From musseauh@esiee.fr Mon Sep 30 12:31:07 1996 Date: Mon, 30 Sep 1996 10:53:39 +0100 From: Herve MUSSEAU Reply-To: mystara-l@io.com To: mystara-l@io.com Subject: [Mystara] 1014SUM FELMONT 3 to 18, AC 1014 Event: In Mirros, Davinos (a Traladaran man of Kelvin) gains an audience with King Stefan and proposes that there be lesser taxes for a few Traladaran merchant families who were criminally hurt during the Thyatian's takeover of Traladara 40 years ago. Davinos is later slain in the streets of Mirros by Karameikans of Thyatian descent and tensions mount between the Thyatians and Traladaran of Mirros. A civil war almost breaks out as the Traladarans begin to believe that the Thyatians are once again trying to enslave them. The violence will ebb when Lord Yuschiev, a Traladaran landed-lord, and his men discover and prove that Davinos' murder was orchestrated by Traladarans of the Veiled Society hoping to stir up anti-Thyatian feelings, and not by Thyatian Karameikans. Even with the end of violence, the tension that has risen between the Karameikans of Thyatian and Traladaran descent unfortunately remains. King Stefan is very grateful to Yuschiev and his men for helping stop a possible civil war before it started. Meaning: Davinos' Complaint is an adventure detailed in GAZ 1: The Grand Duchy of Karameikos, p.17. A minor change for those who would play it out with their PCs is that Lord Yuschiev and his men also happen to be on the scene when Davinos is murdered. Instead of Emilio the Great then hiring the PCs to find out who is behind it, Yuschiev would himself ask them to help him find out the ring leader as he does not want to see a civil war start between his people and the Thyatians. Even though he dislikes Thyatians, he knows such a war would only kill his people and make them worse off then before. So Yuschiev, his men-at-arms, and perhaps the PCs he also hires (since they knew the murder was going to take place and must have some useful information) track down and pin it on the Veiled Society of Mirros. Another reason Yuschiev is involved is to introduce the character of the novel "Dark Knight of Karameikos" into the setting of a Karameikan campaign. This event helps the Traladaran Lord gain the attention of the King who will reward him with the title of Baron next year (AC 1015). Perhaps one of his men in the adventure is Grygory (the main hero of the novel), who will be knighted once Yuschiev becomes a Baron. The novel "Dark Knight of Karameikos" takes place in the year AC 1018 as it mentions its the 12th year on the throne for the King of Karameikos. The tension created by this adventure also helps explain the tension between the two Karameikan cultures that is very apparent in that novel. Basically, this just helps make the Mystara novel "official." Also, more than likely any PCs involved in this adventure will receive the title of Court Lord from King Stefan as a reward. FELMONT 6, AC 1014 Event: A patrol of Huleans is ambushed and decimated near the town of Mahasabad. Meaning: The Freedom Warriors are gaining more courage thanks to the leadership being brought to them by the Prophet. Anand, although never personally interested in politics or war, has turned out to be quite the tactician and has been planning daring raids on the Huleans. Whenever they can, the Freedom Warriors give their spoils back to the people of the land. This has been turning them into great national heroes. The Freedom Warriors do not want to start a full scale war, as thousands would suffer and die for nothing. Instead, they contend themselves with gorilla-warfare style hit and runs. The intend to humiliate the Huleans and hurt only them, not the innocent people of Sind. When words gets around that the Prophet of Gareth is one of their leaders, the legends of Sitara spread even further throughout sind. Some begin to claim that she must be an Immortal incarnation of Himayeti the Defender. FELMONT 7, AC 1014 Event: Throughout the Heldann Territories, many villages of Heldanners revolt against their cruel masters, the Heldannic Knights. None of the minor revolts or rebellions last very long, and many of the peasants are executed for treason afterwards. Meaning: The people of the Heldann Freeholds see that without their spells to back them up, now is the best chance to overthrow the Knights. Unfortunately, the commoners are badly organized, trained, and equipped, while the knights still have their discipline, weapons, and military training. Result: The Knights squash the majority of the rebellions, and only a few cause any real trouble to them. Still, this is only the beginning as most peasants are still too afraid to try and strike at their masters. With time, more will join in the rebellion, and then the Knights will have a large problem to deal with. FELMONT 12, AC 1014 Event: After several weeks of chasing the kobold horde, Ragnar and his men manage to chase Psa'gh's horde out of Soderfjord and into the mountains of Rockhome. Ragnar declares the war a victory and the kobolds no longer a threat to Soderfjord. They begin heading home. Meaning: Kobolds have never been good at direct combat with humans, preferring to rely on traps and stealth. Since the humans knew where the Falun Caverns were, Psa'gh realized that their chances of victory in the caverns were slim. He has now fled into the dwarven mountains of Rockhome in the hopes of setting up a new lair. Just to make sure they do not come back, Ragnar leaves a few patrols to watch the border for any returning kobolds. FELMONT 15, AC 1014 Event: The Council of Princes of Glantri announces that Glantrian will not submit to staying simply in one foreign quarters in Ylaruam or wear ridiculous outfits because they are mages elsewhere in Ylaruam. Since their diplomat was unable to come to better arrangements with the Sultan of Ylaruam, Glantri declares that they will boycott the World Games in Ylaruam. Meaning: Synn has once again used her influence on the Council to isolate Glantri from the rest of the world. Playing on the fact that wizards must ridicule themselves in colorful robes while in Ylaruam, she has managed to convince them that going to Ylaruam would only embarrass them and make a mockery out of Glantri. Glantri therefore backs out of the game, and the rest of the world begin to see them as stuck-up and arrogant once more, just as Synn wants it to turn out. Synn, however, sends her own agents to the World Games (as non-Glantrians) as she hopes they will make contacts in the rest of the world that can become useful to her later on. FELMONT 17, AC 1014 Event: Psa'gh and his horde encounter a tribe of giants who control this section of the mountains of Rockhome. The kobolds are quickly forced to flee the area before being decimated. Psa'gh decides to head northeast and hopefully enter Soderfjord undetected. FELMONT 24, AC 1014 Event: Psa'gh and his wandering horde encounter a group of orcs of Thar's tribe, who invite the kobolds to join with the great King. Although not wanting to submit to an orc, Psa'gh believes he can work something out with the great orc leader he has heard so much of from the orc's rule in the Broken Lands. The horde of kobolds and gnolls makes it way toward the Makkres Mountains in Vestland. Meaning: Psa'gh and Thar have already made a truce not to attack each other last year, but now it seems as if the two just might indeed join together, and that would make their forces rather hard to defeat. FYRMONT 2, AC 1014 Event: Earthquakes shake northern Darokin and southern Glantri, as well as western Ethengar. Soon enough, adventurers and merchants coming out of the Broken Lands report the source of the trembling: A city has risen out of the depths of the Broken Lands. Meaning: The Wanderers and the worshippers of Atzanteotl have accomplished their goal: raise Aengmor to the surface (although the Wanderers are unaware that the worshippers of Atzanteotl wanted the same result). The effect of the sunlight of the surface is to destroy the soul crystals of the shamans of Rafiel, therefore weakening their control over the city of Aengmor. Another ramification is to the humanoids of the Broken Lands. The shadow elven military immediately gets to work at purging them from the area. Many flee to the Great Crater and join Kol's forces, while other head to the Makkres Mountains where Thar is rumored to be forming a new kingdom (or so say his messengers). Some stay behind to join a couple of brave humanoids leaders who plan on driving the shadow elves out of their lands. Unfortunately for those planning on eliminating the shadow elves, they are badly trained, equipped, and lead, and suffer almost total destruction clashing with the shadow elves. Still, despite their best efforts, the shadow elves cannot possibly hope to clear the entire Broken Lands. They settle for keeping a good 50 mile radius around their city as clear as possible. FYRMONT 5, AC 1014 Event: Princess Tanadaleyo of Rafielton announces that the Shadow elves have risen their sacred city of Aengmor to the surface of the Broken Lands from where it sank to several centuries ago. She states that the ruler of the city will General Garafaele Galeifel, ruling in the name of King Telemon of the City of Stars. Meaning: Many nations of the world begin to worry about this constant move and take over by the shadow elves. The Western Defense League agrees that their main concern now is more the shadow elves than the Empire of Thyatis, as the shadow elves have both taken over the Broken Lands and used evidently powerful magic to raise a city from the depths of Mystara to the surface, a city which could easily be used as a base to invade anywhere else around. Although no one declares war on the shadow elves or accuses them of hostilities, everyone decides to wait and see what these elves will do with their new surface city, all the while preparing their defenses. The decision isn't made easily as two forces lobby for action against the shadow elves, notably the former elves of Alfheim (thanks to the Alfheim Avengers) and the dwarves of Rockhome, yelling out to everyone that they are about to invade all of Mystara as they predicted before. The dwarves are surprised that their only allies in this seem to be elves. Will Kagyar's wonders never cease?!?! FYRMONT 6, AC 1014 Event: Psa'gh's horde of kobolds reaches the Soderfjord - Rockhome - Vestland border. They continue on into Vestland. Meanwhile, the scouts left behind by Ragnar send a messenger back to the King to inform him what the kobolds have been up to. They have been following the kobolds for the past few days since they entered Soderfjord and followed the Rockhome border for the past week or so. Meaning: Although he declared the war won, Ragnar still believes that the kobolds will come back since he did not crush them, and merely forced them to flee. Ragnar intends to keep a close eye on them for as long as he can. FYRMONT 8, AC 1014 Event: With a large portion of Vestland's army in the Makkres Mountains looking for Thar's lair, Thar leads his forces (now augmented by new tribes) in an attack on the town of Rhoona. FYRMONT 10, AC 1014 Event: The town of Rhoona falls to the invading orcs. Duke Stephan of Rhoona (from X3: Curse of Xanathon) is killed by the humanoids. The orcs plunder all they can and leave before words even reaches the forces in the Makkres Mountains. FYRMONT 12, AC 1014 Event: The "Adoria", an Imperial Skyship of Thyatis, encounters the flying city of Serraine over Thyatian Mainland. The Adoria's captain informs them that Thyatis will now be protecting their skies above the Empire. Once the meeting is over with, the gnomes are only too happy to leave the Thyatian skies. Meaning: Serraine has never intended to invaded Thyatis, but the Empire has merely let them know that the Empire now also has skyships, believing that this will ensure they do not attack. Also, the captain has taken the advantage of getting a good look at the city and its defenses, as the Empire of Thyatis has wanted to get it's hands on the flying city for some time now... once they have enough skyships to attack the city, that is. FYRMONT 13, AC 1014 Event: In the foothills of the Black Mountains, near Lake Halli, Thurgg finally arrives back to his home tribe, the Dark Fangs. The orc fighting-monk of Gareth begins to teach his people the ways of the new Immortal. Meaning: Thurgg will have a lot of trouble trying to teach fellow orcs about peace and working together. Many challenge him to fights to the death for speaking such non-sense, but thanks to the training he has had with Anand Brishnapur, Thurgg is able to defeat all his opponents. And he lets all of them live, something unheard of in the orc tribes before. Many orcs watch Thurgg (who fights with his bare hands and feet and still wins!) closely to see what he intends to do and say. FYRMONT 14, AC 1014 Event: King Harald Gudmundson sends a plea of help to King Ragnar of Soderfjord asking for his help against the goblinoids in his lands. He states that Thar's horde is on the move, and a new force of kobolds has entered his lands from the south. Ragnar declares that he will help Vestland, and sends forth his men who are eager to once more defeat humanoids after their last victory just over a month ago. Troops march out immediately upon the Overland Trade Route toward Vestland. Meaning: Although there is no political reason to help Vestland besides being good neighbors, Ragnar is still "drunk" with the glory he received for defeating the kobolds in the Hardangers. Another victory will improves his standings all the more. Also, he wants to catch up to Psa'gh and stop him once and for all so the troublesome kobolds never returns to Soderfjord. FYRMONT 15 to 28, AC 1014 Event: From the 15th to the 28th of Fyrmont, the World Games take place in the city of Ylaruam. As before, athletes from various nations (and independently, including a few Glantrians who come without the blessing of their nation) compete against each other to see who is the best at what they do. The games go rather well except for two things: First, during the opening ceremonies, a fight breaks out in the crowds between the Ylari and foreign visitors over their blasphemies and disrespect toward the Way of Al-Kalim. The other difference is the lack of aquatic competitions this year as the Ylari officials refuse to allow the use of their precious oasis to swim in: water is too important in the desert for such foolishness. Also, many athletes have trouble competing in the intense heat of Ylaruam, so many clerics are present to help those that collapse before any permanent harm (or even death) can come to anyone. Create water spells come in very handy during these two weeks. Meaning: There is no hidden meaning here. Both the Empire of Thyatis and Ierendi makes claims to have the World Games in their nations next year. The Western Defense League, who created and sponsored the games, however, prefer to have the games in each of their nations before going to any other nation. Shiretown, the capital of the Five Shires, is therefore given the honors of hosting the games next year. Another event is that many of the Ylari get to see first hand what foreigners are like; they witness all their infidel behaviors, and total lack of civility. Most are appalled by the "civilized" customs they have brought, from lewd behavior and prostitution, to theft and gambling; things that are considered religious taboos by the Ylari. This seems to enhance the bad reputation of foreigners in the minds of most Ylari. FYRMONT 20, AC 1014 Event: Thar's horde makes it's move upon the town of Landersfjord. This time, the northern men are ready for them and the humanoids are forced to lay siege to the well defended town. FYRMONT 21, AC 1014 Event: A break is made in the wooden palisade of Landersfjord, and the goblinoids rush into the streets to start huge fighting. After several hours, the two forces seem to have come to a stand still when reinforcements arrive. Psa'gh and his kobolds enter the town and help crush the human defenders. Meaning: The two mighty humanoids leaders have finally come together, and two human towns (Rhoona and Landersfjord) have suffered a crushing defeat. The goblinoids then proceed to plunder the farmsteads all around the town, gathering all the food, gold, and weapons they can carry. FYRMONT 22, AC 1014 Event: Agents working for Synn at the World Games hear rumors about a cursed place of great magical power called the Dead Place (see GAZ 2: Ylaruam, p. 63). The discover that this sacred battleground is apparently located somewhere in the Emirate of Nithia. They decide that once the World Games are over, they will eventually begin looking for this place to see if they can find any powerful magic for themselves and Synn. Meaning: This is exactly what it appears to be: the search for magic and power. FYRMONT 23 to 27, AC 1014 Event: Hulagu Khan of the Uighurs leads his clan out of the Ethengar steppes and into the Heldann Territories to start the invasion ordered by the Great Khan. After a brief skirmish with patrols of the Heldannic Knights, Hulagu returns to Ethengar and the Golden Khan sends a message to Wulf von Klagendorf stating his apologies over a mix-up he will correct immediately. Meaning: Oktai Khan and his Glantrian agents sent a false message to Hulagu Khan, who has well known desires to invade the Heldann Territories. The message claimed that the Great Khan decided to invade Heldann because the sacred white stallion has been roaming in those lands and that was a divine sign to conquer them. Not caring about anything except attacking the Heldanners, Hulagu did not even bother to verify the autencity of the message and started the invasion. Before he could get to far, however, real envoys of the Golden Khan manage to stop him and convince him to return to Ethengar. The fake messengers are captured and they are discovered to be Taijit warriors. Moglai Khan, now having had the last straw of Oktai's plots, has decided he will eliminate this rival once and for all. He sets in motion a plan to reveal Oktai Khan's secret alliance with the Glantrians so he can gain the support of his people to destroy the rival Khan. Those with GAZ 12: The Golden Khan of Ethengar, can find the information on the various Khans and tribes, as well as the above plot in the sub-plot Trouble in the North (p. 61), of the adventure In The Service of the Golden Khan. It could now be a good time to play out that adventure with the PCs. The whole incident is a plot devised by the Glantrians to keep the Ethengarians at war with the Heldann Territories so that Glantry would be safe. FYRMONT 25, AC 1014 Event: The armies of Vestland finally catch up to the humanoid forces near the newly created ruins of Landersfjord. The goblinoids, under the brilliant leadership of both Thar and Psa'gh, manage to outflank the first wave of humans and cause them to flee back to the north. Meanwhile, the goblinoids themselves pull back, retreating toward the Soderfjord border where they intend to try and lose all pursuit. Meaning: Both Thar and Psa'gh know that they cannot defeat the humans head to head with the poor equipment they have for their horde. They are now trying to find better terrain so the fighting will favor them. Since the forces sent into the Makkres Mountains have now returned, the way back to those mountains have been blocked. The goblinoid leaders therefore favor moving southwards, perhaps into the mountains of Rockhome, rather than trying to force their way back into the Makkres. AMBYRMONT 1, AC 1014 Event: The forces of Ragnar attack the orcs of Thar and the kobolds of Psa'gh, catching them from surprise as they had believed that the humans of Soderfjord would not have sent large forces into Vestland. The battle becomes a stalemate as the effects of the surprise are just not enough to overcome the huge number of goblinoids involved. AMBYRMONT 2, AC 1014 Event: General Garafaele Galeifel and the royal wizard Kanafasti announce that the Way of Rafiel will be changed within the city of Aengmor. The most important changes relate to the abandonment of deformed children and the forceful exile of the Wanderers; these practices will no longer be performed within the city of Aengmor as they are no longer needed to ensure the survival of the race that has now reclaimed the right to live on the surfaced world. This presents various rumors in the streets of Aengmor and although there is no open confrontations, it is obvious that not everyone agrees with the new rules. Meaning: Kanafasti would have loved to wait a bit longer before declaring such a ruling, but he is to become a Wanderer himself in a matter of days. Using the friendship and trust of Garafaele that he has earned by teaching the General magic (see GAZ 13: The Shadow Elves), they declare the new rule as law within Aengmor. The shamans of the City of Stars make an official complaint to King Telemon about the blasphemy of the Radiant General, but Telemon says that he wants to wait and see what will happen. Porphyriel, the head shaman, truly does not care if those on the surface leave, as they have been causing her trouble for a while now. But she must put up a show of concern to prevent others in the City of Stars to decide that it's alright and leave as well. The whole idea itself sprang up from none other than Xatapechtli. Using his friendship with Kanafasti, he managed to convince the mage that it would be a good thing to do for the shadowelves and especially the Wanderers. Kanafasti has no idea that he is also helping spread the plans of Atzanteotl. AMBYRMONT 3, AC 1014 Event: Synn's agents hire a guide and porters to bring them to the fabled Dead Place in the Emirate of Nithia. AMBYRMONT 4 to 9, AC 1014 Event: Moglai manages to catch Oktai Khan's messengers to his Glantrian allies (Prince Jherek, at least who he thinks is his ally; the Prince simply uses him as a pawn). With that, Moglai Khan moves the Keshak (Ethengarian equivalent of Royal Army) and the Murkit warriors after the traitorous Khan. Oktai's tribe, the Taijit, defend their Khan at first, but when they learn that he was a traitor, they desert him. Oktai Khan is eventually captured, and beheaded by the Golden Khan. Afterwards, Moglai Khan declares that the Glantrians have caused much trouble between them and the now submissive Heldannic Knights (or so he keeps telling his warriors), hoping to get them to waste time fighting between them. They nearly succeeded because of the traitor, Oktai Khan. But now the Ethengar warriors are aware of the treachery, and they shall have their revenge. Moglai Khan promises that Glantri's time is nearing it's end as it shall be the first to fall to the glorious Ethengar Empire that shall be formed. Meaning: This event serves two grand purposes for the Golden Khan. First, it eliminates one of his rivals among the Khans (Oktai). Second, by declaring that the Ethengar hordes will ride again to war, against their hated enemy Glantri at that, Moglai is taking care of the morale problems brought up by the truce made with the Heldannic Knights. Now, instead of fighting each other or complaining about Moglai's rule, they are preparing themselves for another war. Moglai begins the planning of the battle he expects to start next year. The Glantrian spies in Ethengar manage to learn of the plan and warn the Council of Princes about the upcoming invasion. It seems that their plan has backfired dramatically and now they'll have to pay the price for their meddling. This is the follow up and conclusion to the above mentioned adventure presented in the Ethengar GAZ. AMBYRMONT 5, AC 1014 Event: The armies of Thar and Psa'gh are crushed by the human forces of Soderfjord and Vestland after a huge battle in a deep valley within the hills around the town of Landersfjord. The fates of Thar and Psa'gh remain unknown to the human victors. Meaning: The humanoid forces of the Northern Reaches have just been dealt a crippling blow. After this, they should no longer be much of a threat to the norsemen. After several days of skirmishing and minor battles with Ragnar and the men of Soderfjord, the goblinoids were unfortunate to back off into a valley which was suddenly blocked off at the other end by the forces of Vestland. The goblinoids were crushed in between without any place to escape in large numbers. Ragnar returns victorious to his people, having regained most, but not all, of his prestige of being a great warrior and King. AMBYRMONT 9, AC 1014 Event: The Sultan of Ylaruam is flooded with complaints from many discontent Ylari who are upset and complaining about the ways that the infidel foreigners have been treating them and behave the past couple of weeks during the World Games. Then, word starts spreading on the streets that the Sultan is no longer fit to rule. And many begin to agree with it, not wanting to see foreigners in their land again and believing that the Sultan's attitude at making peace with the infidels is wrong. Meaning: This is the work of the Kin faction, seeing the best chance they have ever had at gaining control of the throne of Ylaruam. It seems that the Ylari, although peaceful and respectful, were just not ready to handle so many foreigners and cultures all at once. AMBYRMONT 12, AC 1014 Event: The more vocal of those upset with Sultan Mohammed Al- Kalim are arrested and trialed for treason, with some executed that same day. Many of the relatives of those executed become even more upset at the Sultan, and vow to avenge their dead. AMBYRMONT 13, AC 1014 Event: Synn's agents in Ylaruam arrive in the Emirate of Nithia and begin searching the are that is suppose to contain the Dead Place. Unfortunately for them, it is currently covered in sand and will be rather hard to find. AMBYRMONT 14, AC 1014 Event: Tensions begin to mount in the city of Aengmor as the shadow elves begin to polarize in opinion on whether or not to support the new Way of Rafiel or return to the old one. General Garafaele puts his foot down and does not allow any fighting to occur, giving harsh discipline to elves of either opinion who start being too violent or forceful about their thoughts. Also, officials from the City of Stars begin demanding that Garafaele return to the proper worship of Rafiel before actions are taken to relieve him of his duties. Meaning: The cult of Atzanteolt is stirring up the trouble. They hope that they can get the elves of Rafiel to fight each other until they are sick altogether of Rafiel, no matter which way you worship him. That's when it will be easy for Atzanteotl to move in and gather even more worshippers. AMBYRMONT 18, AC 1014 Event: A few survivors of a massacred colony on the Great Escarpment on the Isle of Dawn make it back to West Portage. They claim their village was attacked and destroyed by huge spiders. Adventurers/military patrol are sent in to see what happened. Meaning: The colony was attacked and wiped out by the residents of the plateau: aranea. The aranea use to worship Arachne Prime, and had an evil culture based on the beliefs of this Immortal of Entropy. However, Arachne Prime was defeated by adventurers a couple of decades ago and the aranea have since been on their own. Despite losing several of their number to a war with phanaton and other forest creatures, the culture of evil aranea survived, and they have decided that they have taken enough trespassing on their territory of the Great Escarpment. (The aranea, phanaton, and Arachne Prime are all detailed in the D&D adventure module M5 Talons of Night, and probably took place during the years AC 990-1000). Regardless, there is a culture of evil aranea on the Great Escarpment, and they are now attacking the "invading" Thyatian colonists. AMBYRMONT 20, AC 1014 Event: Two tribes of nomads in Ylari class over their opinions about foreigners and the Sultan, and the battle turns deadly and bloody. Within days, many other tribes take up arms, and it seems that Ylaruam has fallen into an unofficial civil war (since no one has yet tried to overthrow the Sultan; they're fighting over difference in opinions). Besides fighting themselves, many also target the foreigners still in Ylaruam, blaming them for all the trouble that is now happening in their nation. Meaning: This is exactly the effect the Kin faction has been trying to get. It is also a dangerous time for any foreigners still in Ylaruam, especially mages and elves. Another minor influence in the events are the Thyatian spies. Seeing trouble on the way, Thyatis would love nothing better than to have Ylaruam fall into a civil war, keeping their warriors busy and preventing them from raiding the Thyatian mainland. They start doing what they can to promote the fighting without drawing any attention that Thyatis is even involved. AMBYRMONT 22, AC 1014 Event: The tension in the City of Aengmor soons spreads to Rafielton. Before long, the shadow elves of the Canolbarth Forest are also into the debate. Meaning: This is just a logical progression of the religious upheaval throughout the realms of the shadow elves. Of course, it doesn't help that the cult of Atzanteotl is also helping to spread the tension and disorder. -- Herve Musseau Primary Email: musseauh@esiee.fr Secondary Email: herve@hotmail.com Homepage: http://www.esiee.fr/~musseauh I'm a QSQWBEEEGGNFR Mystaran