Lupin Foxfolk: This reddish lupin, as can be expected, is perfectly at ease among woodland beings. Unlike to other hunting breeds up lupin, a foxfolk cannot be a cleric, however, it can attain unlimited druidic level. A Norwold cousin exists, with white fur, but otherwise no game difference. A foxfolk benefits from an innate ability to smell a trap: this is a danger sense alerting it of an impending danger (the DM must score a 1-2 on 1d6 for the ability to be activated). The foxfolk, however, knows neither where the trap lies nor its nature, just that danger lurks nearby (a mechanical trap, a hidden pit, a magical snare, or even a foe waiting in ambush). Alignment: Any Chaotic, usually Good. Ability Score modifications: Str: -1 (max 16) Dex: +2 Con: -2 Int: 0 (min 12) Wis: +1 Cha: +1 Height: 47+Str (50" - 63") Weight: (Size x Str) / 4.2 MV: 12 Bite: d4+1 Senses: Infravision: 60' Detect Werewolf: 99% chance Detece Invisible & Ethereal Beings: +4 bonus Blindfighting: Free proficiency Tracking: At one-half Wisdom score (rounded up). A lupin Ranger tracks at one-half Wisdom score +6. Recognize Smell: Automatic success to recognize a race. To recognize an individual person, Intelligence check. Detect Noise: 35% chance, +2%/level Special Weakness: -2 penalty to saving throws vs. odor- or sound-based attacks (a stinking cloud, a banshee's wail, etc.) Howling: Class level limitations: Fighter: 9 Paladin: - Ranger: U Wizard: U (must be a specialist in Divination, Abjuration, Invocation, or Necromancy) Cleric: - Druid: U Thief: - Bard: 9 Avoids armor whose standard encumbrance exceeds 25 pounds. If the lupis is 50" - 52" tall: his armor only has 90% of standard encumbrance. Life Span: Basic: 80 years Maximum: 80+2d10 Middle age: 40 years, -1 Str, -1 Con, +1 Int, +1 Wis Old age: 53, -2 Str, -2 Dex, -2 Con, +1 Wis Venerable: 80 years, -1 Str, -1 Dex, -1 Con, +1 Int, +1 Wis, senses decline. Foxes: Ability Scores: Str: Rerolled on 3d3. Weight allow may not be more than 2x body weight. Max Press becomes max towed, quadrupled if load on wheels/rollers. Dex: Rerolled on 3d6+1. No Missile Adj. Con: Rerolled on 3d6. Int: Same. # languages spoken -> # languages comprehended. Wis: Same. Cha: Rerolled on 3d6. +1 if originally 15 or more. Size: Tiny Length: 20 + 2d4 inches, tail adds half Weight: 9 + 2d6 pounds Hit Die Bonus: -1 hit point from first HD. AC: 7 Damage: 1-3 Move: 15 Classes: Fighter, Thief. Pick Pockets: -50%, OL: -40%, F/RT: -35%, MS: +15%, HS: +15%, DN: +35%, CW: +5%, RL: +0% Abilities: +8 to Tracking rolls. Vision ranges cut in half. Consumes one eighth normal rations. Chain barding weights about five points (2.5 for leather, 7.5 for plate). Can walk tightropes with a Dex check.