Pflarr (The Jackal-Head) Game Statistics (D&D): Eternal, Sphere of Energy. 25th level Immortal; AC -13; hp 500; Power Points 5,500; Hit Dice 39; Move 150' (50'); # of Attacks 4; D 4d6+7 (Punch) or 3d10+12 (two-handed sword); Anti-Magic 80%; Save Immortal 25; Alignment Neutral; Stats (on a 3-100 scale that includes the mortal 3-18) Str 30 (triple encumbrance limit, can use two-handed melee weapons with one hand, +7 to-hit/damage/open doors), Int 48, Wis 20, Dex 18, Con 15, Cha 10. Powers: Dragon Breath (every dragon type, each type usable once/day), Improved Saving Throws vs. Spell Attacks, Thief Special Abilities (as 36th level thief), Turn Undead (as 36th level cleric); Weapons: two-handed sword +5 of draining (shaped like a sickle). Standard Immortal Powers: Can create Artifacts; can use Aura Attack on any mortal within 60'; knows all languages; can create normal and magical items at will (1 PP per 10,000 gp worth); completely immune to mortal magic and poisons; infravision to 60'; regenerates 1d8 hp per day; can cast any mortal spell at will. Sphere and Alignment: Energy; Lawful Neutral. (Spheres are the main 'group' or 'philosophy' of each Immortal. They are Time (Water/Neutral), Energy (Fire/Chaotic), Matter (Earth/Lawful), Thought (Air/Good), and Entropy (Evil).) Manifestation Power (Lesser, Greater, Ultimate): Greater. Worshippers' Alignment: Any. Clerics and shamans must be Lawful Neutral. Special Clerical Powers: Pflarr was a guardian, and his clerics have superb hearing appropriate to guardians. A cleric of Pflarr has the Hear Noise ability of a thief of the same experience level. History: Pflarr was created, not born, as the jackal-headed bodyguard of a powerful wizard of the culture that eventually became the Nithian Empire. Pflarr wasn't 100% successful at this occupation; His creator was assassinated by a rival. Once Pflarr had dealt appropriately with that rival, he had two entire wizardly libraries at his disposal, and so began his education in magic. By the time the Nithian culture was beginning its ascension (1750 BC), Pflarr was reaching his personal heights as a powerful magician and questing on the Path of the Paragon, sponsored by the Immortal Rathanos. By the time the Nithian Empire was in place (1500 BC), Pflarr was its first native-born (or native-created) Immortal. Pflarr contributed to the magical knowledge of the early Nithian wizards and was a patron of magical learning. But his primary interests were in the acquisition of knowledge and so he paid very little attention to developments in the Empire. He, like the other Immortals, was caught off-guard by Thanatos' sudden, successful corruption of the Nithian ruling class; unable to stem the tide of Nithian moral decline, he participated in the Immortal's scouring of that culture from the face of the Known World, while helping Ka the Preserver transfer some "uncorrupted" Nithian villages to the Hollow World. Pflarr also created a servitor-race, peaceful jackal-headed hmanoids who looked rather like him, to help him in his studies and activities. These, the Hutaaka, acted as his messengers, his librarians, and his personal servants. He gave them their own homeland, in the mountains south of the Nithian lands, and the Hutaaka soon becaome the mentors and tutors of the Traldar humans who lived in the forests south of them. Since the disappointing finale of the outer-world Nithian Empire, Pflarr has largely turned his back on the surface world, preferring instead to be a patron of the Hollow World Nithians and new Hollow World colonies of his Hutaakans. His abandoned outer-world Hutaaka colony gradually languished and became inbred and weak. Today, Pflarr confines his mortal-world activites almost exclusively to the Hollow World and his favorite cultures there. Personality: Pflarr was not and is not human in his outlook, and he is unlike most other Immortals. If a follower (or nation of followers) disappoints him, such as by turning away from worship of him, Pflarr will give them the time and opportunity to return to the "correct path", but will not encourage them or prompt them to do so. If they do not, he will abandon them and start over elsewhere, with a new set of followers. He feels no particular loyalty to his worshippers, feeling instead that they should feel loyalty to /him/; if they fail him, he is content to let them perish. He is vain (as evidenced by the fact that he created an entire race to look like him). However, he grants spells to his clerics, subtly provides magical learning to studious magicians, and protects the nations and tribes who keep faith with him, so he can scarecely be considered evil. Allies: Pflarr's chiev Immortal ally is Rathanos, who was his sponsor and one of the other Immortals so strongly worshipped by the Nithians before Thanatos came. Enemies: Pflarr intensely dislikes Ranivorus, for two reasons. He correctly believes that the Nithians created gnolls in a corrupt imitation of his Hutaakan race, which annoys him. And Ranivorus' part in the downfall of the Nithians also galls Pflarr. He also intensely dislikes Thanatos and all his agents for their part in the downfall of Nitha. Appearance: Pflarr is a tall (7') humanoid, covered in fine brown fur, with the head of a jackal. He wears simply Nithian-style robes of white cotton. Symbol: A jackal head with human eyes. DMing Notes: In the Hollow World, Pflarr is a chief Immortal patron of the Nithians and is the sole Immortal worshipped by the Hutaakans.