1. What is this Sid Meiers
Alpha Centauri Ive been hearing so much about? Sid Meiers Alpha Centauri is the next product from Firaxis Games. In
this turn-based game, you are the leader of a faction that has just crash-landed on the
surface of Alpha Centauri; you must now explore the area around you, discover how to
survive and expand on the alien world, build up an empire, and conquer rival factions who
seek to undermine your goals.
2. Sounds cool! When will it be
released?
Sid Meiers Alpha Centauri is slated for a Fall 1998
release date.
3. Ack! I dont think I can wait
that long! Howzabout a demo?
There will be a demo released prior to the game shipping.
We dont yet have an exact date, but it will precede the main release by 3-6 weeks or
so.
4. Demos are coolbut what about a
public beta test?
We currently have no plans for a public test. Frankly, we
are too small to handle the volume of reports that a public beta generates. But if we
decide to do a public beta, our web board regulars and those who have signed up on our
mailing list [NOTE: mailing list sign up will be back soon!] will be the first to know.
5. So what kind of screamin
machine will I need to play this game?
The SMAC team has always worked to create the best graphics
possible, but still leave the game playable on a wide range of systems. We accomplish this
by having many features that can be turned off, so the graphics dont limit the
number of people who can enjoy the game.
SMAC requires at least a P133 with 16 Megs of RAM, 4x or
better CD-ROM, and an 800x600x256 display; the system must also be DirectX compatible. The
game will run under Windows 95, Windows 98, or Windows NT. Please note that these
requirements are subject to change as we get closer to the release date.
6. Awright, Im sold. How much will
I have to shell out for this baby?
Prices are set by our publisher, Electronic Arts, and we
dont yet know what they plan as far as the retail price is concerned.
7. This all sounds great, but Ive
got a Mac! What about me?
Once again, Electronic Arts makes all the decisions about
ports to other platforms. Certainly the more sales generated by the PC product, the
greater the chances of a port, so by all means encourage your Wintel brethren to buy all
the copies they can!
8. Sounds like a cool single player
game, but what if I want to SMAC my friends around a little?
SMAC will be playable by up to seven players on LAN. You
can also play over the internet (max number of players has not yet been determined), or
two players can connect via modem or serial cable!
9. Multiplayer? How will you handle the
wait between turns as the other people are moving?
All players take their turns simultaneously in the game.
The time controls (how long each turn takes) can be set at the beginning of the game. For
a real game of speed SMAC, set the controls for 30 seconds. Each player then has 30
seconds to make all his\her moves. For a more stately pace, turn off the time controls
altogether. You can also set a sliding time control, so earlier in the game the time
controls are shorter; once there are more units and bases on the screen, more time is
available for turns. If all players complete their turns prior to the time limit, the game
advances to the next turn.
10. Ive always kinda liked
customizable rules files so I can change the parameters of the game. What about SMAC?
Most anything you might want to change in the game is kept
in common formats (*.txt, *.bmp, *.wav, etc.). Players can therefore customize to their
hearts content! There will be a full map\scenario editor, as well as a faction
editor.
11. Is this game intended as a sequel to
any of your previous efforts?
Alpha Centauri is an original turn-based empire-building
game which brings numerous innovations to the genre. It is in no way related to any
product by any other company.
12 Where can I find out more about
Alpha Centauri?
This website will have continuous updates about the game
(new art in the Gallery, new faction
leader info as they appear in the Story, new screen
backgrounds in Cool Stuff, etc) so keep checking back! Also,
when info about the game appears in magazines or other web sites, we'll let you know in News.
COMMON GAMEPLAY
QUESTIONS
In no particular order, here are some of the commonly asked
gameplay questions about SMAC not detailed elsewhere. Other questions will be added as
needed.
Will SMAC have borders?
SMAC will have borders that are defined by proximity to
your bases. Factions with whom you have a treaty cannot found bases inside those borders,
and if military units come across the border, you may ask them to leave.
Multiplayer supports LAN, internet,
modem, and direct connect. What about hotseat?
There will be no hotseat feature in SMAC.
Will SMAC have stacks?
You can assign units to stacks and move them as a stack,
which should help the endgame management problems often seen in this genre of game.
When defending against an attack, will
all units be destroyed if one unit in the stack is destroyed?
No. Other empire-building games have combat systems where
if one unit in a defending stack is destroyed, then the entire stack is destroyed. In
SMAC, other units in the stack will take collateral damage from the attack, but wont
be destroyed.
Will SMAC have editable rules files?
SMAC uses common file formats for art, sound, video, and
text files. Users can therefore modify a wide range of stuff in the game, including the
look of the units, the sound effects, and many of the rules.
Will I be able to create my own faction
in SMAC?
Yes. And since all the files are in common formats, you can
create the artwork, music, and diplomatic text that go along with that faction (Fac
Packs!). |