Here are some of the key concepts to the strategic portion of the game.
Maintenance
What is Maintenance and why do I need it?
How do I get more Maintenance?
To increase your maintenance, you can either
Why am I losing Maintenance if I keep
building Mines and Refineries?
Loyalty, Control and Diplomacy
These concepts play an integral part to your success in the game.
Loyalty the popular support for one side or the other
Control the ownership of a system regardless of which side the population favors. It is entirely possible that the Empire controls a planet, but that it fully supports the Alliance.
Diplomacy the ability to sway a system to favor your side
The actions you take in the game can affect loyalty and ultimately control of systems. For example, if you use diplomacy on one system in a sector that has several neutral planets and manage to sway that system to your side, you may also win over a few other neutral planets in that sector whose loyalty was greater than 50% for you.
Similarly, if you take over planets by force, the planet may go into uprising because they did not support you. If you blow up one of your planets with the Death Star in a sector where planets you control don't fully support you, you may send several of your planets into uprising and may even lose a few of them.
In general, events that happen on one system tend to affect the other systems in that sector to some degree. Some events, like destroying an entire sector, can have a global effect on all core sectors. Rim systems do not seem to have their loyalty affected by events elsewhere in the Galaxy.
Often times, control is only maintained on a planet because the controller is able to meet the garrison requirements to prevent it from going into uprising.
Note: In order to control an uninhabited rim planet, you must move at least one trooper regiment off of a fleet around that system to the system itself. You will notice, though, that the Garrison Requirement says it is zero. However, if you move that troop off before you develop the planet, you will lose control of that planet. Once a facility is built on that planet, you will have full loyalty and can move the troop on if necessary.
Manufacturing
Why can't I build?
Do you have the necessary facility free to build your item?
Use the GID to show Idle Shipyards, Construction Yards or Troop Training Facilities
Do you have enough Maintenance points to build the item?
Compare the number in the right monitor at the top with the amount needed to build the item (found either in the encyclopedia entry for that item or in the right box in the build window for that item).
Do you have enough Refined materials to build the item?
Compare the number in the middle monitor at the top with the amount needed to build the item (found either in the encyclopedia entry for that item or in the left box in the build window for that item).
You may order construction of any item, including Manufacturing Facilities, even if you run out of refined materials, but the building of the item(s) will be delayed until the materials become available. This is because the total amount of refined materials needed isn't taken out when the build order is put in; portions of the total amount are taken out during the building process. Make sure that you pay attention to all of your resources to assure your ability to strengthen your forces. The manual includes a tutorial to help you understand the steps that you need to take to ensure your success.
Is your planet blockaded?
Planetary facilities cannot be used when a planet is blockaded
Is your planet in uprising?
Planetary facilities cannot be used when a planet is in uprising.
Can I queue my build orders?
Not really. The closest thing to queuing is to build multiple of the same items. If you have a facility building one item and then tell it to build something else, it will stop building its existing item and begin building the new item.
Note: Changes in Production Cause Progress to Start Over
If you start production of an item, then later change the number of items being produced, you will lose all of the production progress that you have made so far. Wait until the production of the first items is complete then build more of that item instead of changing the amount before they are done.
Agent Management
What exactly happens when you have your agent manage things for you?
Manage Garrisons - The agent attempts to manage planetary garrisons so as to prevent uprisings and provide a minimal defense against invasion. The agent maintains a garrison in such a way that there is always one more trooper regiment on the planet than would be required to prevent an uprising. If the agent requires an additional regiment, and one cannot be found, additional regiments are built. If a system enters a state of uprising, the agent attempts to locate or build sufficient regiments to quell the uprising. If there are more regiments than are required to maintain order, additional regiments are scrapped to reduce maintenance requirements.
Manage Production - The agent attempts to maximize production (mining and refining) by building the maximum number of mines the planets controlled by the player currently support. In addition, the agent provides one refinery for each mine currently under control of the player. If the number of refineries exceeds the number of mines, the additional refineries are scrapped to maximize space. The agent will not scrap any other facilities in favor of mines.
Fleets
Why can't I use my fleet?Why can't I assault a planet I'm blockading?
Notes:
Keys to Death Star Building
You're the Empire and you have this craving to blow up planets (at
the very least you want to own one of those cool hats the Death Star gunners wear).
However, there are a few things you need to know about the Death Star before you should
decide if it is worth building:
Fighters
Every fighter image represents a full squadron of twelve fighters. A damaged fighter image means that some of the fighters were destroyed; the squadron will be repaired if you let it sit at one of your planets which has a shipyard. Note that the stats in the Encyclopedia are for a single fighter ship.
Characters and SpecForces (Special Forces)
Why can't my character/specforce do any missions?Is your character injured?
Injured characters cannot perform missions or hold ranks. You have to wait until they heal.
Is you're character captured?
Obviously, you will be unable to utilize a character until they are rescued from captivity.
Are you targeting the right item for that mission?
You should always double-check to make sure the proper item is selected.
Is your character or specforce capable of doing the mission?
My character is capable of doing the mission, but is not very successful. What could be wrong?Based on a character's attributes, only certain missions will be possible.
The character's attributes for that mission are low (see chart below). This would result in a Failed mission.
If performing the mission on an enemy planet, the other side might have to many defenders for you to succeed. This would result in a Foiled mission
If trying to win over a neutral planet, the other side might be trying to do the same thing.
Character Missions:
Mission | Target | Requirements |
Reconnaissance | N/A | Cannot be done by characters |
Espionage | Planet | None |
Diplomacy | Friendly or Neutral Planet | None |
Incite Uprising | Enemy Planet | None |
Subdue Uprising | Friendly Planet in Uprising | None |
Abduction | Enemy Character | None |
Assassination | Alliance Character | Empire Characters Only |
Sabotage | Any non-friendly facility, troop, specforce, ship (cannot be used on Death Star) | None |
Death Star Sabotage | Death Star | Alliance Characters Only |
Recruitment | Friendly Planet | Alliance: Luke, Leia, Han, Mon Mothma Empire: Darth, Emperor |
Ship Research | Friendly Planet with Shipyard | Must have ship research |
Troop Research | Friendly Planet with Training Center | Must have troop research |
Facility Research | Friendly Planet with Construction Yard | Must have facility research |
Jedi Training | Friendly Planet with Force aware characters and either Luke or Darth | Alliance: Luke and Force capable character Empire: Darth and Force capable character |
Alliance | Target | Mission |
Longprobes | Planet | Reconnaissance |
Bothans | Planet | Espionage |
Guerillas | Empire/neutral Planet Alliance Planet in Uprising |
Incite uprising Subdue Uprising |
Infiltrators | Empire character Empire/neutral facility, ship; Empire specforce, Death Star Captured Alliance Character |
Abduction Death Star Sabotage Troop Sabotage Rescue |
Empire | Target | Mission |
Probe Droid | Planet | Reconnaissance |
Espionage Droid | Planet | Espionage |
Imperial Commandos | Alliance/neutral facility, ship; Alliance specforce, troop Alliance/neutral Planet Empire Planet in Uprising |
Sabotage Incite uprising Subdue Uprising |
Noghri Death Commandos | Alliance Character Alliance Character Captured Empire Character |
Abduction Assassination Rescue |
Mission Attributes
Different character attributes are used for each type of mission that a character can perform. Basically, the higher the value for the specified attribute, the better the person is at doing the mission. Note: a character with a zero value for an attribute can still attempt the mission; he/she will just have a very low chance of succeeding.
Mission | Attributes used |
Abduction | Combat of character attempting minus combat of character to be abducted |
Assassination | Combat of character attempting minus combat of character to be assassinated |
Diplomacy | Diplomacy of character attempting minus Loyalty of planet for other side |
Espionage | Espionage of character attempting |
Incite | Leadership of character minus Loyalty to other side |
Subdue | Leadership of character minus loyalty of planet to other side |
Recruitment | Leadership of character minus loyalty to other side |
Rescue | Combat of character |
Sabotage | Average of character 's Combat and Espionage |
Death Star Sabotage | Average of character 's Combat and Espionage |
Jedi Training | Must be Force capable |
Ship Research | Must have Ship Research |
Facility Research | Must have Facility Research |
Troop Training Research | Must have Troop Training Research |
Note: This table presumes you are able to attempt a mission without being foiled by detectors (troops, fighters, etc) or Commanding characters at that location.
How do I use Decoys?
Decoys are used to draw attention from the characters performing the real mission. To have someone be a decoy, they must be able to do the real mission on their own and you generally want to use someone who has a good espionage value.
Form a mission team by Control clicking on all the people you want involved in the mission (decoys and real mission members).
Select Mission from the right click menu of any member of the party and click on the appropriate target.
When the Create Mission window comes up, choose the mission you wish to use and then, before clicking on the checkmark, click on the decoy tab at the top of the window.
Move any personnel you wish to use as decoys over to the right column and accept the mission. Keep in mind, you don't want to send too many people on a mission; it's a lot easier to sneak in two or three people into an enemy location then 10 people.
Jedi Training and Force Growth
Force using characters are able to increase their attributes and heal faster than regular characters. When strong enough, they can also detect and foil enemy Force users and can detect traitors among their own personnel. There are five levels of force growth:
Novice (10+)
Trainee (20+)
Jedi student (80+)
Jedi Knight (100+)
Jedi Master (120+)
The numbers are never displayed in the game, but this gives you a general idea of how long it will take to move to the next level. Keep in mind that each time you get a Force growth message, the character receives one point of Force growth and also gains an increase in their leadership, combat, and espionage attributes.
To detect if someone is a Force user, the character must be on the same planet as Luke or Darth. While Darth is able to detect Force users right away, Luke will not be able to detect Force capable characters until he reaches the level of Jedi student, which usually happens when he comes back from Dagobah.
How can I increase my characters Force powers?
Send them on Jedi Training missions with Luke or Darth
Have them successfully complete other missions
How do I train Jedi?
Select both the character and Darth or Luke (depending on which side you are playing) and target a friendly planet.
Luke must be a Jedi Knight before he can train anyone.
Why should I make someone an Officer?
Commanders, Generals and Admirals all enhance their group's abilities.
Admirals enhance reaction time of fleets in tactical
Generals enhance strengths of troops for assault or defense and magnify defense facilities
Commanders enhance effectiveness of fighters in tactical; can also be assigned to fighters on a system
In addition, they help detect and foil missions the enemy may be performing against you. It is not a waste to leave a character on a planet if s/he is in a command position.
How am I capturing Characters when I'm not trying to abduct them?
If the enemy is trying to conduct missions on one of your planets and you have a strong defensive force (troops with a General; fighters with a Commander on the planet, etc), you will often foil the missions and capture the character.
Note: If you wish to move a captured character, you will have to escort him with one of your characters.
Game events
Game events are situations that occur without the player's input, i.e. their occurrences are generated by the game itself and cannot be controlled by the player. For example, when characters are taken to Dagobah or Jabba's Palace, they can not be retrieved until they return on their own.
Galactic Events
Natural Disaster
may occur every 1-400 days
means loss of resources, energy and facilities
Resource events
may occur every 1-500 days
means new resources discovered
Prisoner escape
may occur every 1-30 days
System Events
Uprising Events
when garrison revolts against controller
means loss of facilities, escape of captured characters, capturing of opposing characters and loss of planet if not rectified
Informants
possibly every 30-100 days on a planet with low loyalty for its controller; increases if smuggling or uprising occurs
reveal info about a system to an opponent
Character Events
Injured
chance any time a character must evade capture or encounters another character
needs to be on friendly system to heal
injured characters cannot be assigned to missions nor command any military
if a minor character is injured, there is a 25% chance he is killed
Minor Character Discovers Force Ability
character with hidden Force ability is assigned to a mission with Luke when Luke has a Force value of 80 or more.
character assumes his base Force value
Luke Events
Dagobah
between 100 to 1000 days provided he is not on a mission
increases Force abilities
Encounter with Darth
first encounter -- discovers Darth's his father
if captured and Force is above 60, Vader takes him to the Emperor for the Final Battle
if captured and Force is below 60, he is treated like any other captured character
anytime they meet and Luke is not captured, his Force increase 25%
Final Battle
if Luke's Force is below 100, he is captured and injured
if Luke's Force is above 100, Vader and the Emperor are captured
Encounter with Emperor
If Luke is not captured, his Force value increases 20%
Evasion Bonus
Force increases every time he evades capture
Han Solo Events
Bounty Hunters
every 1 to 100 days, 30% chance of encounter
if successful, taken to Jabba
if they fail, inform Empire of his location
Jabba's Palace
taken there if bounty hunters were successful during the Bounty hunter event
if Han is held, Luke, Leia, and Chewie are compelled to rescue on their own
missions in progress are completed before the rescue attempt is activated
if they fail, they are captured
if all three rescuers are captured, they are taken to the Vader
if rescue is successful, Han is released
other characters attempting to rescue abort mission
Millenium Falcon
if Han is member of a mission or moving group that contains no SpecForces, all characters travel with a +50 hyperdrive modifier
Leia Events
Discovers Heritage
after Luke discovers Vader is his father and Luke is on a mission with Leia, she discovers her heritage and Force ability
her Force is set to 10
Encounter with Empire
when Force capable and encounters either Vader or the Emperor, Force increases by one
Evasion Bonus
when Force capable and evades capture, Force increases by one
Emperor Events
Seat of Power
Where do I start?when at Coruscant, the leadership attribute of all Imperial characters is increased by 50%
Here is a list of suggestions of things to do at the beginning of the game.
Both sides: Use your GID to see what facilities you have and where. Locate all your characters. Protect your headquarters.
Alliance:
Recruit, Diplomacy, Research (ships) are all key to the Alliances success.
Have Mon Mothma start recruiting characters
Move Characters off of Yavin
Send most of them on Diplomacy missions
Have Wedge (and any other capable character) research Ship Design.
Build Defenses (Starfighters and Army Regiments)
Find suitable planet for main manufacturing centers (shipyards and training facilities).
Explore unknown planets for potential Super Shipyards
Empire:
Diplomacy on own planets
Recruit with the Emperor
Have Darth Recruit or doing Diplomacy
Find characters and assign them various commands or send on diplomatic missions
Send extra characters on sabotage missions against the Alliance manufacturing facilities.
Priority-Training Facilities, Construction Yards, Shipyards, Refineries
Build multiple construction yards.
Send fleets to various Rebel planets in search of Alliance ships.
Find suitable planet for main manufacturing centers.
Begin taking over Sesswenna Sector
Build regiments for garrisons
Build Fleet
Recruit
Blockaded Planets
When a planet is blockaded, the message from your agent may not appear before the planet is taken over. This is because it takes a while for the message to get to you. The blockade is a transitory step in the assault or bombardment process. Undefended planets can be assaulted very quickly.
If the enemy is blockading one of your planets and you try to evacuate by dragging the system defenses icon, you don't receive the warning about trying to evacuate a blockaded planet as you do when trying to drag the individual characters or fighters.
When your cursor is in target mode (such as when a Mission is selected from a character's right click menu), holding the shift key down will temporarily change the cursor back to the arrow. While in arrow mode, you may open or close windows to reveal and access your desired destination or target. Releasing the shift key will return the cursor to target mode.
Alliance HQ Under Blockade
Research TreesIf there is a big enough fleet blockading the planet where the Alliance HQ is located, it cannot be moved from under blockade.
Text in plain type indicates items you start with; those in bold are listed in the order they come up in research.
Ships
ALLIANCE | EMPIRE |
Dreadnaught (Alliance) | Carrack Light Cruiser |
Escort Carrier | Death Star |
Bulk Cruiser | Galleon |
Bulk Transport | Dreadnaught (Empire) |
Corellian Corvette | Escort Carrier |
Medium Transport | Imperial Star Destroyer |
X-wing | TIE Fighter |
Y-wing | Victory Destroyer |
Nebulon-B Frigate | TIE Bomber |
Mon Calamari Cruiser | Lancer Frigate |
A-wing | TIE Interceptor |
Corellian Gunboat | Star Galleon |
B-wing | Assault Transport |
CC-7700 Frigate | Interdictor Cruiser |
Assault Frigate | Victory II Star Destroyer |
Liberator Cruiser | TIE Defender |
CC-9600 Frigate | Strike Cruiser |
Dauntless Cruiser | Imperial Star Destroyer II |
Bulwark Battlecruiser | Super Star Destroyer |
Troops
ALLIANCE | EMPIRE |
Army | Army |
Fleet | Fleet |
Sullustan | Stormtroopers |
Mon Calamari | War Droids |
Wookiees | Dark Troopers |
Facilities
ALLIANCE | EMPIRE |
Construction Yard | Construction Yard |
GenCore I | GenCore I |
Mine | Mine |
LNR I | LNR I |
KDY v-150 | KDY v-150 |
Refinery | Refinery |
Shipyard | Shipyard |
Training Center | Training Center |
Advanced Training | Advanced Training |
Advanced Construction | Advanced Construction |
LNR II | Death Star Shield |
Advanced Shipyard | LNR II |
GenCore II | Advanced Shipyard GenCore II |
Simulate v. Tactical
While it is quicker to simulate a battle, it is often more costly than playing out the battle. When you simulate, the other side is guaranteed at least one chance to attack you if you withdrawal. When you play it out, it depends on the speed of the enemy ships and the distance you are traveling to the next system.
Time it takes to withdrawal
The time it takes to leave is proportional to the travel distance between the battle planet and the nearest friendly planet. If you are not happy with the time, that's a different issue.
Tactical Death Star Withdrawal Time
When playing Star Wars Rebellion in the tactical game involving a Death Star, the time required to withdraw the Imperial fleet is greatly increased due to the gravitational effects of the Death Star. The Imperial player will not be able to withdraw the Death Star before the Alliance would have a chance at completing a Death Star attack run mission.
Attacking a Death Star with One Fighter Group
Even when you bring several fighter groups to a battle, only one can participate at a time in an attack on the Death Star.
Fighter information
You are unable to click on fighters to determine their status in the tactical battle.
Death Star Tactical Controls
When you, as the Empire, take the Death Star into battle, the Death Star control is added above the tactical control panel. It consists of a Death Star image (to tell you what it's for), a charge indicator (which tracks the charge of the Death Star laser) and a fire button (which allows you to fire the weapon.)
To blow up ships with the Death Star:
first click on the fire button. The cursor will change to a target.
Right click on the ship you wish to destroy. When the game is not paused, the laser will blow up the ship.
In order to fire again, you need to wait until the charge indicator shows that the laser is fully recharged.
If you decide not to use the Death Star after you have pressed the fire button, left click anywhere in the tactical battle display to dismiss the control.
Note: You cannot target fighters or the planet within the tactical portion of the game.