Lunadain 1 8 15 22 Majhur Gromdain 2 9 16 23 Tijhur Tserdain 3 10 17 24 Wojhur Moldain 4 11 18 25 Thajhur Nytdain 5 12 19 26 Flajhur Loshdain 6 13 20 27 Sejhur Soladain 7 14 21 28 Lajhur Nuwmont/Nyxmir Vatermont/Amphimir Thaumont/Alphamir Flaurmont/Sulamir Yarthmont/Sudmir Klarmont/Vertmir Felmont/Tslamir Fyrmont/Andrumir Ambyrmont/Cyprimir Sviftmont/Hastmir Eirmont/Eimir Kaldmont/Burymir 1 Nuwmont The start of the New Year. This calls for celebrations in Karameikos: Most businesses close, there are parades in the streets and other winter festival activities, especially in Specularum. This year (AC 1000) 1 Nuwmont is the Millennium Celebration of the crowning of the Emperor of Thyatis, so the affair will be larger and louder than ever. In Thyatis, this begins a week of festivals, parades, theatrical productions, nonstop games in the Coliseum, and so on in celebration of the New Year. This day also commemorates the Crowning of Emperor Zendrolion I, though the actual crowning of the first emperor took place much later in the year. This day is also called Good Sprite Day in Glantri, and is the national holiday for the elves of Erewan there. They celebrate the first day of spring starting at sunrise. Music, dance and banquets last until late at night. The sprites and other woodland spirits are thought to awake from their winter slumber. In their honor, the elves perpetrate pranks and practical jokes, their way of getting ahead of the wee folks. Regrettable excesses occur when the Elven Liberation Front settles an account with some long-time foe, disguising the crime as a (bad) joke. All businesses in Darokin are supposed to be closed on this holiday, and most traders are more than willing to comply, given the hectic activity of the past few weeks. 2 Nuwmont Spring Equinox. New Star - an unusual star of any color shines during the night (5% chance), or stays permanently (10% chance). Some bad weather can be expected this day (high winds, late snow storms or hail). The Brotherhood of the Radiance must make contact at midnight. 7 Nuwmont Shooting Star - a comet crosses the nocturnal sky (20% chance), in a direction helpful to one who seeks an unknown destination. 14 Nuwmont Spring Break. The students from the Great School of Magic go about the canals and rivers, blowing up the ice. This is a chance for the students to display new knowledge and show off spectacular magic. No traffic is allowed this day until the canals are safe. Although the nominal date of this event id the 6th of Nuwmont, the date may be changed according to how late or early the seasons are. The point of Spring Break is to get rid of the unsafe fragile ice crust and allow normal gondola traffic. But some of the more rowdy students cause mischief in the city, taking this opportunity to get even with the monotonous life at school. 24 Nuwmont Eclipse - the sun disappears behind the moon for 1d6 turns (15% chance). 1 Vatermont The Duke of Karameikos's and local tax collectors collect taxes for Sviftmont through Kaldmont of the previous year. 4 Vatermont New Star - an unusual star of any color shines during one night (5% chance), or stays permanently (10% chance). 10 Vatermont Citizens of Glantri City bring their quarterly taxes to the House of Ministers before midnight. In the principalities an Free Territories, people bring their gold to the local Constabulary. Tax evaders will be identified within the next three months and hunted down by the constables. For richer citizens, magic may be used to determine if they are making appropriate tax payments. 15 Amphimir Closing Day - The schools and universities following the annual nine-month plan close. Boarding students who have nowhere to go may stay these next three months and study at their own pace; there's not much else to do. All other boarding students are sent home to be burdens to their families during the winter months. This is also a minor feast-holiday in the empire, an acknowledgment of the arrival of winter. 18 Vatermont Monsters Fair - This is the national celebration day for Caurenze in Glantri. Its prince organizes games at Circus Lizzieni, with many monster fights and races. The criminal offenders, barbarian raiders, and slaves are sometimes executed there. Heroes may (willingly or not) enter the arena and prove their bravery, earning great rewards and fame. In Glantri City, people organize a monster parade (largely sponsored by the Monster Handlers' Syndicate). Later during the afternoon, the beasts are rounded up on the open market place and sold to customers. The better-tamed creatures perform spectacular shows to attract visitors. Accidents are likely to occur. 20 Vatermont Shooting Star - a comet crosses the nocturnal sky (20% chance), in a direction helpful to one who seeks an unknown destination. 21 Vatermont New Star - an unusual star of any color shines during one night (5% chance), or stays permanently (10% chance). 22 Vatermont Though particularly daring sailors will have continued sailing through the winter, on one particular day in late Vermont the port authorities, in association with the Temple of Protius, announce that the Shipping Season has begun. Merchants in great profusion set sail for distant ports. Traditionally, this is a day to celebrate by making toasts of luck to the sailors. 23 Vatermont Chancellor's Day - Darokin celebrates the birthday of its first Chancellor, Charles Mauntea. This is a holiday for many workers, but most businesses remain open. 28 Amphimir The Extra Day - Though the calendar shows Amphimir 28 as part of the regular year, Alphatians actually calculate the year as ending with Amphimir 27. The next day is regarded as being "between the years." It is the Day when Magic Fails. No magic works in the Empire. Magical barriers fall, gates open, imprisoned beings rush free. Magicians prefer to stay indoors, powerless, protected by loyal commoners when possible, while horrible things may be out there roaming the streets. 1 Thaumont This is officially the first day of spring (regardless of the weather). Around this date, earlier or later as weather permits, spring planting begins. The Gnome Caravan traditionally sets out for Specularum on this day. This is also the traditional date for the start of the shipping season. Income taxes in Darokin are due on the previous year's income. 1 Hralin This is the dwarvish New Year and is celebrated by much feasting and swilling, trade shows in the open air where the dwarves show what they've been working on throughout the cold winter, singing, dancing, and wicked hangovers. 1 Alphamir Start of the Alphatian New Year. Art demonstrations, parades, celebrations. 7 Alphamir Landfall Day - This is the actual, historical day when the Alphatian survivors made Landfall in Alphatia; it is solemn, celebrated with feasts, and ending the week of New Year's celebration. 11 Thaumont The Gnome Caravan usually arrives in Specularum on this day. 14 Thaumont Shooting Star - a comet crosses the nocturnal sky (20% chance), in a direction helpful to one who seeks an unknown destination. 15 Thaumont All trading done, the Gnome Caravan usually leaves Specularum on this day. 15 Hralin Traditionally the first dwarven caravans (wagons pulled by oxen and donkeys) leaving Rockhome for the human realms depart at this time. 15 Alphamir Opening Day - The schools and universities which follow the nine-months-a-year educational plan of the Empire of Alphatia now open their doors to students. 25 Thaumont Eclipse - the sun disappears behind the moon for 1d6 turns (15% chance). Arcanium - This is the annual wizards' fair, a convention lasting night and day until the end of the month. All interested magic-users come to Glantri City and share some of their most treasured secrets for gold or more knowledge. Others organize crowded seminars where the wizards' philosophies and point of views are discussed in a rather informal and open-ended manner. Many of the activities are sponsored by the Prince of Blackhill, the Great School of Magic and the Game Lizards. All the city's inns are booked solid and have many bizarre visitors. Buildings with large main rooms are rented by those wishing to meet and conduct their trade. Business is done within closed booths, behind curtains, to aid in secrecy. Meanwhile, in the crowded rows, peddlers walk about selling trinkets, spell components, blank scrolls and tomes. In open booths, poorer mages resort to selling common, low-level spells for a few gold ducats, loudly boasting of the qualities of one spell or another; this is a blessing for apprentices with gold to spend. Charlatans are also very common here. Shady individuals also come to Glantri City, snooping around and hoping to steal some new ideas. Once satisfied, these fellows disappear as quickly as they showed up, which has earned them the nickname of the "Mayflies" among the true and respectable wizards. 1 Flaurmont Spring Solstice. The Brotherhood of the Radiance must make contact at midnight. 3 Flaurmont Parliament Day - This holiday is the creation of the Glantrian bureaucracy to get an extra day off from work. Nothing special happens this day, except that the House of Ministers and the Parliament are closed to business. Servants usually spend this day cleaning the building while everybody is out. 7 Hwyrlin Arrangements. This is the traditional date for the beginning of the year's negotiations for marriages. All over Rockhome, dwarves who've just reached Adult status begin the fearful work of asking one another for the privilege of matrimony. Humans visiting Rockhome should be aware that these youthful dwarves tend to be under stress, jumpy, and irritable during this two-week period. (Matrimonial arrangements are not limited to this time, but as this is the traditional date, more of them are negotiated at this time than any other.) 13 Sulamir Empress Eriadna's birthday. It is customary for everyone of gentry level to send a present to the Empress, or at least donate a coin to a beggar or less-privileged soul in her name. 20 Flaurmont Army Parade - The garrisons in each principality and in Glantri City organize military parades. The original idea for the festival comes from the Prince of AAlban, who normally leads the parade in Glantri City. This often turns out to be a show of force to intimidate the population and make sure they understand just who is in charge. Later in the afternoon, jousts are organized between the rulers' knights, as well as magical duels between magic-using army officers. The best fighter will then confront the best spell-caster, according to very strict dueling rules (the night wins if he bloods the magic-user. before being trapped or rendered unconscious). Magic-users are the odds-on favorites, but once in a while a knight proves to be the best. Later, during the night, many soldiers spend time in the towns. The more vulgar taverns are full of drunken soldiers, either spell-casters or fighters eager to prove they are better than the other class. Brawls, naturally, are very common that night. 21 Flaurmont The traditional date of the Darokin Masked Ball, held in the Merchant's Guild Hall in Darokin. This is the biggest and best of the Masked Balls, and many other cities schedule their own Balls for the same night. 22 Flaurmont Birthday of Emperor Thincol I. The Emperor sponsors a day of Coliseum games, which are usually very flashy and memorable; there are parades in the streets; members of the Emperors family throw gold pieces to the poorest of the peasants; very little work gets done in Thyatis. 25 Flaurmont Shooting Star - a comet crosses the nocturnal sky (20% chance), in a direction helpful to one who seeks an unknown destination. New Star - an unusual star of any color shines during one night (5% chance), or stays permanently (10% chance). 1 Yarthmont The Karameikos tax collectors collect taxes for Nuwmont through Thaumont of this year. 10 Yarthmont 2nd Tax Day in Glantri. See 1st Tax Day, 10 Vatermont, for more detail. 14 Yarthmont Eclipse - the sun disappears behind the moon for 1d6 turns (15% chance). Gondola Games - The great games of Glantri City occur on this midsummer day. To mock army jousts, the contestants stand on top of a narrow platform at the bow of their gondolas, holding a long pole in their right hand, a large pan lid in their left, and wearing a metal pot on their head. The purpose of the game is to knock the other contestants into the canals. The winner gains a silver medal, as well as free passage on all gondolas for a year (the medal serves as a pass and shows the year the winner gained it). Many banquets, dances and spectacles occur in the Entertainers' and Port Quarters. The port business is usually halted the day of the games. The event is sponsored by the River Teamsters. 15 Sudmir Howling Day - This is a day of the full moon, and it is a celebration of no restraint - Alphatians everywhere (except slaves, but including servants) are expected to neglect their work and their studies, run amok, have fun, and howl at the moon (in both a literal and figurative sense). It is a day of high romance in the Empire. 21 Styrlin This is the date of what is called the Clerics' Forum, a grand conclave of dwarf-clerics from all over Rockhome who meet in Lower Dengar for seven days to discuss the state of clerical philosophy and practice among the dwarves. The 21st of every month is the date for the lesser Clerics' Forums which take place in every community. 27 Yarthmont Shooting Star - a comet crosses the nocturnal sky (20% chance), in a direction helpful to one who seeks an unknown destination. 1 Klarmont This is officially the first day of summer. 7 Bahrlin Weddings. As humans have their "Klarmont Brides," dwarves, too, arrange for many of their marriages to take place in the month of Bahrlin. This is therefore a month of heavy, heavy celebration in dwarven communities. 15 Klarmont Night of the Red Moon - The mundaners believe that evil spirits come out during the night to haunt them and cause catastrophes. The moon seems to turn red (a natural phenomenon), and it is true that animals and monsters become nervous this night. All the mages in Glantri must roll 1d20 under their Intelligence. Those who fail are unaffected; the others gain 1 point of Intelligence for 1d6 night hours but must then save vs. spells or be inebriated by this surge of magic. Missing the saving throw by 3 points or less causes a spell-caster to feel dizzy and euphoric, but has no further effect. Missing by 9 or less causes a spell-caster to be mildly intoxicated; he will lose all memory of what occurs that night, including spell discoveries. Missing by 10 or more causes a spell-caster to be totally intoxicated; he loses 1d8 points of Dexterity for that night, babbles unintelligibly, giggles or laughs insanely, has odd hallucinations, and finally loses consciousness (and memory of what happened) after 1d4 hours. More powerful mages who fall victim to the red moon can be quite dangerous (the Great School of Magic usually turns into a madhouse during these hours). Kerendan Days of the Hoof - Now, toward the beginning of summer, Kerendas hosts its great horseman's event, which includes races, obstacle courses, jousts, demonstrations, breeders' shows, etc. It lasts until 21 Klarmont. 16 Klarmont New Star - an unusual star of any color shines during one night (5% chance), or stays permanently (10% chance). 1 Felmont Fall Equinox. Full Moon. Beast's Day. This is the traditional date of the last battle between King Halav and the Beast-Men, and is a big, lavish Traladaran holiday all over Karameikos. Participants dress up as Beast-Men and wander the streets in parades, and there are mock battles between Beast-Men and Men, dances, and other events commemorating the battle. Religious observations are held by clerics of the Church of Traladara. The Brotherhood of the Radiance must make contact at midnight. Some bad weather could be expected, with high winds or violent thunderstorms. 13 Tslamir Doggerel Days - In the heat of high summer, theatrical companies and scholarly guilds stage a week of competitions of music and the verbal arts. This includes plays, all kinds of music, the telling of jokes and puns, the writing and reading of cheap verse, etc. Alphatians save up their worst jokes, doggerel, and anecdotes all year to dredge forth in these competitions. 14 Felmont Feria de Toros - This is the national holiday for the southern elves of Belcadiz. Irate bulls are released in the streets of their city, New Alvar, where the people prove their bravery by trying to outrun them or removing a little ribbon from one of their horns. Magic is not considered fair in this run. In Glantri City, this day is when the city gets rid of dangerous creatures lurking in the waterways. At first, it was the army's responsibility to seek out and destroy them. Then the southern elves took the monster hunt into their own hands. Nowadays, the more courageous urbanites are invited to board war gondolas and hunt the creatures using magic or weapons - good training for the Great School of Magic's students. The Monster Hunters' Union is often out to purchase some newly captured monsters. 15 Felmont Day of Valerias. This is a day celebrating high romance and passion, dedicated to the Immortal Valerias. On this day, more marriages take place, more betrothals are announced, more unhappy lovers kill themselves, more duels are fought by rivals for a lady's affection, more lovers keep daring trysts, than in any other week in the Empire of Thyatis. 16 Buhrlin This is the anniversary of the legendary Battle of Sardal Pass, and is also high summer. The dwarves celebrate with military games and demonstrations. 24 Felmont Shooting Star - a comet crosses the nocturnal sky (20% chance), in a direction helpful to one who seeks an unknown destination. 25 Felmont Shooting Star - a comet crosses the nocturnal sky (20% chance), in a direction helpful to one who seeks an unknown destination. Beggars' Hope - The poor wretches of Glantri's Beggars' Court are allowed out of their city quarter to beg without threat of being chased away. Many middle-class people and some nobles come to the West Side Quarter to make donations of food and old clothes and occasionally remove some of the most awful curses. 26 Felmont Shooting Star - a comet crosses the nocturnal sky (20% chance), in a direction helpful to one who seeks an unknown destination. 27 Felmont Shooting Star - a comet crosses the nocturnal sky (20% chance), in a direction helpful to one who seeks an unknown destination. 28 Felmont Missing Star - a well known star permanently disappears from the known constellations (10% chance). 1 Fyrmont The Karameikos tax collectors collect taxes for Flaurmont through Klarmont of this year. 10 Fyrmont Eclipse - the sun disappears behind the moon for 1d6 turns (15% chance). 3rd Tax Day in Glantri. See 1st Tax Day, 10 Vatermont, for more details. 13 Fyrmont Darokin Day - A national holiday, this celebrates the supposed birthday of Ansel Darokin, who founded Darokin nearly 1,000 years ago. Darokin Day is celebrated with parades, fairs, special entertainment events, and the closing of all businesses. 15 Fyrmont Vyonnese Carnival - This is the national festival of New Averoigne. The celebrants go along the streets of their towns, or the canals of Glantri City's residents, waving scarecrows around, wearing colorful costumes and masks, laughing, dancing, banging on pan lids and making the most atrocious noise possible. Most other people think they do this just to have fun (and many join in these processions), but the real meaning of the festival is to scare evil spirits away and mock the werewolf. With a closer look, an observer can see that many of the scarecrows wear wolf skins or look like ugly wolfmen. The carnival starts at dusk and lasts until sunrise, driving the city constabulary mad, as it is impossible to stop the massive crowds of lawbreakers (disturbing nighttime peace is a crime in Glantri City). 1 Ambyrmont This is officially the first day of autumn. 3 Barrlin This is the Showing Day, a sort of "Show and Tell" celebration day of the dwarves. Great fairs are held for the sale and trading of crafts and, especially, for the demonstration of new techniques in craftsmanship and engineering. By this date, humans from all over the continent will have flooded into Rockhome to see the great fair held in Upper Dengar and learn from the dwarves. 26 Ambyrmont Fire Night - Many of the old Flaemish people wear long golden robes and high pointed hoods covering their faces during this festival. They make a quiet procession along the streets of Kopstar, carrying torches. Officially, they honor the end of fall. These people are followers of the philosophy of fire, the traditional element in their culture. In the Flaemish history, the purpose of the procession was to purify the air in the towns, waving torches and eventually burning down the houses of less desirable inhabitants. This still occurs in smaller villages in the Principality of Linden, and only rarely at Kopstar or Glantri City. At the capital, the procession goes along in gondolas, drawing crowds of curious onlookers. Shooting Star - a comet crosses the nocturnal sky (20% chance), in a direction helpful to one who seeks an unknown destination. 27 Ambyrmont Missing Star - a well known star permanently disappears from the known constellations (10% chance). 28 Ambyrmont Stellar Cataclysm - unusual celestial activities cause the sky to change color for one day, or glow eerily for one night, causing fear and disorder among the population (3% chance). All magic is totally ineffective during this day. 1 Sviftmont Winter Solstice. The Brotherhood of the Radiance must make contact at midnight. 6 Sviftmont Best Wishes of Krondahar - This is the annual holiday for the people of Krondahar in Glantri, the first day of their year of the Ethengarian Calendar. They spend the day in towns and fields, wishing the best of luck to any they may cross paths with. Entire parties walk about the streets of Braastar (or riding gondolas in Glantri City) swinging censers, slowly beating a drum, blowing a huge horn or ringing a bell according to a rhythmic but obscure musical art. Traditionally, a Krondaharian wishes luck by sticking out his tongue at the person to be wished good luck. In return, the grateful person must bow once and stick his tongue out. The ceremony ends with the first Krondaharian slapping the other on the left cheek and bowing twice. This ceremony can cause difficulties outside Krondahar, when a Krondaharian wishes luck to one of a different culture - but can't speak common Glantrian (as many don't) and explain the custom to one whom it offend. Shooting Star - a comet crosses the nocturnal sky (20% chance), in a direction helpful to one who seeks an unknown destination. 7 Sviftmont New Star - an unusual star of any color shines during one night (5% chance), or stays permanently (10% chance). 8 Sviftmont Half Moon Waxing. Vanya's Day. This is a day of gift giving and celebration of the year's prosperity - or hope for the next year's prosperity, if this one has been poor. This is a day of good cheer and heavy feasting; it is also the day upon which the most serious duels take place. By ancient tradition, only duels to the death are conducted on Vanya's Day in Thyatis; other duels must be delayed. 8 Hastmir Wine Festivals - This week-long celebration consists of drinking festivals all over Alphatia; it is more a commoners' festival than a noble event, but plenty of nobles participate. 14 Sviftmont Raising the Walls - This day is dedicated to the raising of defensive walls on the south side of Glantri City. The date may be changed according to how early or late the cold weather sets in. The purpose of this event is to make sure the south of the city is protected when the river freezes. Immense crowds of people watch the mages cast their spells. The mages' personal goal is to show their arcane talents by creating walls decorated with different colors, decorative sculptures, eerie glows and auras, and so forth. A large banquet will be offered at the parliament in honor of the mage with the most spectacular wall. 15 Sviftmont Every five years (years ending in 3 and 8), the Great Reckoning begins in Darokin. 28 Sviftmont The Duke's Birthday. This is a holiday in Specularum, with events like those of the New Year celebration. 1 Eirmont The Karameikos tax collectors collect taxes for Felmont through Ambyrmont of this year. 5 Eirmont Necromantia - This is a national holiday in Klantyre in Glantri, originally implemented by the Prince of Klantyre in honor of heroes who died upon the field of honor. The people go to the graves of their ancestors to pay homage and to clean weeds and dirt from the burial sites. Adventurers may start a quest to give a decent burial to lost relatives. On the night that follows this event, ghosts and spirits are rumored to visit their descendants. If proper respect was shown, then nothing is to be feared; but some disrespectful families have been found dead the next morning, with expressions of utter fear on their faces. Although there has been no proof of supernatural visitation, the cases remain strange, even in a land plagued by the undead. The people of Glantri City and Boldavia also follow this custom. 6 Eirmont Missing Star - a well known star permanently disappears from the known constellations (10% chance). Harvest Day - All citizens in Darokin, no matter their station, dress as farmers for that day and celebrate the harvest - even in the largest cities. Many businesses remain open, but most workers try to get this day off if they can. 14 Eirmont Annual Glantrian Ice Games - Once the canals are frozen, the younger population feverishly prepares for this festival. The best skaters of the country come to the capital to participate in the national ice races occurring on the frozen city canals. All sorts of races are organized, including simple races on foot (with or without ice skates), and on sleds pulled by various creatures or by magic. The winner is offered a golden trophy. After the races, at night, balls take place on the ice, under multicolored Ethengarian lanterns. On the following day, other games are organized - such as ice jousting and snowball battles. 15 Jhyrlin Trading dwarves try to return to Rockhome by this date, called Caravan Day. This is a major celebration of and for the traders of the nation. It is quiet and peaceful, a thanksgiving among dwarves for their traders' and craftsmen's prosperity, characterized by wonderful feasts and reflective storytelling. 22 Eirmont Protius' Day. By now, nasty weather brings about the end of the official shipping season (though many seamen keep at their trade longer into the cold months than this). This date is a day for quiet observances and feasts throughout the Empire of Thyatis. 24 Eirmont 4th Tax Day in Glantri. See 1st Tax Day, 10 Vatermont, for more detail. 28 Eirmont In the years of the Great Reckoning in Darokin, the counting and calculating is usually finished by this time. 1 Kaldmont This is officially the first day of winter. True winter weather doesn't usually begin for a few weeks in Thyatis. Since most Darokin business contracts traditionally expire on 1 Nuwmont, traders throughout the land scramble this entire month to renew working agreements with suppliers, customers, and other business partners. 1 Kuldlin This is the final day by which all dwarves must have paid their taxes. If they fail, they are subject to stiff fines if they pay by 1 Hralin instead. If they fail even to pay by 1 Hralin, they are tried of the major crime of tax avoidance. Naturally, this date is not a very happy one in the dwarven year: it's also the first day of winter. The fort at Evekarr Pass is abandoned on this day and its garrison travels to gloomy Kurdal for the winter. 15 Kaldmont Boldavian Procession - This is the national holiday in Boldavia in Glantri. Although it is an illegal celebration there (Prince Morphail does not approve of it), the local people nevertheless perform the procession. During the night, they go about the streets, carrying torches, waving strange symbols and censers, hanging festoons of garlic on doors, windows, and street intersections. In the middle of the night, they burn coffins in the main plaza, sing, dance and stay awake together until daybreak. In Boldavia, the constables often intervene to keep the peace, but they do avoid excessive brutality to prevent riots (drunken, angry mobs of Boldavians are known to march down to unpopular noble's mansions and put them to the torch). Because of the large number of Boldavians in Glantri City, the Magistrates declared the Boldavian Procession a legal holiday in the Free Territories and at the capital, infuriating the nobles at the Tower of Igorov. Outside Boldavia, though, this celebration is always peaceful. Footman's Games - Footmen's tournaments take place in Thyatis, in the company of bazaars and other entertainments. Weaponmakers show off their wares and many challenges and duels take place. This event is set off six months from the Kerendan Days of the Hoof and is the footman's equivalent of it, but these Games are more widespread, taking place all over the Empire of Thyatis. They last until 21 Kaldmont. 24 Kaldmont Shooting Star - a comet crosses the nocturnal sky (20% chance), in a direction helpful to one who seeks an unknown destination. 25 Kaldmont Shooting Star - a comet crosses the nocturnal sky (20% chance), in a direction helpful to one who seeks an unknown destination. 26 Kaldmont Shooting Star - a comet crosses the nocturnal sky (20% chance), in a direction helpful to one who seeks an unknown destination. 27 Kaldmont Alexander Day - This is the official main holiday for the whole nation of Glantri, when the people pay homage to the late Lord Alexander Glantri, founder of the Parliament. All the people throughout the nation are to stop working at noon and spend one hour in total silence. Making noise during this hour of respect is a felony. The holiday has an even greater meaning in Glantri City. The people crowd Alexander Platz and its waterways when the sun is about to disappear behind the hills. They quietly watch the City Belfry, Lord Glantri's mausoleum, hoping to see an omen. If any ill luck is to plague the nation in the coming year, the people see a sign: an eerie color in the sky, a frightening rumble in the ground, a mysterious silhouette that resembles Lord Glantri pacing at the top of the belfry. If, instead, future prospects are good, the tower glows slightly and a melodious voice softly sings a song of peace. The mausoleum radiates magic then and no one dares enter it. So far the phenomenon remains unexplained. Missing Star - a well known star permanently disappears from the known constellations (10% chance). 28 Kaldmont In the years of the Great Reckoning in Darokin, taxes on increases in total wealth are due on this date. Bells of Fate - This is the last day of the Glantrian year. At midnight, all the villages, towns and the capital ring their bells. At the same moment, a heavenly portent is seen; it is especially visible from Glantri City if the sky is clear. (Should there be clouds, wizards make sure the sky is clear on time.) This portent is a shower of shooting stars. On occasion, one of these stars will fall from the sky and land somewhere in Glantri. These celestial objects are supposed to bring bad luck, so people frantically ring their bells to scare the evil spirits away. (This explains why all respectable houses or farms have at least one small bell or gong.) Should a mage see one of these objects fall to the ground, he will immediately order a few brave men to find it and bring it back to his tower. There is no way to predict what may be found on the site; sometimes there is nothing, but at other times strange mushrooms and fungi, diseases, deadly creatures, or fabulous gems may be found. Wizards, naturally, want these objects from the skies. Stellar Cataclysm - unusual celestial activities cause the sky to change color for the day, or glow eerily for one night, causing fear and disorder among the population (3% chance). All magic is totally ineffective during this day. MOON APPEARANCES OVER THYATIS Nuwmont Vatermont Thaumont Flaurmont Yarthmont Klarmont Felmont Fyrmont Ambyrmont Day Sviftmont Eirmont Kaldmont 1 (New Moon) 7:00PM - 7:00AM 1:00AM - 12:00PM 1:00PM - 8:00PM 2 7:09PM - 7:17AM 1:26AM - 12:09PM 1:17PM - 8:26PM 3 7:17PM - 7:34AM 1:51AM - 12:17PM 1:34PM - 8:51PM 4 7:26PM - 7:51AM 2:17AM - 12:26PM 1:51PM - 9:17PM 5 (1/4 Wax) 7:34PM - 8:09AM 2:43AM - 12:34PM 2:09PM - 9:43PM 6 7:43PM - 8:26AM 3:09AM - 12:43PM 2:26PM - 10:09PM 7 7:51PM - 8:43AM 3:34AM - 12:51PM 2:43PM - 10:34PM 8 (1/2 Wax) 8:00PM - 9:00AM 4:00AM - 1:00PM 3:00PM - 11:00PM 9 8:09PM - 9:09AM 4:26AM - 1:17PM 3:17PM - 11:26PM 10 8:17PM - 9:17AM 4:51AM - 1:34PM 3:34PM - 11:51PM 11 8:26PM - 9:26AM 5:17AM - 1:51PM 3:51PM - 12:17AM 12 (3/4 Wax) 8:34PM - 9:34AM 5:43AM - 2:09PM 4:09PM - 12:43AM 13 8:43PM - 9:43AM 6:09AM - 2:26PM 4:26PM - 1:09AM 14 8:51PM - 9:51AM 6:34AM - 2:43PM 4:43PM - 1:34AM 15 (Full Moon) 9:00PM - 10:00AM 7:00AM - 3:00PM 5:00PM - 2:00AM 16 9:17PM - 10:09AM 7:26AM - 3:17PM 5:09PM - 2:26AM 17 9:34PM - 10:17AM 7:51AM - 3:43PM 5:17PM - 2:51AM 18 9:51PM - 10:26AM 8:17AM - 3:51PM 5:26PM - 3:17AM 19 (3/4 Wan) 10:09PM - 10:34AM 8:43AM - 4:09PM 5:34PM - 3:43AM 20 10:26PM - 10:43AM 9:09AM - 4:26PM 5:43PM - 4:09AM 21 10:43PM - 10:51AM 9:34AM - 4:43PM 5:51PM - 4:34AM 22 (1/2 Wan) 11:00PM - 11:00AM 10:00AM - 5:00PM 6:00PM - 5:00AM 23 11:17PM - 11:09AM 10:26AM - 5:26PM 6:09PM - 5:17AM 24 11:34PM - 11:17AM 10:51AM - 5:51PM 6:17PM - 5:34AM 25 11:51PM - 11:26AM 11:17AM - 6:17PM 6:26PM - 5:51AM 26 (1/4 Wan) 12:09AM - 11:34AM 11:43AM - 6:43PM 6:34PM - 6:09AM 27 12:26AM - 11:43AM 12:09PM - 7:09PM 6:43PM - 6:26AM 28 12:43AM - 11:51AM 12:24PM - 7:24PM 6:51PM - 6:43AM For each degree of latitude North of Thyatis City, moon rises 2 minutes later (earlier if South) and sets 2 minutes earlier (later if going South of Thyatis)