Undersea Timeline AC 1001-1004
Summer, 1001 Attacks Rise
Description: Throughout Undersea, attacks by devilfish, undead, and weresharks continue to rise in frequency.
What This Means: This is the natural continuation of Saasaks' plans.
Winter, 1001 Tensions Rise
Description: Tensions between Undersea over Kna piracy continue to rise as pirate attacks continue to increase in frequency.
Spring, 1002 Saasaks Joins Brotherhood of the Shadow
Description: Hel approaches Saasaks with an offer of membership in the Brotherhood of the Shadow. After some deliberation, he accepts.
What This Means: Saasaks has gained three powerful allies. With their help, he believes that Undersea could fall before the decade ends. The Brotherhood has gained a way to spread war and chaos across Ierendi, Minrothad, and Undersea.
Spring, 1003 Minrothad Issues Ultimatum
Description: The Minrothad ambassador to Undersea informs Queen Tarvova that Minrothad expects her to end all Kna pirate attacks by AC 1004, ...or else.
What This Means: The Guilds have had it with Kna piracy. This is due in part to the efforts of the Cult of the Far Sea, one of Hel's false cults.
Summer, 1003 Sharkin Vanish
Description: All contact between the Sharkin and the other races of Undersea in lost. Queen Tarvova begins an investigation of this occurrence.
What This Means: Concerned Immortals transported the Sharkin to the Merry Pirate Seas in the Hollow World.
Spring, 1004 War Begins
Description: Minrothaddan elite units (equipped with water breathing potions et al) begin hit and run attacks on Undersea. Undersea declares war on Minrothad. The nomadic merrow offer to assist Undersea. The Sea Giants report that they are hard pressed by a huge devilfish army, and that they have no spare troops available to help Undersea.
What This Means: This is the continuation of the Brotherhood of the Shadow's attempts to spread chaos across the Sea of Dread.
How do you like it everyone? Does anyone have a better name for the Cult of the Far Sea?
Undersea Timeline AC 1005-1009
As several people suggested, I contacted mroy@cyberus.ca about possible conflicts with the AC 1015 Net Almanac. I was informed that the almanac would concern the Twaelar Merrow and not Undersea. So, here is my 1005-1009 timeline.
NOTE: This includes the AC 1005 timeline I posted a few days ago.
Spring 1005 Devilfish Rites
Description: The devilfish capture Hammish McGregor. They attempt to use his life energy to summon and control a kraken. Fortunately, a band of adventurers foil their plans.
What This Means: This is a major setback for Saasaks.
DM's Note: This is the adventure Voyage to the Bottom of the Sea (from PC3). The rest of this timeline assumes that the PCs (if you play the adventure) succeed.
Spring 1005 Smaar Besieged
Description: Minrothad troops move to besiege Smaar, as they receive reinforcements from the surface. They destroy the kelp forests and fish schools near Smaar, and set themselves in a position from whish they can attack anything entering or exiting Smaar.
What This Means: This is a natural progression of the war with Minrothad.
Summer 1005 "The Sea Giants Are Coming"
Description: A wounded messenger makes his way past the Minrothad positions and into Smaar, bearing news that the Sea Giants have defeated the devilfish army and are sending help.
What This Means: The Sea Giants have defeated the devilfish... for now.
Winter 1005 Siege of Smaar Broken
Description: Combined Sea Giant and triton forces succeed in destroying the Minrothad emplacements around Smaar. Baron Marcus of Souedge dies in the fighting. He has no heir.
What This Means: This is a natural continuation of the war.
Winter 1005 The War Ends
Description: A peace treaty is signed between Minrothad and Undersea. Minrothad agrees to recognise the fact that Undersea has no control over the Kna pirates.
What This Means: A group of adventurers discovered that the Cult of The Far Sea was, unknowingly, a Cult of Hel. With the Cult's influence diminished, calmer heads prevailed in Minrothad.
Spring 1006 Undersea Rebuilds
Description: Undersea begins the long process of rebuilding. As the people of Soudege cannot agree on a successor for Baron Marcus, they ask Queen Tarovra to appoint someone to temporarily fill the position. She chooses her brother, Juliast.
Fall 1006 Sea Giant Refugees Arrive
Description: Sea Giants arrive in Undersea bearing news of a devilfish army larger than the first which overwhelmed the weakened Sea Giant forces and conquered the Sea Giant territories.
What This Means: Saasaks is recovering from the setbacks dealt to her in AC 1005.
Spring 1007 Devilfish Invade
Description: The devilfish invade Undersea in force. Undead rise up and cause trouble all over Undersea, adding to the confusion. During an important battle, the forces of Baron Kitas of Nortens and Baron Caxctiou of Calitar switch sides, and Baron Kitas' forces reveal themselves to be weresharks. Baron Kitas and his personal guard remain loyal to Undersea and are slain by their former friends.
What This Means: Saasaks is launching his final assault
Fall 1007 Werea and Easa Fall
Description: The Baronies of Werea and Easa fall to the devilfish. Their respective rulers, Claudia and Autalanus are slain
Summer 1008 Front Stabilises
Description: The triton, with help from the merrow, manage to set up a fairly stable front, as the war drags into a stalemate.
Winter 1008 Triton Vanish
Description: Queen Tarovra, the surviving barons (except Juliast), and many triton vanish. Juliast (who assumes the position of King) is at a loss to explain the disappearances.
What This Means: Manwara transported them to the Merry Pirate Seas in the Hollow World.
Spring 1009 Triton Exodus
Description: Juliast leads the surviving triton and merrow on a mass exodus. Their destination: Aquas in Alphatia.
What This Means: Juliast is acting on visions sent to him from Manwara. The Sea of Dread will become even more deserving of its name as a devilfish cleric discovers a spell that protects devilfish from the sun's harmful effects. Devilfish using this spell will begin to sink ships sailing through the Sea of Dread.
Winter 1009 Exodus Arrives
Description: After a long, hard journey the triton arrive in Aquas. They are surprised to find that Alphatia has recently sunk. Some settle in Aquas, while others follow King Juliast north into the newly formed Alphatian Sea to found a new nation, Underocean.
Underocean Timeline AC 1010
Here it is. Part 3 of the highly-acclaimed (I hope) Underocean Timeline. It will soon be available on my web page.
Nuwmont 1: New Year's Day
Underocean celebrates the year AC 1010.
Nuwmont 1: Juliast Crowned
Juliast is officially crowned King of Underocean.
Nuwmont 12: Capital Construction Begins
Work on Underocean's capital begins. As none can think of a name, it is officially called the Capital. It is located 100 miles N of the Sundsvall Maelstrom.
Vatermont 15: Reactions to Zandor
Spies in Aquas report Zandor's declaration of New Empire. Some worry Zandor will discover Underocean.
Thaumont 14: Rescue
A patrol rescues the crew of a submersible shortly before its engines explode (see p. 180 PWA1)
Thaumont 20: Maelstrom Founded
The village of Maelstrom, located 25 miles W of the Sundsvall Maelstrom is founded.
Flaurmont 16: Monster Encounter
A patrol runs into a aquatic beholder (previously unknown to the triton). They slay the beast and bring it back to the Capital.
Yarthmont 7:Census Begins
King Juliast orders a census of Underocean.
Klarmont 20: Exploratory Team Organised
King Juliast organises a team to explore the Alphatian Sea. NOTE: This is a good way to start off an Underocean campaign.
Felmont 9: Treasure-hunters Discovered
Treasure hunters from Aquas are discovered. Juliast orders that they be watched. See PWA1 p.203
Fyrmont 18: Ruins Discovered
A patrol discovers strange ruins in the Alphatian Sea. NOTE: The ruin's content is left up to the DM.
Sviftmont 22: Behemoth Released
The Behemoth leaves its lair. The triton do their best to stay out of its way.
Kaldmont 28: The Day of Dread
Magic fails all over Mystara. As all triton are spellcasters, the loss of magic is quite noticeable.
Underocean Timeline AC 1011
Yes it's here! Part 4 of the Undersea Timeline series. Once again this and the AC 1010 timeline will be put on my webpage as soon as I get around to updating it. A few notes:
1. "the Maelstrom" refers to the Sundsvall Maelstrom; "Maelstrom refers to the small city nearby
2. The unknown attackers will be revealed in AC 1012
3. Anyone is free to put my timelines on their webpage as long as they give me credit.
4. If anyone ever uses any of my timelines in their campaigns, please let me know.
And without further ado, I present the AC 1011 timeline:
Nuwmont 1: New Year
Underocean celebrates a new year.
Nuwmont 1: Reactions to Day of Dread
Underocean recovers from the Day of Dread. Juliast organises some of Underocean's best clerics and mages to investigate.
Nuwmont 12: Village Destroyed
A small triton village is found empty. No bodies are found.
Vatermont 7: Unrest in Underocean
Some triton call for a check on the King's power, much like the Council of Barons in Undersea.
Vatermont 18: Explorers Return
The exploratory party sent by Juliast returns.
Thaumont 23: Patrols Disappear
Several patrols vanish.
Flaurmont 26: Hearing Held
Juliast holds hearings on whether or not to create a balance on the King's power.
Yarthmont 5: More Disappearances
More triton continue to disappear.
Klarmont 28: Hearings Completed
Hearings on the proposed Council of Advisers close.
Felmont 8: Vote Planned
Juliast decides to initiate a referendum on the Council of Advisers. Two "parties", the Monarchists and the Populars, begin to campaign for votes. The vote will be held on Fyrmont 8.
Felmont 13: Kelp Forests Destroyed
12 acres of carefully cultivated kelp forest outside of the Capital is found demolished. The triton who were working in the forests can not be found, alive or dead.
Fyrmont 8: Voting Day
The referendum on the Council of Advisers is voted on today.
Fyrmont 10: Votes Tabulated
The breakdown is as follows:
The Capital
Monarchists (anti-Council): 47%
Populars (pro-Council): 53%
Maelstrom
Monarchists: 23%
Populars: 87%
Southern Area (south of the Maelstrom)
Monarchists: 58%
Populars: 42%
Western Area (W of the Maelstrom)
Monarchists: 46%
Populars: 54%
Eastern Area (E of the Maelstrom)
Monarchists: 86%
Populars: 14%
Northern Area (N of the Maelstrom)
Monarchists: 36%
Populars: 64%
Overall
Monarchists: 38%
Populars: 62%
Fyrmont 14: New Hearings
Hearings on the structure of the Council of Advisers begin.
Ambyrmont 19: Maelstrom Guards Form
A group called the Maelstrom Guards forms. Their stated purpose is to protect Underocean from the attacks it has suffered throughout the year. Many believe them to be little more than the Popular Party's private army.
Sviftmont 7: Hearings Conclude
The hearing on the Council of Advisers concludes. The Council will have six seats. Members will be elected yearly. The six areas that have seats on the Council, with current party leaning:
The Capital (Monarchist)
Maelstrom (Popular)
Southern Area (Monarchist)
Western Area (Popular)
Eastern Area (Monarchist)
Northern Area (Popular)
The King will have the tie breaking vote. Votes will be held on Fyrmont 8.
Sviftmont 10: Campaigning Begins
Members of both parties begin to campaign for Council seats.
Eirmont 28: Preparations for Day of Dread
The triton begin to prepare for the Day of Dread.
Kaldmont 28: The Day of Dread
Magic fails all over Mystara
Kaldmont 28: Attacks!
Unknown enemies taking advantage of the loss of magic, systematically attack and destroy many villages. As with previous attacks, no bodies are left behind.
"Ooops." -PC after damaging the Doomsday device