Mystara Specific Classes


Here is the working list/descriptions of new Mystaran classes.

Warrior Classes

Avenger (Adapted from the Travelling Chaotic fighter in the Rules Cyclopedia
Ability Requirements: Strength 13, Constitution 11, Wisdom 13
Prime Requisite: Strength, Constitution
Races Allowed: Human

The avenger is every bit the opposite of the paladin. He seeks wanton/recless destruction and evil. He serves only the vilest of Immortals, and serves them well, for one so vicious as he can only last under their survice.
Abilities

Strictures

Ruoge Classes

Merchant
(Very Loosely adapted from the Rouge in the Darokin Gazateer) Ability Requirements: Dexterity 12, Intelligence 10
Prime Requisite: Dexterity
Races Allowed: Human, Half-Elf, Gnome
A merchant is the unique rouge of the country of Darokin. They are people who seek to make the best deals, get the best profit, and live the largest. They do not rob in the conventional sense, rather, they modify prices to their liking.
The principal attribute of a merchant is his dexterity. They need it to be nimble and escape those who are miffed at their "price adjusting." A merchant can be any alignment other than lawful good. Merchants advance on the thieves XP table
Abilities:
Merchan Spell Progression
Level Spell Level
1 2 3 4 5
2 1 - - - -
3 2 - - - -
4 2 1 - - -
5 3 1 - - -
6 3 2 - - -
7 3 2 1 - -
8 3 3 1 - -
9 3 3 2 - -
10 3 3 2 1 -
11 3 3 3 1 -
12 3 3 3 2 -
13 3 3 3 2 1
14 3 3 3 3 1
15 3 3 3 3 2
16 4 3 3 3 2
17 4 4 3 3 3
18 4 4 4 3 3
19 4 4 4 4 3
20 4 4 4 4 4
Strictures:

Priest Classes

Healer (From the Psionic Healer kit found on the Internet)
Ability Requirements: Constitution 9; Intelligence 14; Wisdom 13
Prime Requisite: Constitution; Wisdom
Races Allowed: Human, Elf, Dwarf,Gnome, Halfling,Swanmay
The healer is a type of priest that does not gain his powers from an Immortal, but from the belief in healing. His is an occupational priest whose one goal is to heal others.
The healer's primary attributes are his constitution, intelligence, and wisdom. High scores in these allow him to channel the necessary powers to do his job. A healer must be good aligned.
Healers use the Cleric level advancement table.

Abilities:

Strictures:

Oriental Classes

Mystic (Mystic class in the Rules Cyclopedia)
Ability Requirements: Dexterity 13; Wisdom 15
Prime Requisite: Dexterity; Wisdom
Races Allowed: Human
Mystics (not to be confused with the mystic kit) are philosophers and peaceful people from the western portion of Brun. They tend to spend many hours in meditation and contemplation, but their training also include that of combat and spells.
The mystic's most important traits are Dexterity and Wisdom. These abilities are required for the deep thinking and fierce fighting they do.

Mystic Experience Levels
Level           Experience      hit die (d6)
1                        0                  2
2                    2,000               3
3                    4,000               4
4                    7,500               5
5                   13,000              6
6                   27,000              7
7                   55,000              8
8                  110,000             9
9                  225,000            10
10                450,000            11
11                675,000          11+2
12                900,000          11+4
13              1,125,000         11+6
14              1,500,000         11+8
15              2,025,000        11+10
16              3,500,000        11+12
17              4,000,000        11+14
18              4,250,000        11+16
19              4,500,000        11+18
20              4,750,000        11+20
Abilities: Strictures:

Mystic Traits Enhancement
Level           MV      AC      #AT     Dmg
1                 12       10         1/1         1d4
2                 13        9          1/1         1d4+1
3                 14        8          1/1         1d6
4                 15        8          3/2         1d6+1
5                 16        7          3/2         1d8
6                 17        7          3/2         1d8+1
7                 18        6          3/2         1d10
8                 19        6          3/2         1d12
9                 20        5          2/1         2d8
10               21        5          2/1         2d10
11               22        4          2/1         2d12
12               23        4          2/1         3d8+1
13               24        3          5/2         4d6+1
14               25        3          5/2         5d6
15               26        2          5/2         4d8
16               27        2          5/2         3d12
17               28        1          3/1         3d12
18               29        1          3/1         3d12
19               30        0          3/1         3d12
20               30        0          3/1         3d12

Last Updated Fri Jul 5 12:08:24 1996
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