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Info and Ratings
  • Author: rasnil@aol.com

  • Plot Matter: 5
  • Artwork: 8
  • Hacks: 8
  • Text: 10
  • Events: 5
  • Originality: 6
  • Errors: 6

  • Difficulty: 2

  • Total Rating: 72%
 
 Review


Eternal Boundary

Reviewed by David Ainsworth (narsham@aol.com)

With the exception of a single (semi-fatal) quest error, this module is what I would call a little jewel. While not particularly large in scope, ambitious in subject, or complex in plot, The Eternal Boundary successfully captures the Planescape world. This successful portrayal includes the sometimes irksome "chant" of Sigil, so be warned.

I'll address the problem first so that I can clear that out of the way. The adventure grinds to a sudden halt after the party returns to the headquarters of the Sensates (the faction the party belongs to) to report their progress. After searching through the entire module, I've come to the conclusion that the quest which the party should get at this stage is Quest 3, not Quest 13 (which is the one the party DOES get). As a result, the module seems to just abruptly end. A simple edit job will fix the problem and allow play of the rest of the game.

The mod uses a hacked font (the Pool of Radiance font), has a lot of imported PC icons, including some great Bariaur icons. Naturally, new races accompany these new icons, and they seem reasonably well implemented, stat-wise, although they don't otherwise have a great deal of character. New music adds to the atmosphere nicely.

Rasnil has managed to capture Planescape in most respects, although the areas of the game not directly related to the plot are fairly minimal with regards to atmosphere... or, at least, the atmosphere of the Outer Planes and Sigil. The strict observance of the planar slang introduced in the first Planescape product is a major help in setting the scene. The actual plot of the game is pretty light, although it involves several factions (though only one is really featured) and a fairly clever plan. The problem is that there's not much sense of scope here, partly because the mod is brief, partly because of UA's basic limitations, and partly because the plan, while clever, really hasn't attracted much interest. Nol Drek's contribution to the the Outer Planes had more plot and less "chant," by comparison.

Still, all in all, this is a pretty good effort, and it's enjoyable playing, if brief. The opening quest (a simple search for a person) is particularly interesting... not your normal fare for adventuring!