim composes the Nahmeh, an important work of Ylari religious thought.
858 AC: The Light of Rad, a cadre of Glantrian leaders, proclaims nobility limited to wizards only and declares that Council members gain the hereditary title of Prince. The Republic of Glantri is decreed the Principalities of Glantri.
Establishment of the Eternal University and Council of Preceptors in Ylaruam.
859 AC: Illegal Glantrian nobles are expelled and the wizards crush a minor rebellion.
860 AC: Suleiman Al-Kalim retires from public life.
867 AC: "King of Ierendi" becomes a ceremonial title; kingship becomes the reward of the annual Crown Tourney.
875 AC: Construction is completed on the School of Magic. Etienne d'Ambreville becomes its first Grand Master.
880 AC: Fire Island is declared off limits to all shipping. The Minrothad thieves' guild secretly establishes Cove Haven as a pirate base on this island.
882 AC: Ranidhiraja Nitara ul Nervi abdicates the throne of Sind in favor of her grandson, Anandarun ul Nervi. Nitara then embarks on a ship bound for Alphatia, ostensibly to tour Floating Ar and other wonders of the world. She doesn't return.
889 AC: Rajadhiraja Anandarun ul Nervi is assassinated, leaving no heirs. Those close to him suspect the rajah of Nagpuri, but can present no proof. Vadin, Kulpakh ul Nervi's great-grandson, seizes the throne.
890 AC: Ruling Minrothad guild master Kitrina Meditor passes Isolation Act prohibiting immigration and most visitors to Minrothad.
896 AC: Etienne d'Ambreville is confirmed as a new prince, and Nouvelle Averoigne as his principality. Sire Henri and Catharine assassinate him. Etienne's magic exacts revenge, killing them and sending Chateay d'Ambreville into a deadly dimension from which no one can escape. The Council of Princes forbids new settlement in the abandoned lands, lest the same fate befall others.
897 AC: The Srinivasans of Sandapur petition Rajadhiraja Vadin ul Nervi to allow them to secede from Nandin-ruled Jhengal, claiming incompetence on the part of the rajah of Jhengal. Amid rumors of graft, bribery, and corruption, the Rajadhiraja orders Jhengal divided into East Jhengal (named Azadgal by its new rajah) and West Jhengal (stubbornly called "Jhengal" by its inhabitants).
898 AC: New immigration wave to Glantri. The population mixes freely, and frictions decrease.
900 AC: Marilenev is a flourishing trade village of 500. Emperor Gabrionus IV of Thyatis moves on Marilenev, conquers it, and claims all of the Traladara region as a Thyatian protectorate. Marilenev is renamed "Specularum." Many refugees from Traladara flee to Darokin. The Thyatians also conquer several areas of the Isle of Dawn, and build and settle the city of Oceansend in Norwold.
North Isle is annexed by Minrothad. The refuge colony of Gapton is established there.
Suleiman Al-Kalim falsely spreads reports of his death to conceal his disappearance as he continues his quest for Immortality.
A new wave of colonists begins to reach the eastern Savage Coast, including people from Ylaruam, Yavdlom, and the Thyatian Empire. They bring feudalism and class structure. Adventurers begin to establish domains that eventually develop into the Savage Baronies, and absorb the elven, dwarven, and human cultures already in the region. Settlers discover the Red Curse, but decide to stay anyway. A few halflings also begin to arrive on the Savage Coast, and are absorbed into local cultures. (RS)
901 AC: Kers Zeberdesti, a Jadugerya claiming to be Anandarun ul Nervi's illegitimate son, heads a successful coup against Rajadhiraja Vadin ul Nervi. Kers takes the throne, as well as the ul Nervi name.
902 AC: The Barony of Narvaez is founded along the Savage Coast by an expedition of Ispan people from the distant Thyatian Empire. Narvaez claims a great deal of land, from the Claw Peninsula to the Bay of the Siren (Baia da Sereia), including land already occupied by human, elven, dwarven, and tortle inhabitants. (RS)
903 AC: The Dominion of Vilaverde is founded by Ispans and people from Yavdlom. (RS)
905 AC: Nueva Esperanza (New Hope) declares independence from Narvaez. (RS)
906 AC: Dwarves and elves in lands claimed by Narvaez declare themselves the Barony of Montoya. (RS)
908 AC: The State of Copetez is founded in the plains of the eastern Savage Coast. (RS)
909 AC: The Barony of Montejo is founded inland from Narvaez; the Dominion of Tanaka is founded by people from Yavdlom. (RS)
913 AC: Rajadhiraja Kers ul Nervi dies in a blazing fire - apparently the result of a magical experiment gone awry - that destroys the royal palace and much of Sayr Ulan. His son Darshan becomes Rajadhiraja, and orders the palace rebuild. The architectural plans call for an artificial lake with the splendid new palace built on an island in its center.
The Barony of Narvaez splits between two heirs; the northern section remains Narvaez, and the southern portion becomes the Barony of Sotto. (RS)
914 AC: Toktai Khan of Ethengar repelled at Hayavik - last serious invasion of the Freeholds from Ethengar.
915 AC: A Himaya named Sarad Ylayci seizes the throne in a bloody coup. He claims to be yet another illegitimate son of Anandarun ul Nervi. Once his power is secure, he orders construction on the palace continued. Like Kers Zeberdesti, Sarad takes the ul Nervi name as well as the throne.
The State of Aranjuez is founded in the plains near Montejo. (RS)
916 AC: The Barony of Cristobal is founded several miles north of Narvaez. (RS)
919 AC: Ethengar attacks Heldann Freeholds, repelled.
920 AC: The war between the Kingdom of Undersea and the devilfish ends indecisively.
Economic agreement signed between Glantri and Darokin, allowing free passage for all merchant caravans. Business is booming in Glantri City.
921 AC: The inland State of Escudor breaks from Sotto. (RS)
926 AC: The Barony of Rivera is founded within Sotto, causing a small civil war; Rivera achieves independence. (RS)
927 AC: The Great Merger. Darokin's largest and richest merchant families agree on a central government for the entire country. Charles Mauntea picked to lead Darokin, beginning the reign of the Merchant Kings.
929 AC: The State of Texeiras is founded along the eastern part of the Bay of the Siren. (RS)
930 AC: The Barony of Marino declares independence from Narvaez, claiming the western shores of the Bay of the Siren. (RS)
931 AC: A cinnabryl mine is discovered near Nueva Esperanza. Sages discover its protective value when used against those affected by the Red Curse, but others discover that it harms those unaffected by the curse. Cinnabryl is known, but not generally coveted. At this time, depleted cinnabryl is discarded after use. (RS)
932 AC: Lydia Mauntea takes over rulership of Darokin after the death of her husband, Charles. She assumes the title "Chancellor".
934 AC: Chancellor Mauntea calls the Second Great Merchants' Council in Darokin. Many of the reforms started in 927 are finalized, including the election of a new president upon the death of the current leader by a standing Council of 15 major merchants.
934 AC: The Barony of Gargon~a is founded in western Sotto; after a short civil war, Gargon~a is granted independence. (RS)
935 AC: The Barony of Quimeras declares independence from Narvaez. (RS)
Participation in Ierendi's Crown Tourney is opened to any individual willing to swear allegiance to the Council of Lords, the Council of Citizens, and Ierendi.
936 AC: Sotto declares war on Gargon~a; after a few months, Gargon~a conquers Sotto and absorbs all but the southern portion, which organizes into the State of Almarron. The official name of the culture of all Savage Baronies except Vilaverde and Texeiras is changed from Ispan to Espan; the language spoken is Espa. (RS)
937 AC: Narvaez attacks Quimeras and Montoya, and reabsorbs both after a short war. (RS)
939 AC: Rulership of Sind passes to Timin ul Nervi when his father, Rajadhiraja Sarad ul Nervi, dies in bed.
To encourage internal consolidation, Almarron strikes south and takes over Nueva Esperanza and surrounding territories. (RS)
940 AC: All Minrothad trading vessels are now captained by merchant-princes and carry marines.
A boatload of refugees from the Stonecarver culture, driven ashore by a titanic hurricane onto Azcan lands, found the town of Colima. (HW)
The Barony of Alcazar is founded near Cristobal. (RS)
941 AC: The Barony of Torreon is founded south of Cristobal and Alcazar. (RS)
942 AC: The Azcans defeat the Schattenalfen at the Battle of Ploiec, and are consequently able to maintain the Tepetitlan gold mines. (HW)
A human smith in Torreon experiments with depleted cinnabryl; she discovers its usefulness and names the substance red steel. A few small weapons of red steel are produced. (RS)
944 AC: Most recent orc horde to invade Five Shires defeated in Eastshire.
947 AC: The State of Bigotillos is founded north of Copetez. (RS)
948 AC: Stefan Karameikos III born.
Thyatian Emperor grants Priests of Vanya the right to emigrate from Hattias.
Dwarves near Nueva Esperanza begin experimenting with steel seed found in the local cinnabryl mine. When they accidentally mix it with vermeil, they stumble upon the formula for smoke powder. They begin searching for ways to use the new substance. (RS)
949 AC: Birth of Moctitlapac, the current Tlatoani (Emperor) of the Azcan Empire. (HW)
Vardon Kalimi named Chancellor of Darokin after the death of Lydia Mauntea.
Zyndryl, an Alphatian nobleman, founds Seashield.
950 AC: Minrothad signs neutrality pacts with most mainland countries.
A small but powerful army of Hattian clerics of the Immortal Vanya conquer the Heldannic Territories. Freiburg falls; Halvardson family massacred.
The Nordhartar Defense League is formed at the Council of Soderfjord, creating the Soderfjord Jarldoms. Treaties with Vestland and Ylaruam aid Soderfjord in securing Overland Trade Route through Castellan and challenge Ostland to desist coastal raiding. Ostland in turn allies with Thyatian Empire.
951 AC: A pet tiger seriously mauls Rajadhiraja Timin ul Nervi. Although he survives, Timin is crippled and abdicates the throne in favor of his son Kapil. The new Rajadhiraja is only sixteen years old, but quickly proves himself a capable leader in repelling the worst humanoid raids known this century.
The Barony of Babosas is founded east of Vilaverde. (RS)
952 AC: Siege of Altendorf, last Heldann city to surrender. The conquerors rename the Heldannic Freehold the Heldannic Territories; the Thyatian Order of Vanya is recast as the Heldannic Knights.
954 AC: The World Elevator is constructed to facilitate trade with the Atruaghin Clans living atop the Atruaghin Plateau.
957 AC: The first arquebus is constructed in Nueva Esperanza; a function for smoke powder has been found, but it is rarely used because of the dangers. (RS)
958 AC: Texeiras conquers the Barony of Marino and the Dominion of Tanaka. (RS)
959 AC: Alphatia begins another direct war upon Thyatis.
960 AC: The Alphatian assault forces reach Thyatis City and kill the Thyatian emperor, but are repelled by a counterattack led by Thincol the Brave, a famous gladiator.
962 AC: The Barony of Los Elegidos is founded north of Torreon, Alcazar, and Cristobal. (RS)
963 AC: The Azcans discover the Stonecarvers at Colima, and send a small troop to wipe them out. The Colimans prevail, however, and maintain their way of life.
Yazi gnolls attack Saragon and Aranjuez. (RS)
965 AC: Kitrina Meditor, ruling guildmaster of Minrothad, is assassinated. The council of guild Leaders acts as regent until Oran Meditor comes of age.
Prince Haldemar of Haaken begins his voyage on the Princess Ark, discovering the southern polar opening into the Hollow World and the invisible moon, Myoshima.
966 AC: Montejo and Aranjuez unite diplomatically to form the Barony of Saragon. (RS)
967 AC: The Barony of Morales is founded just north of Torreon, between Cristobal and Alcazar. (RS)
968 AC: Torreon wars on its neighbors, conquering and absorbing Morales and Alcazar; Cristobal and Elegidos are weakened but do not fall. Elite Torreoner warriors use swords of red steel, the first recorded instance of that metal's use in a large battle. (RS)
969 AC: Torreon discovers deposits of cinnabryl in Terra Vermelha, and moves to take over those lands; to forestall a possible war over mining rights, diplomats gather and form the Treaty of Tampicos, which is signed by Torreon, Vilaverde, Texeiras, and Hule. (RS)
970 AC: Duke Stefan Karameikos III trades his ancestral lands (the Duchy of Machetos) to Emperor Thincol for independent rulership of Traladara, which is renamed the Grand Duchy of Karameikos. Duke Stefan sails to and takes possession of his duchy, then begins parceling out land and titles to his Thyatian followers. He begins building roads across the Duchy and a strong military to protect it.
Elegidos disappears without a trace. (RS)
971 AC: Corwyn Hoff named Chancellor of Darokin after the resignation of Kalimi.
Babosas is conquered and absorbed by Hule. (RS)
972 AC: Moctitlapac is installed as Tlatoani - Emperor of the Azcans.
975 AC: Rypien Hallonica names Chancellor of Darokin after the death of Hoff.
King Thar unites Broken Lands, threatening Darokin commerce. Enforces Tharian Code of Conduct. The Legion is created. Thyatis frowns at the military threat.
The wheel-lock pistols is developed in Nueva Esperanza. Certain leaders, including a warrior named Cimmaron, encourage the secret production of the weapon. (RS)
977 AC: Almarron conquers and absorbs Escudor, then turns north and initiates hostilities with Gargon~a and Rivera. (RS)
978 AC: To help defend itself from Almarron, Rivera agrees to be absorbed into Gargon~a. While Almarron is distracted, Nueva Esperanza begins hostilities; Cimmaron's pistoleers make quite an impression. (RS)
The Heldannic explorers of the Hollow World become aware of the Oostdok dirigibles and decide that they would nicely complement their fleet of Warbirds.
979 AC: Adventurers are drawn to le Chateau d'Ambreville and break the curse. Etienne is released from his dormant state. The chateau crumbles into ruins; all the d'Ambrevilles except Etienne age and die. Etienne visits Old Averoigne, and brings his friend Genevive de Sephora, Lady of Sylaire, and her spacious tower (the House of Sylaire) back to Glantri. He wishes his family back to life and sets about restoring Nouvelle Averoigne to its former status. Sire Malachie du Marais enters Glantri from Old Averoigne. An epidemic of wolf lycanthropy begins.
Duke Stefan Karameikos marries Lady Olivia Prothemian.
Devilfish resume their attacks on the Kingdom of Undersea.
The revolution in Nueva Esperanza continues, led by General Cimmaron. Almarron and Gargon~a end hostilities, and both ratify the Treaty of Tampicos. (RS)
980 AC: Lycanthropes are again discovered in Minrothad and in Undersea; fear spreads that more may have escaped the Silver Purge (443-445 AC). Devil swine and wererats seem particularly numerous. Weresharks reappear in Undersea.
Etienne is confirmed once again as a Prince by the Glantrian Council of Princes. Catharine departs for Thyatis City as Glantri's ambassador.
Wulf von Klagendorf becomes High Cleric of Vanya in Freiburh.
Ierendi Council of Lords is renamed the Ierendi Tribunal, becomes an advisory council consisting of elected and appointed officials.
Lady Adriana Karameikos born.
Armed with a wheel-lock pistol and a red steel sword, General Cimmaron leads his forces to victory over troops from Almarron at the Battle of Hondo; his followers declare him Earl Cimmaron, and Nueva Esperanza becomes the center of the newly independent Cimmaron County. Dissatisfied with recent leadership, the people of Almarron revolt against their leader and overthrow him. Making use of old Traladaran philosophies, they establish a democracy. (RS)
Rheddrian awakens in the mirror-shield, which begins to emit strange radiation. Lightning Zombies, Spraclkes, and Ploppeds are formed
981 AC: Cristobal relinquishes claims on its holdings, except for one tower and a few square miles of land; the Lord of Torre Cristobal gives up the title "Baron" but maintains independence from other powers. (RS)
982 AC: Sire Malachie du Marais wins control of the Barony of Morlay deep within the Valley of Wolves, in Glantri.
Lord Justin Karameikos born.
984 AC: Saragon ratifies the Treaty of Tampicos. (RS)
985 AC: Founding of the Canine Protection Society in Glantri.
Copetez and Bigotillos unite through marriage; the lands are merged to form the State of Guadalante. Guadalante ratifies the Treaty of Tampicos. (RS)
986 AC: Lord Valen Karameikos born.
Moglai Khan unites the tribes and becomes Great Khan of the Ethengarians.
Don~a Esperanza comes to power in Gargon~a and leads her state into peace, beginning a policy of neutrality regarding all the other Savage baronies. (RS)
988 AC: After Hallonica's death, the Merchant's Council names Corwyn Mauntea, great-grandson of Charles and Lydia, president of Darokin.
989 AC: Oran Meditor takes office as ruling guildmaster of Minrothad, instituting reforms.
Black Eagle Barony invades Eastshire in the Five Shires in search of slaves and ill-gotten booty; is repelled. Attacks continue for two decades.
990 AC: Cimmaron ratifies the Treaty of Tampicos. (RS)
991 AC: Oran Meditor rescinds the Isolation Act and opens Minrothad to outside contact.
992 AC: Rajadhiraja Kapil ul Nervi dies of injuries sustained while battling a blue dragon that had plagued Baratkand. A grandson, Chandra ul Nervi, becomes Rajadhiraja.
The Treaty of Cortesillas, between Guadalante and Saragon, solves the question of watering rights for cattle between the two nations. (RS)
994 AC: Almarron faces a time of troubles. An opportunist seizes control of the state and declares himself dictator of the nation. (RS)
995 AC: First assassination attempt on Oran Meditor. Clan Kasan is behind the attempt and is removed from control of the water elf guild. Clan Elsan is promoted to replace Clan Kasan.
997 AC: Cinnabryl is discovered in Slagovich; it is mined and traded to Torreon, Texeiras, and Cimmaron for red steel. (RS)
The College of Psionics is founded in the village of Mistmoor in Karameikos.
998 AC: Second assassination attempt on Oran Meditor. The assassin is believed to be a hired wizard from Glantri.
Punitive raids by Heldannic Knights against Ethengarians.
Undead are reported in the waters to the south.
999 AC: The first vial of crimson essence is produced by an alchemist in Saragon. The secret spreads to a group of adventurers, who become the first of the Inheritors. Some of the Inheritors rise to power in the Brotherhood of Order and the Friends of Freedom. To balance them, other Inheritors join the Neutral Alliance. (RS)
Time of the "Gazateers"
1000 AC: Minrothad celebrates 150 years of nationhood. Oran Meditor makes pubic appearances to stop rumors of his continued ill health.
Thyatis has reached its first milenia. Alphatia has reached its second.
In Glantri, the Brotherhood of Free Wolves is pressing hard for their own Principality under the leadership of Sire Malachie du Marais, Baron of Morlay.
Werecreatures in the southern waters of Undersea grow in numbers and strength.
Vestland is a modern nation and a strong, independent trading partner with the nations of Mystara. Ostland is a powerful, independent ally of Thyatis, aggressive and belligerent, barbaric in culture and religious practices. Soderfjord is a weak alliance of feuding minor jarls, victimized by giantish clans and Ostland pirates.
Ylarum is under governance of sultans from Preceptors faction of Al-Kalim's descendants. Its culture and economy flourishes.
Shark-kin take up arms against the land dwellers; devilfish increase their attacks on Undersea; the numbers of undead and werecreatures in the southern waters grows at an alarming rate.
Everast XV is on the throne of Rockhome.
Prince Haldemar of Alphatia foils a plot by the Rajah of Jaibul to add Putnabad to the Rajahstan of Jaibul.
The Immortals begin a conflict that eventually begins to affect mortals throughout the world.
Aegos becomes the site for an Alphatian project to dig a pit through Mystara's mantle into the Hollow World.
The "Wrath of the Immortals"
1001 AC: Political lobbyists introduce a bill allowing the practice of clerical magic in Glantri under very strict conditions. Clerics must obtain a letter of sanction from the ruler of the dominion they wish to practice clerical magic, and the ruler has free rein over the terms of the sanction - fees imposed, types of magic allowed (healing only, etc.), expiration of the letter, and so forth. Clerics are still forbidden to preach their beliefs, regardless of any letters of sanction, and only Parliament of the Council of Princes may grant a letter of sanction to clerics operating within the free territories of Glantri.
The Council of Princes is evenly split over the matter, and the measure goes to the House of Lords at Parliament. Sire Malachie du Marais votes against it, but the measure passes. The White Wolf prepares for an infestation of lycanthropy-fighting clerics.
The Inheritors face internal conflicts and reorganize the aligned societies (the Brotherhood of Order, the Neutral Alliance, and the Friends of Freedom) into the three Orders of the Inheritors (the Order of the Ruby, the Order of Crimson, and the Order of the Flame). (RS)
1002 AC: Sire Malachie learns of an enormous silver deposit in the bedrock beneath le Chateau de Malinbois. This is a serious obstacle to his plans to control Malinbois.
1003 AC: The Council of Princes approves and Act of Enifefment in the economically depressed area of Bramyra, ending years of chaotic contests for control of the area.
A group of adventurers are hired by Jeddarin Corrin to clean out Corrin Keep. This is the first documented discovery of Lightning Zombies, Sprackles, and Polpopeds. The Immortal Benekander is discovered inside the keep trapped in a shield.
1004 AC: A gold strike in les Montagnes Noires leads to a rapid influx of population with the Valley of Wolves in Glantri. Sire Malachie must contend with the fact that the majority of the newcomers are unwanted - they put a great strain on the taxed natural resources of the valley, strip the mountains of precious minerals Sire Malachie hoped to control for himself, and clash with the resident populations (both werewolves and non-lycanthropes).
The Council of Princes approves an Act of Enfiefment in the area of Fort Sablestone. Sire Malachie attempts to capitalize on the Council of Prince's current willingness to create new Principalities. The White Wolf is also amused at this - if the Council grants an Act of Enfiefment in the Valley of Wolves, it will become the thirteenth Principality.
Thyatis city suffers an enormous riot by the poorer citizens, who have seen a steady decline in the quality and quantity of free bread passed out by the officials. This has little effect on anyone not in - or under - Thyatis city. The wererats of Thyatis participate in the riot, as they depend on the free bread almost as much as Thyatis' poor do.
Both Alphatia's mages and Thyatis's military forces become more pushy and uptight than usual.
An Alphatian elf, Troikithus, uncovers evidence of the Brotherhood of the Radiance, and reports it to Empress Eriadna. A week later, his body is found floating in one of Glantri City's canals.
Relations between Glantri and the Empire of Alphatia become strained, as the Alphatian Council of Wizards accuses the Glantrian Great School of Magic of harboring followers of the Entropic Immortals and using forbidden, evil magics. Spies and counter-spies make matters worse. Prince Etienne d'Ambreville is swept up in the politics and espionage between the two magocracies.
Clerical missionaries of the Immortal Vanya from the Heldann Territories are slaughtered while traveling through the Ethengar Khanates.
Several Glantrian nobles having dinner together are assassinated by a bombardment of lightning bolts, fire balls, and other powerful magics. The sole survivor, Prince Innocenti di Malapietra, testifies the killers were wearing Alphatian clothing.
Thyatis reinforces Glantri's demand to surrender the assassins, to everyone's surprise.
Without benefit of a declaration of war, the Heldannic Knights send several punitive raids into Ethengar, launching deadly lance-cavalry attacks against Ethengarian encampments and slaughtering every last man, woman, and child encountered.
Humanoids from the Black Mountains invade Graakhalia in force. The Master's spies learned of the routes through Graakhalia to tunnels beneath Sind; his agents made sure the humanoids heard there was rich plunder to be had beneath the Plain of Fire. The Graakhalians fight fiercely, then desperately, as band after band of orcs, goblins, bugbears, hobgoblins, and other humanoids press deeper into Graakhalia's labyrinths.
A band of Glantrians are sentenced to death for the arson of dozens of temples of the Immortal Asterius.
Glantrian adventurers escaping from Alphatia start a fire in Aasla as a distraction, which grows into a firestorm and devastates the city.
Humanoids secure Graahkalia's upper levels against the elves and gnolls, paving the way for the Master of Hule's plot to seize Sind. Hulean agents struggle to consolidate the bickering humanoids into an army that can hold Graakhalia while the Master moves additional forces into place.
Kiritan ul Nervi, egged on by Hulean agents, stages a coup against his brother, Rajadhiraja Chandra ul Nervi. The counter-uprising of Sind's people is met by thousands of humanoids and brigands appearing out of the earth itself to fight on the side of the new Rajadhiraja. More humanoids pour into Sind from the Plain of Fire, reinforced by Urduk nomads and a tribe of ogres from the Sind Desert. The civil war sets rajah against rajah as factions fight for control. Kiritan's forces quickly gain control of Sayr Ulan. Many loyalist Sindhis die protecting their ruler from assassins, and the Rajadhiraja flees to Ulimwengu.
1005 AC: The Council of Princes in Glantri approves an Act of Enfiefment for la Vallee des Loups in Favor of Sire Malachie du Marais.
Prompted by attacks from Bellayne, the goblinoids of the Yazak steppes begin unifying. Robrenn attacks and irritates the Yazi goblinoids. (RS)
An internal holy war begins in Narvaez. The church of Narvaez unifies the factions by providing an external enemy: the other Savage Baronies. Narvaez carries its Inquisition to the other Baronies. (RS)
Empress Eriadna of Alphatia issues a proclamation of war against Glantri. In return, Glantri, backed by the Empire of Thyatis and the Heldann Freeholds, declares war on Alphatia.
Rajadhiraja Kiritan ul Nervi consolidates his position as Sind's new ruler. He seems blind to the fact that he's merely a puppet, and that the Master of Hule pulls his strings. Many rajahs accept the situation, seeing opportunities to increase their own power. Only Rani Drisana of Jalawar, Rajah Mohan of Baratkand, and Maharajah Kami of Peshmir refuse to recognize Kiritan's claim to the crown.
Alphatia start building up its forces in preparation for eliminating the Empire of Thyatis as an obstacle to invading Glantri.
The three rajahs of Sind who refuse to acknowledge Kiritan as Rajadhiraja attempt to overthrow the usurper. Their efforts are hampered by the fact that their mumlykets are separated by mumlykets whose rulers have sworn obedience to Kiritan. Opposed from without by Kiritan's Hule-backed forces and from within by spies and stooges, the attempted coup fails miserably. Maharajah Kabir Rudraksha of Kadesh seizes the opportunity to invade Peshmir, taking 87-year-old Maharajah Kami prisoner and setting his son Hara up as Peshmir's new Maharajah.
Alphatian wizards travel secretly to Glantri, and set loose hordes of monsters - many from other planes. Many of these monsters spill over the borders into Sind. Some join the Master's forces; others simply roam about looking for trouble.
In Jalawar, Inay Paramesh, a distant relative of the Madhars overthrows Rani Drisana Madhar. Without the help of Kiritan's elite guard, Inay could not have hoped to succeed. Vijay Niranjan, the rani's half-brother, falls in the fighting, as does Rohit, her first husband. Drisana escapes with her husband Bhagwandas. The two flee to Ulimwengu in search of Rajadhiraja Chandra ul Nervi.
The Alphatians on the Isle of Dawn assault the Fortress of Kendach and the Hold of Fenswatch. After a few weeks, West Portage is taken.
On the trail of rajadhiraja Chandra ul Nervi, Drisana Madhar reaches Ulimwengu. She learns that he passed through Karimari territory on his way to seek help from Yavdlom, then traveled back through hoping to drum up support among the Urduk nomads who did not join the Master's forces. Drisana stays in Ulimwengu, hoping to convince the Karimari to supply warriors, elephants, and triceratops in the event Chandra ul Nervi can form an army to regain his throne.
His power over Sind now relatively secure, the Master convinces Kiritan to invade Darokin. The combined forces of Sind's armies and the Desert Nomads overwhelm Darokin's defenses and drive the Republic's armies before them. Akesoli falls within weeks, and the armies soon reach the city of Darokin itself. A substantial number of weretypes live secretly in Darokin - merchants and adventurers who contracted lycanthropy while abroad.
1006 AC: Torreon, Vilaverde, and Texeiras ally with Narvaez, rather than fight that state. The other five baronies (Guadalante, Cimmaron, Almarron, Saragon, and Gargon~a) ally to fight against the Narvaez alliance. Gauchos and Swashbuckler "freedom fighters" prove effective against the naval power and mercenaries of the Narvaez alliance. (RS)
Hule attacks the Savage Baronies. The baronies end their conflict to unite against Hule. (RS)
The same group from Corrin Keep infiltrate the Alphatian army (with the aid of Benekander) and are stationed in the Hollow World. They are the few survivors of the disaster of the collapse of the tunnel leading in. This collapse was caused by Kelter Zerben, a cleric of "Balthac" (actually Hel in disguise).
Glantrian wizard-adventurers travel to Alphatia and harass the nobles there - fire-bombings, hit-and-runs, and the like.
Duke Stefan declares Karameikos independent from Thyatis, now the Kingdom of Karameikos.
Chandra ul Nervi hastily pulls together his own army of Urduk nomads, mercenaries, brigands, and outlaws from the Barren Plains and the Sind Desert to retake Sind while its fighting forces are occupied in Darokin. His ragtag army includes nearly 100 Karimari warriors with their moto moto rods and mounted on elephants and triceratops, a number of Yavdlom warriors disgusted at their nation's policy of non-interference with "destiny", and loyal Sindhis who fled their homes when the civil war broke out. Panicking, Kiritan withdraws his armies from Darokin to meet his brother's threat.
The forces of Karameikos (including some werecreatures, although they try to keep that secret), Alfheim and the Five Shires march to the defense of the city of Darokin. They lift the siege, and over the next few weeks slowly drive back the Desert Nomads. The Master's forces, weakened by their sudden loss of manpower, begin to lose the ground they had gained in Darokin.
As the eastern armies drive the Desert Nomads from Darokin, Kiritan's armies barely manage to hold off Chandra ul Nervi's irregular troops. Disgusted with this turn of events, the Master diverts his reserve forces to reinforce Kiritan's armies - rather than sending them to Darokin as he'd originally planned. The sudden influx of humanoids turns the tide against Chandra ul Nervi. His forces decimated and scattered, the rajadhiraja flees back through Ulimwengu. The Master relinquishes his hold on Darokin, but tightens his grip on Sind.
Days after Chandra ul Nervi's defeat, a devastating meteor sent by the Master of Desert Nomads smashes through the skyshield and slams into the Darokin/Glantri border. The impact creates an enormous crater north of Lake Amsorak. It destroys a mountain range, and raises an impenetrable cloud above the two nations. The resulting earthquake knocks down buildings in Akesoli and devastates the village of Chandbali. The dust cloud rising from the impact is larger than some countries. It covers all of southern Glantri and northern Darokin and extends over northeastern Sind. For days it blocks the sun. When it finally settles, ash and dust cover everything, smothering plants and fouling drinking water. The harvest is ruined, and a winter famine threatens.
The trees of the Canolbarth begin to darken, twist, and mutate, becoming increasingly inhospitable to the elves.
The dwarves of Rockhome, dismayed at the events of the surface world, retreat into their subterranean communities.
The Master of Hule decides that Chandra ul Nervi must be eliminated as a potential threat to the conquest of Sind. He sends ten divisions across the Great Waste to Ulimwengu, certain that 10,000 soldiers would be more than enough to overrun the primitive Karimari forces and drive the deposed ruler out of his hiding place. The few soldiers and humanoids who survive the resulting massacre bring word of Ulimwengu's magical defenses back to Hule. The Master is surprised to learn that the Karimari are far more than they appear. His magics penetrate the illusions that had kept the truth of Shani Kijiji and the Karimari from him.
The Master's attack on Ulimwengu is enough to convince even the most progressive-thinking Karimari to close their borders once more. All refugees are politely asked to leave - immediately. Chandra ul Nervi and Drisana Madha seek shelter among the Yavdlom people.
The Great Khan of Ethengar, whose people have suffered from several savage raids by the Heldannic Knights, invades the Heldann Territories. His forces march straight to the capital, Freiburg, and lay siege to it.
On the Isle of Dawn, the Alphatian army attempts to secure the center of the island, turning its attention to Redstone Castle.
Zealot followers of the "Desert Garden" philosophy of al-Kalim cross the Altan Tepes into northern Thyatis, and take Fort Nikos without a single loss of life on either side. The next day, they seize the town of Biazzan, also without a fight.
1007 AC: Yazi gnolls attack the Savage Baronies, which have been severely weakened by previous conflicts. The Master of Hule sets a curse on his enemies, inflicting floods and other natural disasters on the Savage Baronies. (RS)
The Heldannic Knights and Empire of Thyatis formally sign a treaty of alliance.
King Thar of the Broken Lands leads his humanoid hordes in raids on southern Glantri, finally besieging Glantri City itself.
Kiritan vows to root out the last of his brother's supporters and begins a systematic program of oppression. The Master of Hule and his agents are more than happy to assist.
The Graakhalians stage a last-ditch effort to drive the humanoids from Graakhalia. They're soundly defeated. Nearly half their population has died fighting or of starvation (no time for harvests) since Graakhalia was invaded. The survivors retreat deep underground, into territory hitherto unexplored.
On the Isle of Dawn, the Alphatians take Newkirk in a surprise attack. Within a couple of weeks, Redstone Castle's commanders surrender.
Thousands of humanoids from the Broken Lands move into Glantri and Darokin; some enter northeastern Sind, adding to its misery. A few spill over into Graakhalia.
The Ylari forces in Biazzan decide to withdraw. The entire force slips away before the Thyatians are aware, getting all their people and most of Biazzan's wealth across the mountains safely.
Shadow Elves invade, conquer, and settle Alfheim, transmuting the forest and forcing the Alfheim elves to flee north to Wendar and south to Karameikos. Bands break away to brave the Desert Nomads in search of the long-lost Sheyallia elves. They find no sign of their brethren.
Plague erupts in the Heldann Freeholds, starting in the city of Freiburg.
An elf from Alfheim stumbles on a Sheyallia elf sheltering with a Sindhi family in Baratkand. The two gather together as many elves as they can and enter Graakhalia in search of the scattered Graakhalians.
Ochalea and the Pearl Island capitalize on the war raging between Thyatis and Alphatia to declare their independence.
The elves fleeing southward from Alfheim are trapped by a harsh winter in the icy foothills of the Cruth mountains.
1008 AC: The Savage Baronies again enter into border conflicts. Tortles and other peasants revolt. In Almarron, rebels oust their dictator and install a Baron descended from their former noble rulers. The Colonial Revolt begins, and many colonies rebel against their parent states. Yazak goblinoids attack throughout the Savage Coast. (RS)
Countless uprisings, civil unrest, riots, and assassination attempts disturb Kiritan ul Nervi's rule. The Master orders him to tighten his control of his nation or suffer the consequences.
Helskir is overrun by Alphatians, who quickly sweep south and capture the northern 2/3 of the Isle of Dawn. Within a few days, Eruul Zaar is crowned king of Helskir by Empress Eriadna herself.
Military forces from the Five Shires join the army of Darokin to help keep order there and defend Darokin from the humanoids occupying the Great Crater.
The Alfheim elves reach Karameikos, and are ceded land in the east of that kingdom.
Plague spreads throughout the north, reaching Glantri through Ethengar. With little clerical magic to combat it, Glantri's population is devastated. Lycanthropes seem just as susceptible as normal folk, and the Valley of Wolves loses many werewolves.
The many clerics of Heldann are increasingly winning the war against the plague. Healthy combined forces from the Heldannic Knights and Ostland penetrate into the Ethengar Khanates and, at the community of Tromso, massacre some of the armies which attacked their territories.
The Alphatian Naval Fleet sails around the northern end of the Isle of Dawn and engage the Thyatian fleet. Great harm is inflicted by both sides, and eventually the Alphatian navy retreats to the Isle of Dawn.
Ethengarians attack Alfheim elves crossing their territory to reach Wendar in the north.
Glantri is finally recovering from the plague, and are able to drive most of the humanoids out of Glantri into the Great Crater. Thar's hordes now decide to attack Darokin, but are driven back by the armies there.
The Alphatian Navy makes landfall in Ylaruam, at the town of Cubia, two days sailing from the Thyatian border.
1009 AC: Chandra ul Nervi, sick at heart at the abuses his brother has been heaping on the Sindhi people, surrenders himself to an agent of the Master of Hule. He agrees to return as Rajadhiraja - under Hule's control - in order to stop the worst abuses. The Master sees this as a way to quiet Sind's unrest and promptly replaces Kiritan with Chandra ul Nervi.
The Heldannic Knights launch a force to come, somewhat belatedly, to Glantri's rescue. Knights make an epic ride through Rockhome, Ylaruam, and Darokin, joining the Darokin army in time to push Thar's forces down into the Crater.
The Alphatian forces marching in by land slam into Fort Zendrol and capture it. For the first time in decades, Alphatian forces march across the border into mainland Thyatis.
The Alphatian military machine rolls through the Thyatian duchy of Tel Akbir.
The second group of Alfheim elves leaves the northern Glantrian mountains and enters the nation of Wendar. The Glantrian plague follows them there.
Thyatis, hard-pressed by the Alphatian military juggernaut, sues Empress Eriadna for peace.
A storm of tremendous force deluges the Alphatian city of Sundsvall with rain, hail, and lightning - and drains the world of magic. For an entire week, no magic works, either on Mystara or in the Hollow World. Lycanthropes can no longer transform and are stuck in whatever form they were in when the storm struck. When magic returns, so does lycanthropy and its effects. The storm and its after-effects were caused by an Immortal artifact, the Nucleus of the Spheres, the source of the radiance, a magical power unique to Glantri.
Magic stops working, and Yazak goblinoids sack the capitol of Herath. Though magic is restored a few days later, the Red Curse has spread across the coast. Inheritors of the baronies begin introducing cinnabryl throughout the coast, while taking control of most of the cinnabryl mines as well. (RS)
The Thousand Wizards of Alphatia teleport to the skies over Glantri City and begin a magical bombardment. The Nucleus of the Spheres is destroyed and Glantri is devastated. Immediately afterward, earthquakes rock Alphatia, and the continent sinks deep beneath the sea. Deep below the Great school while all this was happening, the group of adventurers from Corrin Keep have accidentally triggered the artifact through damage during a fight between Rad and Ixion. An Old One intervenes, drawing Rad into the Nucleus (resulting in only one day without magic), draining him of all his Radience gained powers.
End of the Great War, Time of the "Poor Wizard"
1010 AC: The nations of the Known World begin the long, difficult process of rebuilding.
In Glantri, the Principality of Fenswick is enfeoffed.
Sind is still occupied by the Master's forces. Chandra ul Nervi is a virtual prisoner in his palace; the rajahs and maharajahs are no more than puppet rulers. The Master licks his wounds and launches more attacks against Darokin - from the sea.
Three Alphatian mages posing as magical spirits invade the Atruaghin Plateau and subjugate the Clans.
Dwarves stumble upon the city of Oenkmar.
Unusual amounts of snow runoff from the mountains flood Graakhalia, Darokin, and the Five Shires.
The shadow elves in Aengmor (former Alfheim) realize that without the Alfheim elves' maintenance spells, their forest will die. In desperation, they enlist the help of elves in Norwold in developing spells similar to those spells the Alfheim elves had used.
Shadow Elves exploring the lower crust discover the Schattenalfen elves of the Hollow World and open diplomatic relations with their long-lost relatives.
The Great Khan of Ethengar attacks the Heldannic Territories, hoping for a quick victory while the Heldannic forces are occupied with conquering Landfall and other matters. Months of besieging Grauenberg, skirmishing with Heldannic troops, and raiding Heldannic settlements result in very little gain for Moglai Khan. Changing tactics, he proposes peace with the Heldanners, and they become uneasy allies.
Thyatis drives hard into the Alphatian regions of the Isle of Dawn, retaking all of the Isle except Helskir and Thothia. Thyatis also drives Ylaruam's small forces from its territory on Brun.
Darokin, The Five Shires, Ylaruam, Rockhome, and Karameikos form the Western Defense League, each pledging to aid any of the League's members in time of war or disaster.
Overcrowding among the Hollow World Jennites contributes to the rapid spread of a disease that the Jennite clerics cannot halt. A Nithian healer named Tibnuhati cures the plague before it devastates the Jennite herds, but there is no guarantee the plague will not strike again.
The Malpheggi Lizard Men suffer an epidemic that reminds them of the Nithian disease that had once destroyed their people. The epidemic kills a thousand lizard men.
Henri battles Isidore and Richard over who will succeed Etienne d'Ambrevills as Prince of Nouvelle Averoigne. Isidore kills Henri in a magical duel.
Estlor of the Mealidil clan is proclaimed Viceroy of the elven Estate of Achelos in Karameikos.
The Immortals awake Alphatia in the Hollow World.
The Five Shires declare war on the Black Eagle Barony and march in to free its oppressed people.
1011 AC: New Kolland becomes the first humanoid principality in Glantri.
Thar allies himself with King Alebane of Ogremoor to invade Rockhome while the dwarves are caught in a civil war. The campaign is a disaster; in disgrace, Thar flees to the Makkres Mountains of Vestland.
Thothia retaliates against Thyatis. Rallying the "Alphatian Irregulars" (divisions of the fragmented Alphatian military), Pharaoh Ramenhotep pushes the Thyatian armies out of Thothia, through Trikelios, and all the way to Ekto.
The Floating continent of Alphatia manages to drive the Heldannic Knights from the Hollow World.
The Five Shires capture Ludwig von Hendriks, the Black Eagle Baron.
The Karameikan School of Magecraft is founded in Krakatos, near Specularum.
Atruaghin Clans revolt against Alphatian master; regain their freedom.
Heldannic Knights seize Oceansend, establish Heldannic rule.
The death of Canolbarth becomes obvious.
Civil war in Rockhome between Everast XV and Denwarf, the mad golem. Everast XVI is crowned.
1012 AC: Specularum, Karameikos is renamed to Mirros.
Subtle events mold a darker, more sinister Glantri.
The Great Waste is primarily home to creatures loyal to the Master of Hule and to people trying desperately to survive in spite of the invaders.
Joam Astlar appointed Sherrif of Seashire; Jaervosz Dustyboots pursues to escaping Baron Ludwig.
Emporer Thincol I dies, his son Eusebius succeeds him.
Adriana is announced the heir to Stefan. Snow falls for the first time in southern Karameikos since 983.
King Ragnar the stout is elected first king of Soderfjord.
Humanoids, dwarves, and Shadow Elves war for Oenkmar. The Shadow Elves win handily.
The death of Canolbarth is slowed by a magical rain. Shadow Elves pray this is the answer.
The first world games are held in Selenica.
1013 AC: Inquisition into Heldannic beliefs begin. What follows is a period of hysteria and slaughter.
Glantri is blanketed by a great snowstorm.
The combined forces of Seashield and Bellissaria, under the direction of Commander in Chief Broderick, invade Blackrock on the Esterhold Peninsula. King Xanthus's top advisor, Bargle the Infamous, meets King Nicodemus of Verdan. He asks him to commit troops to the defense of Blackrock, for, he says, if Blackrock falls, so will Verdan. King Nicodemus answers he has no troops to spare, since he himself has problems with rebellious Jennites.
The first skyship is launched in the skies of Aeria. It is a military skyship; Headmaster Aiklin declares that, since his country is independent from both Thyatis and Alphatia, it will build its own skynavy, central to its future army.
The Council of the NAE announces there will be no Hard-Ball season this year because few teams have had time to train, and the Super-Hard-Ball stadium is not ready on Ionace.
King Qissling of Floating Ar reportedly agrees to join the New Alphatian Confederated Empire. Floating Ar asks to the Council the permission to move the floating islands some 350 miles northeastward, right above the unclaimed Yannivey Islands, and use them to grow crops in the forthcoming years. The Council agrees.
The last of King Xanthus's troops in Skyfyr surrender to Commander Broderick. Xanthus himself escapes to sanctuary in Verdan, where King Nicodemus prepares his own troops for the expected invasion by the New Alphatian forces. The Alphatian Council names Favian Vern King of Blackrock. As his first official act, King Favian declares all Jennite natives of Esterhold free -- no longer are they to be slaves or denied Alphatian citizenship.
King Ericall declares Alpha is the 10th member of the Confederacy.
Pharaoh Ramenhotep XXIV of Thothia signs a treaty granting him a seat on the New Alphatian Council and adding Thothia to the New Alphatian Empire. The Pharaoh also declares that East Portage, Ekto and Trikelios are now independent from Thothia, but they also join the Confederacy.
King Ericall asked for more troops to help him stand ground against further Heldannic incursions. Commander Broderick dispatches some available units in Alpha.
The new Parliament building, that will from now on hold the Alphatian Council's meetings, is completed. It is located near the city of old Denwarf-Hurgon, and most of the Representations and Embassies are still temporary assigned to buildings in the dwarven city.
A more powerful than usual earthquakes in the Alphatian Sea makes some damages on Ionace, and doesn't help in the redigging of the Pit on Aegos either.
Floating Ar has completed its relocation to the Yannivey. Those who helped are rewarded as promised. King Qissling declares the Yannivey are now part Floating Ar; everyone can help in gaining effective control of the land. Those who seize control of land and register to the royal palace are automatically granted that land; if they are name-level spellcasters they also gain a title in the process.
Cholera epidemic overwhelms Irendi's priests, more than 100 die.
A great fire sweeps through Axetown and The Blocks in Thyatis. More than 1,000 die and damages are estimated to be 2,000,000 gp. The pirate ships Evender and marinos are captured. Eusebius establishes an immegration draft. Homeless citizens and corrupt politicians find themselves on the way to settle the new Hinterland colonies. On the anniversary of his father's death, the emperor gifts all the poor with one copper coin. Riots occurr in the capital during Yathmont.
A comet appears in the skies for one week. Sages are unsure what it means.
Shadow elves resume diplomatic relations with Darokin. They attempt to plea bargain with the exile Alfhiem elves in Karameikos. The elves could return to Aengmor if they stop the death of the forests. Doriath refuses but Estlor agrees to visit himself.
Finn Hordson is crowned king of Ostland.
Prince Malachie gives Jaggar von Drachenfels a strange dragon scale he has found. Malachie requests to know the type of dragon from whence it came. Jaggar is surprised to discover he hasn't a clue.
King Stefan begins a grand tour of Karameikos. The tour concludes late in the year even though several unsuccsessful assasination attempts side track it. Explorers set sail in the Pioneer to circumnavigate the world.
Hivebrood infestations are discovered in the underground below Rockhome. Further searches uncover a tunnel leading into the "Underdark". The first contact goes terribly as evil-aligned dwarves and elves decended from the Schattenalfen now set their sights on ruling the Known World.
In Glantri, a plauge outbreak in Morlay-Malinbolis is put down by priests.
The Green Cloak, an infamous hin thief, returns to action in the Five Shires.
The second world games are held.
A battle between Shadow elves and humanoids in the Broken Lands results in a mudslide, killing most of both sides.
A tree that bares magical healing fruit is found in Wendar.
1014 AC: Aengmor warns Rafielton (the nation of Aengmor) not to ally themselves with the former elves of Alfheim as they will only try to get their homeland back and cause disention among the shadow elves. Despite warnings from Aengmor, after several small meetings between elves representing King Doriath and Princess Tanadaleyo, the shadow elves and elves of Alfheim agree to work together to save the Canolbarth forest, and perhaps learn to live together in one elven nation.
The elves of Alfheim are mystified as their magic spells fail to bring back water to the Canolbarth Forest. Some of the spells even missfire and cause minor injuries. Tension begins to mount between the shadow elves and surface elves, as each suspects the other of sabotage.
After a couple of weeks of research, the elves discover that some strange magic is starting to overwhelm the forest and is preventing the elve's magic from working. The exact nature of this magic remains a complete mystery.
A patrol of Heldannic Knights bringing gold (taxes and treasures from captured lands) back to Freiburg is ambushed by a large group of armed peasants. The peasants manage to grab the wagon with the gold and get away. The rebels, knowing the surrounding forests better than the Knights, manage to split up and lose their pursuers. The use of magic prevents the knights from using their own clerical magic to track down the traitors.
The Heldannic Knights believe that Geoffrey of Grunturm is behind the daring raid. The loss of money causes a serious blow to the war funds of the nation.
A heavily armed, trained, and magical group of mercenairies break into Chateau Morlay and attack Prince Malachie. The castle defenders are unable to stop the intruders, and several guards are killed. When Malachie himself is cornered by the assailants, another mage arrives and joins to the defense of the Prince. This unknown mage uses several powerful spells and manages to chase of the attackers. Once the danger is gone, the man disappears as mysteriously as he arrived.
None of the attackers are captured.
Rumors spread from the incident claim that Etienne d'Ambreville returned to help Prince Malachie just as he did two summers ago to help his successor against Henri d'Ambreville. Some begin to claim that his ghost is watching over his former allies during his life.
King Stefan Karameikos officially announces his country opens up diplomatic ties with the NAE. The Karameikan Embassy is to be moved from Aquas to Ionace. King Stefan also grants favored trading status to the Confederacy.
King Norlan reluctantly agrees to join the New Alphatian Empire. He says to the Council that he can't place his troop sunder Commander Broderick's command yet, because they are busy repelling many monsters that cross the ice floe thanks to the cold winter.
The Council of the NAE declares the Hard-Ball season open. Inscription of teams is closed today. For two months, the different teams meet each other; only one per country shall remain for the Super-Hard-Ball in the month of Flaurmont (matches between teams from different countries are friendly, mostly exhibitions). The Council also announces that Karameikos and Aeria are invited to participate in the event.
Headmaster Aiklin of Aeria agrees to open up diplomatic ties with the New Alphatian Confederated Empire. He also reassures that students from all around the NAE are welcome in the magical college of air magics.
The few troops Baron Norlan sent to assist Floating Ar arrive and place themselves under the command of the general of Floating Ar_himself appointed by Commander Broderick.
Although he has troops stationed in Alpha and the Yanniveys, Commander Broderick decides for the invasion of Verdan.
Surprised by the way things turned out, King Nicodemus decides to throw all of his forces into the battle. His divisions have been more or less able to keep the Alphatian armies at bay so far, although the rest of the land is probably no more his_except perhaps the eastern forts. He fears an uprising of the Jennite slaves, however, and he knows he would have a hard time fighting it with all his troops busy repelling the Confederated Army.
The commanders of the forts protecting Verdan from the Jennite tribes, now under siege by Alphatian troops for more than two weeks, decide to surrender.
The troops pinned in the royal palace in Faraway discover that King Nicodemus has fled the palace by an unknown mean, probably magic or a secret exit. Without their leader, and with their supplies running low, they decide to surrender to Commander Broderick.
Gaity goes into a complete state of chaos, as most of the petty baron compete for more land, and eventually for the kingship of the island. There is much political intrigue, assassinations attempts, wars, and more between the ex-Thyatian dominion rulers.
The Alphatian Council approves King Favian's proposition concerning the Esterhold Peninsula. The Peninsula becomes the Republic of Esterhold, with a full seat at the Council. It is composed of five provinces: The Province of Anchorage (provincial capital: Anchorage), the Province of Blackrock (provincial capital: Skyfyr), the Province of Marlin (provincial capital: Port Marlin), the Province of Southrock (provincial capital: Rock Harbor), and the Province of Verdan (provincial capital: Faraway)
King Eruul Zaar and Queen Asteriela Torion teleport to the Parliament on Ionace, where they meet with the kings of the Alphatian Confederacy. Queen Asteriela first informs the Council that she knows about the survival of Alphatia and Empress Eriadna within the Hollow World_the crew of the Flying Fish told her so four years ago_, so they can discuss freely about the future of the region. She tells that now that Zandor has been deposed, the situation may only better_but unfortunately Helskir has agreed to become part of the Thyatian Empire before the event happened, and cannot leave it for the NACE without provoking her brother's wrath and destabilizing the relative stability on the Isle of Dawn. However, Helskir has kept its status of Kingdom and as such can establish diplomatic ties with the Confederacy. This would be a way of communicating between the two empires, and maybe preventing tensions or even wars. The Council agrees to open up diplomatic ties with Helskir.
The Thyatian Province of Dunadale, whose citizens are mostly of Alphatian descent, declares it will open up diplomatic ties with the New Alphatian Confederated Empire, like Helskir the previous month.
The long missing explorers that saught the Hollow World return to Karameikos baring strange monster hides, unique totems, and an ambassador from a long-dead race of humans.
With the Hollow World proven beyond a doubt, Karameikos and Darokin prepair a joint ordered march to the north, so as to open relations with the peoples and, apparently, Empress Eradina, in the Hollow World
Pressured by his various Jarls, King Ragnar once again leads his men into the Hardanger Mountains to chase out the humanoids that have been harrassing his people for the past couple of years.
This time, as well as his normal army, several bands of mercenairies and adventurers march into the mountains as well, hoping to get their share of the 1,000,000 gp offered in bounties in the Humanoid Defense Fund established by the Nordhartar Defense League.
Finally, Vestland has also begin to coordinate attack plans with Soderfjord as they too are being harassed by orcs (instead of Kobolds) and it would be best for both nations to be rid of all humanoids.
This time, they march straight for the Falun Caverns which where discovered two years ago by his scouts (PWA3, Eirmont 26, AC 1012) but he had never been able to attack because of the constant raid and harassment between the kobolds and humans armies last year.
During a talk between the shadow elves and elves of Alfheim over the magic influencing the forest, a shadow elf assassin attempts to kill Tree Keeper Jorodrin Feadiel. The forest elves retaliate and about a dozen are wounded and/or killed on both sides before the elves of Alfheim manage to retreat and lose their pursuers. After several days of fleeing and occasional skirmishes with the shadow elves, the elves manage to leave the Canolbarth forest and return to safety in Darokin.
Lenard Doverson, an adventuring priest of Vanya from Thyatis is arrested in Freiburg for heresy against the Heldannic Knights and Vanya. At his trial in the Star Chamber, he denounces everything the Knights stand for and says that they have lost the true meaning of Vanya, which is to conquer, not to persecute and enslave. The man is executed for such blasphemy, as "only the Heldannic Knights know the true will of Vanya."
Afterwards, throughout the Territories, the Knights spells and magic begin to fail. Many Knights are stripped of their most powerfull spells, while some even lose all their spell-casting abilities.
The Cult of Atzanteotl in the city of Aengmor has managed to gain a large amount of political power in short time. The shadow elf priests of Atzanteotl, working with the wanderers in the city that they have managed to locate, begin working on a spell to raise Oenkmar back to the surface of the world.
There is celebration in Thyatis City as Emperor Eusebius I's daughter is born. Eusebius names her Valentia after the famous Empress of Thyatis that ruled the Empire of Thyatis in the year AC 20 and held it together after Zendrolion's death.
In Mirros, Davinos (a Traladaran man of Kelven) gains an audience with King Stefan and proposes that there be lesser taxes for a few Traladaran merchant families who were criminaly hurt during the Thyatian's takeover of Traladara 40 years ago.
Davinos is later slain in the streets of Mirros by Karameikans of Thyatian descent and tensions mount between the Thyatians and Traladaran of Mirros. A civil war almost breaks out as the Traladarans begin to believe that the Thyatians are once again trying to enslave them.
The violence will ebb when Lord Yuschiev, a Traladaran landed-lord, and his men discover and prove that Davinos' murder was orchastrated by Traladarans of the Veiled Society hoping to stir up anti-Thyatian feelings, and not by Thyatian Karameikans.
Even with the end of violence, the tension that has risen between the Karameikans of Thyatian and Traladaran descent unfortunately remains.
King Stefan is very gratefull to Yuschiev and his men for helping stop a possible civil war before it started.
Throughout the Heldann Territories, many villages of Heldanners revolt against their cruel masters, the Heldannic Knights.
None of the minor revolts or rebellions last very long, and many of the peasants are executed for treason afterwards.
Earthquakes shake northern Darokin and southern Glantri, as well as western Ethengar. Soon enough, adventurers and merchants coming out of the Broken Lands report the source of the tremblings: A city has risen out of the depths of the Broken Lands.
A few days later, Princess Tanadaleyo of Rafielton announces that the Shadow elves have risen their sacred city of Aengmor to the surface of the Broken Lands from where it sank to several centuries ago.
The Western Defense League agrees that their main concern now is more the shadow elves than the Empire of Thyatis, as the shadow elves have both taken over the Broken Lands and used evidently powerful magic to raise a city from the depths of Mystara to the surface, a city which could easily be used as a base to invade anywhere else around. Although no one declares war on the shadow elves or accuses them of hostilities, everyone decides to wait and see what these elves will do with their new surface city, all the while preparing their defenses.
The decision isn't made easily as two forces lobby for action against the shadow elves, notably the former elves of Alfheim (thanks to the Alfheim Avengers) and the dwarves of Rockhome, yelling out to everyone that they are about to invade all of Mystara as they predicted before.
The dwarves are surprised that their only allies in this seem to be elves. Will Kagyar's wonders never cease?!?!
The final ramification is to the humanoids of the Broken Lands. The shadow elven military immediately gets to work at purging them from the area. Many flee to the Great Crater and join Kol's forces, while some stay behind to join a couple of brave humanoids leaders who plan on driving the shadow elves out of their lands. Unfortunately for those planning on eliminating the shadow elves, they are badly trained, equiped, and lead, and suffer almost total destruction clashing with the shadow elves.
Hulagu Khan of the Uighurs leads his clan out of the Ethengar steppes and into the Heldann Territories to start the invasion ordered by the Great Khan. After a brief skrimish with patrols of the Heldannic Knights, Hulagu returns to Ethengar and the Golden Khan sends a message to Wulf von Klagendorf stating his apologies over a mix-up he will correct immediately.
The World Games take place in the city of Ylaruam. As before, athletes from various nations (and independently) compete against each other to see who is the best at what they do.
The games go rather well except for two things: First, during the opening ceremonies, a fight breaks out in the crowds between the Ylari and foreign visitors over their blasphemies and disrespect toward the Way of Al-Kalim. The other difference is the lack of aquatic competitions this year as the Ylari officials refuse to allow the use of their precious oasis to swim in: water is too important in the desert for such foolishness.
Also, many athletes have trouble competing in the intense heat of Ylaruam, so many clerics are present to help those that collapse before any permanent harm (or even death) can come to anyone. Create water spells come in very handy during these two weeks.
Moglai manages to catch Oktai Khan's messengers to his Glantrian allies (Prince Jherek, at least who he thinks is his allie; the Prince simply uses him as a pawn). With that, Moglai Khan moves the Keshak (Ethengarian equivalent of Royal Army) and the Murkit warriors after the traitorous Khan. Oktai's tribe, the Taijit, defend their Khan at first, but when they learn that he was a traitor, they desert him. Oktai Khan is eventually captured, and beheaded by the Golden Khan.
Afterwards, Moglai Khan declares that the Glantrians have caused much trouble between them and the now submissive Heldannic Knights (or so he keeps telling his warriors), hoping to get them to waste time fighting between them. They nearly succeeded because of the traitor, Oktai Khan. But now the Ethengar warriors are aware of the treachery, and they shall have their revenge. Moglai Khan promises that Glantri's time is nearing it's end as it shall be the first to fall to the glorious Ethengar Empire that shall be formed.
A few survivors of a massacred colony on the Great Escarpment on the Isle of Dawn make it back to West Portage. They claim their village was attacked and destroyed by huge spiders. Adventurers/military patrol are sent in to see what happened. Could it be the aranea??
The armies of Thar and Psa'gh are crushed by the human forces of the Northern Lords of Soderfjord and Vestland after a huge battle in a deep valley within the Hardanger Mountains. The fates of Thar and Psa'gh remain unknown.
Prince Jaggar von Drachenfels ends his affair with Dolores Hillsbury and the two seem forever opposed in Council meetings.
In the caverns below the Northern Reaches, Thar and Ps’agh have come to odds over their loss. The two quarrel, and throw themselves into battle at each other, collapsing the caverns and killing both.
Princess Tanadaleyo of Rafielton again invites the former elves of Alfheim over to discuss peace and help save the forest. She states that the attempted assassination was not at all sanctioned by her, and that they are still looking for the individual shadow elf who fired the first arrow so he can receive proper punishment. She claims that elf must have been one of the discontent of her nation who are paroinoid of the surface elves, just as the Alfheim Avengers who have been constantly raiding them the past year or so are paranoid of shadow elves. Tanadaleyo wishes to prove that only a minority, on BOTH sides, wishes for war, while most want to live together in peace.
Unfortunately, after the last incident, the former elves of Alfheim are rather insecure about returning to the land of their enemies. A few of the more adventurous ones led by Estlor do go back, but they are always on the edge, expecting a trap, and discussions go very slowly.
The commoners of the Heldann Freeholds start a massive riot/rebellion in the city of Hockstein. Unlike other revolts, this one is well lead, planned, and funded (by the gold stolen several months ago). Geoffrey of Grunturm has been in the city for a while, making the plans and providing magical support to the revolt. After a few days of fighting with the garrisons of Knights present in Hockstein, the peasants manage to take over the city while the Knights barracade themselves in the central keep. By this stage, most of the commoners of the city has joined sides with the rebellion seeing that their is actually the chance that they might win.
Geoffrey immediately sets men to watch the city walls, now heavily fortified thanks to the rulership of the Knights for the past several decades. He prepares plans for surviving the siege that is sure to follow by the reinforcements sent by Freiburg.
As predicted, forces from Freiburg and Grauenberg arrive to help the Knights in Hockstein, but are kept outside by the peasants who are driven to ridding their lands of the Knights. A long siege starts.
The leaders of the city of Aengmor declare themselves independent from the City of Stars and the Way of Rafiel. A civil war breaks out in the city as the factions fight for control.
Soon after, a the civil war spreads into the neighboring Rafielton and nation of Aengmor, as the cult of Atzanteotl strive to dominate the shadow elves on the surface world.
The City of Stars sends loyal troops to help squash the rebellion.
Having started to feel the loss of power she once had in Glantri, Synn decides to try and cause trouble elsewhere in the Known World. She sends a powerful lich called Deimos to work on harrassing Darokin to the South. Using her connection with Prince Kol, Synn sends several humanoid forces with Deimos to the Broken Lands. She also sends one of her shadow elf agents to act as Deimos' general of the humanoids.
Once in the Broken Lands, the lich uses his magic to create a tower to act as his headquarters while his humanoids roam the area, gathering all the humanoids still alive and hiding on the shadow elves. These humanoids, still afraid of the shadow elves, are eager to join what appears to be a powerful horde in the making.
Seeing a chance to throw off the riegns of the Shamans of Rafiel forever, Tellemon withdraws the forces helping keep Reafielton from falling. Angered, Kanafasti leads a band of Shaman, who would rather loose their Soul Crystals then their lives, into the surface to aid Tanaladeyo. They are met by a band of Alfhiem elves under the banner of Estlor of the Estate of Achelos in Karameikos. After a quick explaination, the two side join and keep the followers of the Way of Rafiel safe long enough to flee the country into the safety of Achelos.
The Day of Dread occurs once again. No clues to its existance have been unearthed by sages to this day.
Kol seeks aid from the Council of Princes to reclaim the Broken lands from the shadow elves. Doloris Hillsbury, Jagger, and Morphail are in favor, Carlotian Erewan, Isidore D’Ambreville, Malachie du Marais, and Juliana Vlaardoen are agains, with the other princes and princesses abstaining from voting.
The Dawn of the "Elfswar"
1015 AC (Incomplete): King Tellemon of the Shadow Elven Territories, Aengmor, and the Cannolbarth forest dies of a heart attack in his sleep. Sadiya is crowned queen of all the Shadow Elf lands.
Semi-hostile elves begin to appear in the Dymark forest. They threaten the settlers of the reigion, but no causalties have occured as of now.
Corwyn Mauntea, Chancellor of Darokin, suffers a massive stroke. Though he is rushed to local priests for healing, the loss of blood and oxygen to his brain has left irreversible damage to his mind and motor skills.
In an attempt to keep the country moving and lessen debate by the wealthy merchant families, his estranged niece. Isabella De'Angelo, is named acting Chancellor until the time of census to determine which family is the richest.
Grygory, a loyal follower of Baron Yuschiev, is knighted.
Etienne De'Ambriville makes his grand reappearance...and is promptly given his principality back by Isidore. He looks to "rally the troops" of Glantri to discover all they can about Dolores/Synn's plans for Glantri and the rest of the Known World.
Humanoids, toteing crossbows and using advanced tactics, begin systemmatically attacking cities in the country of Darokin. They claim to be under the banner of a Glantrian, on Connor MacGregor of the House Klantyre. Casualties are steep, but the soldiers manage to dig in and keep the cities alive.
A band of heros depart for the Great School of Magic in Glantri. They have been granted permission by Harrald of Haskins to search the records of students for the name of Connor MacGregor. His hope is that when they fail to find the existance of such a person, they will give up all hope of attack the House Klantyre.
An assasination attempt on the life of King Stefan is thwarted by a delegation of Vyalian elves coming to Mirros to discuss the situation in the Dymark forest. Though the would-be assasin remains unknown, Thyatians automatically suspect the Traladarans, furthering the bad relations in the land.
King Reston is declaired king of Ierendi for life. They queen competition will continue as normal, and the king competition will likewise go on, except the title of "best man" goes to the winner until Reston passes away.
The ship, the Pioneer, return to port in Mirros after a trip around Mystara. The ship, however, holds only three men, the first mate, the mid-shipman, and a strange halfling.
The two men tell of a voyage which began well, but got off to tragedy quickly. The ship discovered a strange floating island in a location where none was supposed to have been. Closer inspection showed it to bear strange ruins like those found in Ylaruam. They, once under a comprehend languages, told the tale of the Nithian peoples, and had strange markings about worship and entropy. Shortly after the discovery, they were attacked and lost half the crew to unknown monsters.
They continued to say while circling Davinia, they were assaulted by hostile dragons of unknow types, some with yellow scales, some with scales of shadows, and some meere skeletons. They were the only two to survive the attack, and the ship would have surely sank if not for the aid of the halfling traveller's race.
They said he claimed to belong to people similar to the hin, but much more humorous. They claimed they had lived in eastern Skothar for centuries, and came from a different dimension. The name they used for themselves was "Krynnish."
A strange new Immortal, calling herself Tiamat, Empress of all Dragons, begins an attempt to influence the dragons. The Great One calls for the Immortal of entropy who sponsored her to come forth, but no one states they have even seen or heard from her before.
The World Games take place in Shireton. Five Shires. The game is a booming success, with the return of swimming venues, the addition of rapids-running events, canoe races, and Hardball (and Alphatian favorite).
All the world is present, except for the Dwarves of Rockhome who prepair for war with the Shadow Elves and the Shadow Elves themselves. New additions to the games are the New Alphatian Empire, which barely keeps from bombing the Glantrian athletes' dorms, the Peral Islands which have good showings in the new water races, and Ocheala, who take time out of their busy Druid/Cleric lives to enjoy the competition.
Thyatis pushes heavily for the next games, but they once more lose out, this time to Minrothad's Minrothad City.
Estlor of the Estate of Achelos recieves a mysterious dream from Mealidean telling him to, "Look towards Ylaruam." He believes Mealidean is telling him to claim Ylaruam as their new homeland, in retribution for the murder of a few refugees that accidentally entered Ylari soil.
Estlor begins to band the Alfhiem, Shadow, and Shiye elves in Karameikos into a loose army and attempts to train them to strike sometime next year.
The Day of Dread occurs once more. Etienne finally links this event to the Radience, and begins to wonder if his loss of Immortality was what recharged the artifact.
1016 AC: An army of elves take an occupy the western part of Ylarum. The Sultan Mohammed Al-Kalim calls for irradication of these abominations and return to the wizardless country they know of.
The clerics of Al-Kalim strangly side with Estlor and request all fighting cease on both sides. The Sultan refuses, having received a premonition from Al-kalim's olf follower and the one who he dictated the Nahmeh to. The premonition stated that the clerics have turned from the true Way and should be vanquished.
1017 AC: Ylari troops are beaten back by the elvish army.
Finally, with the aid of dreams planted by Ilsundal and Al-kalim, Estlor and the Sultan realize what was meant to happen. The two sides ally with the Dwarves of Rockhome to attack the Shadow elves and reclaim Alfhiem. In return, the elves will teach Al-kalim's clerics their technique of magical rain so as to help the desert garden along.
1018 AC: Grygory, a knight under the service of Lord Yuschiev who is situated in Mirros, is sent to investigate the mass-killings in the secret holdings of the Traladarans. Gryegory ends up going face to face with the warrior who killed his father, and then must fight a fiend for his own life.
1020 AC: Joint Darokinian and Thyatian operations to protect their interests. All-out war pits humans vs. orcs.
1050 AC: Ylaruam falls under the rule of Kin faction sultans. Its culture and economy flourishes, but its values decline, and there is a resurgence of traditional tribal enmities.
1150 AC: The deaths of High King Maramet of Vestland and his sole heir throw the nation into a political turmoil. The Sorona, the enchanted crown of Vestland, is sought by various factions hoping to claim the throne.
The Second "Great War"
1200 AC: The second Great War begins between land hungry Hule and the rest of the Known World.