From west to east, then north to south (ie, as in printed text), here they are: Termite Atoll (south of the Ierendi Isles) You may harvest 1-4 rations per party member. If you have come to the atoll by ship, 2-7 salt water termites attack the ship while you are harvesting and storing rations. Each termite causes 1-6 points of hull damage. Insect Island (southwest of Termite Atoll) You may harvest 1-4 rations per party member. Worms and beetles haven infested 1-100 of harvested rations, which are now indedible and must be thrown away. East Key (south of Thyatis) You may harvest 1-4 rations per party member. Three Sisters Keys (the triple islands, southwest of Ierendi) You may harvest 1-4 rations per party member. Paco (a talking parrot) closes his eyes and begins to speak as if dreaming, "We are the three sisters of the sea. We will transport you and all you possess to the island destination of your choice. You may stay there only a short while. speak now." And you get transported to one of these islands. (...stares at you in disbelief. "You do not really wish to go to this place. But you have paid for the information. To reach these keys, you must travel over the Dragon's Teeth reef. Few traders have ever returned from there. Leave the coast and sail toward Ierendi. At Ierendi, sail south for either 5 or 6 days and then turn west. Sail toward the sound of thunder and, if you do not perish, you will come to one of the Three Sisters Keys.") (Note: If you try, you can't help but lose your ship, even if you can swim...) No Name Island (southeast of the first two) You discover that it is little more than a sand bar that has inedible plants growing on it. Spider Isle (south of the first two) You may harvest 1-4 rations per party member. An ancient building surrounded by eight standing pillars rests in the center of the island. The roof of the building is shaped like the body of a spider. Cobwebs stretch between the building's pillars. If you are searching for the Lost Temple of Araknee, congratulations! You have found it. ("Your diminishing order has learned of an ancient holy shrine called the Temple of Araknee. Members of your order believe that if the temple is found before the next new moon rises, your order will survive and flourish. Ancient doctrine indicates that those who search for the temple should sail to the Three Sisters Keys and sacrifice their ship to the Dragon's Teeth (ie, the reef). If the searchers survive this sacrifice, they are to intone the Three Sisters, who will send them to Spider Isle.") ("You must leave the coast and sail toward Ierendi. From Ierendi, sail 7 days south and 1 day east.") Burning Mountain (south of East Key) You may harvest 1-4 rations per party member. [North face] A dark, gray cloud boils from the mountain peak above you. Suddenly, the ground begins to shake. Boulders thunder down the slope past you. Roll 3d6. If the total is greater than your Dexterity score, you suffer 1-10 points of damage. If the dice roll total is less than or equal to your Dexterity score, you avoid falling boulders. If you are accompanied by an exploring party, you lose 1-10 members in the avalanche. [East face] Thunderlike rumbles peal from the peak above you. As you climb among ferns and sharp, hot rocks, the glint of gold catches your eye. A scalding stream of raw gold seeps from a crack in the stone. The rivulet of gold stops, and the molten metal begins hardening. You can pry the small lump of unrefined gold from the rocks, which is worth 100-1000 gp. [South face] Ash and smoke billow from the peak. SUddenly, the mountainside above you bulges outward, and bright red lava bursts down the slope toward you. Roll 3d6. If the total is greater than your Dexterity score, you take 2-20 points of damage from burns. If you are accompanied by an exploring party, you lost half of its members to the river of lava. If your dice roll total is less than or equal to your Dexterity score, you scramble out of the way (to the East or West faces). You lose no party members. [West face] A sudden downdraft brings a thick blanket of ash plunging down to smother you. You must make a saving throw vs. poison. If you fail, you die. If you succeed, all party members with you are poisoned and collapse. They are all dead. [Peak] A fiery crater of molten rock lies before you. A huge gray plume rises from the center of the crater and blows west. Bits of gold glisten around the lip of the crater. A hardened lump of unrefined gold is splattered on the rock. You can break the lump off the rimrock. This lump is work 100-1000 gp. ("Your betrothed, the lovely Alandah, has been kidnapped by the evil Baron Ludwig ven Hendriks. The Baron requires a ransom in unrefined gold equal in weight to the kidnapped Alandah: 1000 coins' weight (1000 gp). You must take the ransom to the baron in Fort Doom in a certain number of days, or you will never see Alandah alive again. The baron has left word of a burning mountain in the Sea of Dread that produces streams of unrefined gold. He wants you to find the mountain for him. The only problem is that you don't know exactly where the mountain is.") ("The safest route to the Burning Mountain is to follow the coast east to Kerendas and Thyatis. Next, sail straight south along the Thyatic peninsula to a small village. Then you sail the trade routes to a tiny village in the Minrothad Guilds - and you'd better have a captain along! Sail south for 5 days, then east for 2 days. This way, you'll avoid the deadly cloud that eventually leads you to the mountain.") Skeleton Key (south of the Three Sisters) You may harvest 1-4 rations per party member. Thousands of bones litter the ground near the center of the island. If you are searching for the battlesite of the Aquepopulus War, congratulations! You have found it. Among the piles of bones are clubs, daggers, hand axes, maces, short swords, war hammers, and normal swords. You may arm yourself with any of these weapons. ("Since you were a child, you have heard stories of the war against the merpeople. Now that you are an experience fighter, you want to find out if the legends of the Aquapopulus War are true. One legend tells of a battle in which merpeople surrounded and fought your people on a small island in the Sea of Dread. You have decided to seek out this battlefield.") ("So you want to find this ancient place. You must leave the coast and sail toward Ierendi. From Ierendi, sail south until you hear the dragon roar (ie, the surf on the reef), then turn west. But beware the Dragon's Teeth.") Pirate Rock (south of No Name) You may harvest 0-2 rations per party member. As you dig up roots, you discover 1-100 gold pieces. This gold was buried here by pirates. The gold is in the form of coins. ("For centuries, pirates have hidden their stolen treasure on unmarked islands. Much of the treasure was lost when pirates were killed in battles or storms. All you need to do to find these hidden stores of wealth is find Pirate Rock and dig up the beach.") Dread Isle (west of Isle of Dread) You may harvest 2-8 rations per party member. Isle of Dread (You know. :) ) If you are searching for the Isle of Dread, congratulations! You have found it. You may harvest 1-10 rations per party member. If you have come by ship, 2-7 salt water termites attack the ship while you are harvesting and storing rations. Each termite causes 1-6 points of hull damage. ("Your people are not a seafaring race, but they do have foresight. Because of other races' rapid population growth, Rockhome's borders are shrinking. Your elders realize that your poeple may one day need more land. It is rumored that the Isle of Dread is large, mountainous, and unpopulated. You are a scout being sent to locate the infamous island.") ("A terrible place, the Isle of Dread. But if you really want to go there, I shall yell you the way. Leave the coast and sail toward Ierendi. You will first come to a small village on an island in the Kingdom of Ierendi. From this village, sail south until you see the islands of the Thanegioth Archipelago. Then sail 1 day west. Do not stay long or you will surely perish!")