From Wildmule@aol.comTue May 28 14:23:29 1996 Date: Tue, 28 May 1996 09:32:41 -0400 From: Wildmule@aol.com Reply to: mystara-l@io.com To: mystara-l@io.com Subject: Re: [Mystara] X10&WotI&CoM Fabrizio Paoli (brizio@lunet.it) wrote: >>I'm currently reading my copy of X10 to see how I should modify it to make it fit into WotI, but I've some problems with the City of Sayr Ulan. My players went there some time ago and I described it as written in CoM, showing them the enclosed map; but the description of Sayr Ulan given in X10 is totally different from the other one. How did you explained this to the players when (and if) you run WotI ? BTW: I know that X10 has been printed before CoM, but I need an explanation in game terms. << The best way, IMHO, is to stick with Sayr Ulan as it's presented in CoM (and as you presented it to your players the first time they visited) -- and to add the Sayr Ulan of X10 (the "tent" city) *around* the city of Sayr Ulan. After all, the tent city sprang up to house the troops of the Master of Hule. There'd be tents everywhere -- in the royal orchards and hunting preserve, in the camp grounds (where visiting merchant caravans once camped), in the surrounding oasis; everywhere. This tent city surrounding the actual city would then be the "Outer City" (as described in X10), while the Inner City would be the actual city of Sayr Ulan as it was before the Master of Hule came (with the addition of lots of guards and soldiers and busy-bodies meddling with the inhabitants' lives, of course). So far as the "Master's Camp" is concerned, you can do a number of things, including having it be a well guarded area within the Outer City (thereby keeping most of its original description in X10), or you can assume that the Master would have taken over the central palace. He can always drain the lake and turn it into a walled, armed camp... Hope this helps... Ann Dupuis wildmule@aol.com ghostgames@aol.com http://members.aol.com/ghostgames